@Stucifer Whatever you do to make the game fun for me, I’ll take.
trulpen (X) vs simon33 (A+6) BM3
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 86 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 2 bombers moved from Yunnan to Shensi Combat - Japanese Battle in Shensi Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 battleship, 1 carrier, 6 infantry and 1 marine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 6 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 2 battleships, 1 cruiser, 6 infantry, 1 marine and 5 transports moved from 26 Sea Zone to 63 Sea Zone 3 artilleries, 6 infantry and 1 marine moved from 63 Sea Zone to New Zealand 1 infantry moved from Kweichow to Shensi 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in New Zealand Japanese attack with 3 artilleries, 6 infantry and 1 marine ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 3 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese retreated to Kweichow Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Turning off Edit Mode 5 artilleries and 18 infantry moved from Yunnan to Burma 2 armour and 4 mech_infantrys moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 3 armour moved from Shantung to Kweichow 3 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Japan to Hawaiian Islands 3 destroyers moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 26 Sea Zone to 6 Sea Zone 6 submarines moved from 6 Sea Zone to 26 Sea Zone 4 carriers moved from 26 Sea Zone to 63 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Japan to Hawaiian Islands 1 carrier and 2 fighters moved from 26 Sea Zone to 63 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone Place Units - Japanese 1 battleship and 1 carrier placed in 6 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Japan 3 armour placed in French Indo China 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : -0,33 Japanese : 0,00
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Morocco to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Normandy Bordeaux to 94 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 110 Sea Zone to Southern France 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Norway to Germany Combat - Americans
Combat Hit Differential Summary :
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Scramble from Rome?
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Only have the phone atm. If you tell me what you attack with, what I defend with and what I can scramble, I can make a decision about now. Otherwise I have to wait for a few hours.
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Attackers: 2subs, 1ftr
Defenders: 1DD, 1 possible scramble by an Italian fighter.To SZ95.
+3.5 expected TUV from scrambling.
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Ok, scramble. Totally screwed Italy up.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Morocco to 96 Sea Zone 2 fighters moved from 92 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Normandy Bordeaux to 94 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 fighter moved from Normandy Bordeaux to 95 Sea Zone 2 submarines moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 110 Sea Zone to Southern France 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Norway to Germany Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in Southern France Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 94 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 95 Sea Zone Americans attack with 1 fighter and 2 submarines Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -14 Casualties for Americans: 1 fighter and 2 submarines Casualties for Italians: 1 destroyer Battle in 96 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports Americans roll dice for 5 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 96 Sea Zone Americans roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 carrier, 2 fighters and 2 transports in 96 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 transports in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 2 transports Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 2 fighters moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 1 fighter moved from 96 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to Quebec 2 fighters moved from Eastern United States to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 65 Sea Zone to 11 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to Central United States 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer and 1 submarine moved from 77 Sea Zone to 39 Sea Zone Place Units - Americans 1 artillery placed in Western United States 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 1 artillery and 4 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 11x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans Combat - British Non Combat Move - British 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 5 fighters and 2 tactical_bombers moved from Norway to Finland 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Finland 1 bomber and 5 fighters moved from Persia to India 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 destroyers moved from 77 Sea Zone to 39 Sea Zone 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 1 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tanganyika Territory to Kenya 3 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 infantry moved from Morocco to Algeria Place Units - British 3 infantry placed in Persia 3 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.33 Americans : -1.00 Chinese : 0.33 Japanese : 0.67 AA fire in Germany : : -0.17
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I suppose technically you could have kept the DD in SZ95.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Tunisia to Libya Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Italians undo move 1. Italians undo move 1. 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Seems I really mess up Europe here…
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Persia to Northwest Persia Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 11 Sea Zone 3 fighters moved from Persia to India Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 12 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
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@simon33 said in trulpen (X) vs simon33 (A+6) BM3:
@trulpen said in trulpen (X) vs simon33 (A+6) BM3:
Seems I really mess up Europe here…
I think buying so much German fleet to only leave it in the Baltic was indeed an error. Even so, I went really hard after Germany it’s not that surprising that they are doing badly.
Not convinced of my strategy though. Japan has twice the units and TUV of Germany while USA are struggling. Japan has more than 1/4 of the TUV in the game. My dice in China have not been nice but I’m not convinced I can blame that.
Actually I haven’t bought so much navy. Much less than I wanted. And because of your prosperous Scandinavian expedition with Russia, I was committed to keep it in the Baltic Sea in order to protect my transports. Maybe an alternative was to take control of sz112, but that would mean a lot less ground units towards Moscow.
Japan is a real monster now.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France 2 fighters and 1 tactical_bomber moved from Western Germany to Southern France 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone 1 artillery, 1 infantry and 5 transports moved from 115 Sea Zone to 112 Sea Zone 3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 4 artilleries and 6 infantry moved from 112 Sea Zone to Norway 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Germans Battle in Norway Battle in Southern France Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Norway from Russians, taking Southern France from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 115 Sea Zone to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Novgorod to 112 Sea Zone 2 artilleries and 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Karelia to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry and 2 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 3 infantry placed in France 3 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians 1 armour moved from Russia to Tambov Russians take Samara from Germans Russians take Tambov from Germans 2 artilleries and 6 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Russians Non Combat Move - Russians 1 fighter moved from Urals to Russia 9 artilleries and 10 infantry moved from Russia to Tambov 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 9 artilleries and 12 infantry moved from Ukraine to Bessarabia 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 3 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New Zealand to 63 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales 3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone 3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone 3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales 1 cruiser moved from 46 Sea Zone to 62 Sea Zone 1 battleship moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry AA fire in New South Wales : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits 7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits 1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 3 artilleries and 7 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 carrier moved from 46 Sea Zone to 62 Sea Zone 4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone 4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone 6 destroyers moved from 63 Sea Zone to 31 Sea Zone 1 carrier moved from 63 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone 6 submarines moved from 26 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 3 armour moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Hopei 6 armour moved from Kweichow to Burma 4 infantry moved from Yunnan to Burma 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 2 bombers moved from Yunnan to Caroline Islands Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 armour placed in French Indo China 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
ANZAC : -1,33 AA fire in New South Wales : : -1,00 Japanese : 3,33
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Wait, I see that you can hit those destroyers. I’ll move them to Carolines.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New Zealand to 63 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 63 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 7 fighters and 5 tactical_bombers moved from 63 Sea Zone to New South Wales 3 artilleries and 6 infantry moved from New Zealand to 63 Sea Zone 3 artilleries, 6 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone 3 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales 1 cruiser moved from 46 Sea Zone to 62 Sea Zone 1 battleship moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 submarines moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry AA fire in New South Wales : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 3 artilleries, 8 fighters, 7 infantry, 1 marine and 6 tactical_bombers in New South Wales, round 2 : 11/25 hits, 11,00 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in New South Wales, round 2 : 7/20 hits, 7,50 expected hits 7 infantry owned by the Japanese, 11 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 3 artilleries, 8 fighters, 1 marine and 6 tactical_bombers in New South Wales, round 3 : 13/18 hits, 9,33 expected hits ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits, 3,83 expected hits 1 armour owned by the ANZAC, 3 artilleries owned by the Japanese, 3 infantry owned by the ANZAC, 2 fighters owned by the ANZAC, 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales Japanese captures 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 8 fighters, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 3 artilleries and 7 infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 carrier moved from 46 Sea Zone to 62 Sea Zone 4 fighters and 4 tactical_bombers moved from New South Wales to 63 Sea Zone 4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone 6 destroyers moved from 63 Sea Zone to 31 Sea Zone 1 carrier moved from 63 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone 6 submarines moved from 26 Sea Zone to 31 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 3 armour moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Hopei 6 armour moved from Kweichow to Burma 4 infantry moved from Yunnan to Burma 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 2 bombers moved from Yunnan to Caroline Islands Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 armour placed in French Indo China 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 103 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 108 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 6 destroyers EDIT: Adding units owned by Japanese to 33 Sea Zone: 6 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33 AA fire in New South Wales : : -1,00 Japanese : 3,33
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Duh, and you reach that Wake with des… Need to move out the subs as well.