@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
19L StuckTojo (Axis) vs. Dawggoneit (Allies +30)
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 21 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 45 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 bombers moved from Yunnan to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 45 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 2 mech_infantrys moved from Malaya to Burma 2 mech_infantrys moved from Kweichow to Anhwe 1 fighter moved from Kweichow to Anhwe 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Burma Combat - Japanese Americans scrambles 3 units out of Dutch New Guinea to defend against the attack in 45 Sea Zone Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 45 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 3 tactical_bombers and 1 transport Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 13/22 hits, 11.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 45 Sea Zone, round 2 : 9/18 hits, 9.83 expected hits Units damaged: 2 battleships owned by the Japanese 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 45 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 13/21 hits, 10.83 expected hits Americans roll dice for 1 battleship, 7 fighters and 1 transport in 45 Sea Zone, round 3 : 4/8 hits, 5.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 2 destroyers owned by the Japanese, 4 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 45 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 128 Casualties for Japanese: 2 carriers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport Battle in Anhwe Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Philippines 2 bombers moved from 45 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to Yunnan 2 mech_infantrys moved from Siam to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kweichow 1 armour moved from Yunnan to Kiangsi 1 artillery moved from Shantung to Kiangsu 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter moved from Yunnan to Kiangsu 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Yunnan to French Indo China 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -2.17 Chinese : 0.67 UK_Pacific : -0.33 Japanese : 6.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Dutch New Guinea to 45 Sea Zone 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 4 bombers moved from India to 45 Sea Zone 1 armour and 2 mech_infantrys moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Alexandria to Egypt 3 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 6 infantry moved from Algeria to Tunisia 5 infantry and 1 mech_infantry moved from Morocco to Algeria 1 bomber moved from Eastern United States to 104 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 45 Sea Zone Americans attack with 10 bombers, 1 destroyer and 2 tactical_bombers Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport Americans roll dice for 10 bombers, 1 destroyer and 2 tactical_bombers in 45 Sea Zone, round 2 : 9/13 hits, 8.00 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport in 45 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 45 Sea Zone Americans roll dice for 6 bombers in 45 Sea Zone, round 3 : 5/6 hits, 4.00 expected hits Japanese roll dice for 2 battleships, 3 fighters and 1 transport in 45 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 3 fighters owned by the Japanese, 2 battleships owned by the Japanese and 3 bombers owned by the Americans lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 43 Casualties for Americans: 7 bombers, 1 destroyer and 2 tactical_bombers Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 transport Non Combat Move - Americans 3 bombers moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to Gibraltar 2 aaGuns moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 bombers placed in Western United States Americans undo move 3. 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.00 Japanese : 0.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 2 infantry moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 2 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Jehol to Manchuria 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Jehol to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - British British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Eastern Persia 4 mech_infantrys moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 2 armour, 1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 2 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Gibraltar to 98 Sea Zone 1 artillery and 2 infantry moved from India to Burma Combat - British Battle in Caucasus British attack with 1 artillery and 3 infantry Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus British roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British Place Units - British 2 armour and 1 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 1.33 British : 1.83 Japanese : -1.00
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@dawgoneit what navy’s
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It’s looking mighty lonely out in the Pacific!
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Novosibirsk to Sikang 1 fighter moved from Volgograd to Sikang Combat - Italians Battle in Sikang Italians attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Italians win, taking Sikang from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 fighter moved from Sikang to Turkmenistan 2 mech_infantrys moved from Volgograd to Turkmenistan 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.17 Chinese : 0.67
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - French 2 infantry moved from Alexandria to Egypt Combat - French
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Siberia to Soviet Far East Germans take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour and 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Shensi 1 armour and 2 mech_infantrys moved from Tsinghai to Szechwan 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 bomber moved from Southern Italy to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in 104 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 3 mech_infantrys moved from Bryansk to Caucasus 2 mech_infantrys moved from Rostov to Caucasus 4 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Kazakhstan 2 aaGuns, 16 armour, 3 artilleries, 8 fighters, 3 infantry, 15 mech_infantrys and 5 tactical_bombers moved from Volgograd to Caucasus 1 tactical_bomber moved from Western Germany to Caucasus 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Germany to Romania 1 fighter moved from Western Germany to Normandy Bordeaux 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from Iraq to Caucasus Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Germans collect 72 PUs (5 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33 Chinese : 0.33 AA fire in Iraq : : -0.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 2 bombers moved from Philippines to Anhwe 3 infantry moved from Yunnan to Burma 2 mech_infantrys moved from French Indo China to Malaya 1 mech_infantry moved from Yunnan to Malaya 1 fighter moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Philippines to Malaya 1 fighter moved from Philippines to 37 Sea Zone 1 armour moved from Kiangsi to Kiangsu 2 mech_infantrys moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 armour moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Kweichow 1 fighter moved from 6 Sea Zone to Shantung Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shantung Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 mech_infantrys in Anhwe, round 2 : 1/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Anhwe, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 3 artilleries moved from Yunnan to Shan State 1 aaGun, 2 armour and 1 mech_infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 mech_infantry moved from Kiangsu to Anhwe 2 bombers moved from Anhwe to Shan State 1 armour and 1 mech_infantry moved from Kweichow to Shan State 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from 37 Sea Zone to Shan State 1 fighter moved from Shantung to 6 Sea Zone 1 tactical_bomber moved from Shantung to Kiangsu 1 fighter moved from Shantung to Kiangsu 1 aaGun moved from Kweichow to Anhwe 1 destroyer moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers and 1 fighter placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.67 Japanese : -1.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Gibraltar to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 3 infantry moved from Tobruk to Alexandria 3 infantry moved from Libya to Tobruk 6 infantry moved from Tunisia to Libya 5 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Algeria to Libya 3 bombers moved from Dutch New Guinea to Burma 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 3 bombers, 1 destroyer and 5 fighters Germans defend with 1 submarine Americans roll dice for 3 bombers, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma Americans attack with 3 bombers Japanese defend with 1 infantry Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Burma to India 2 fighters moved from 104 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 3 bombers moved from 104 Sea Zone to Gibraltar 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.17 Japanese : 0.67
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Chinese take Kansu from Germans 1 infantry moved from Chahar to Hopei Chinese take Hopei from Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Manchuria to Jehol 1 fighter and 2 infantry moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 36 PUs; British buy 9 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 4 armour, 2 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 98 Sea Zone to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from India to West India 4 infantry moved from India to West India 2 artilleries moved from India to West India Combat - British Non Combat Move - British Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 2 mech_infantrys moved from Turkmenistan to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 armour moved from Sikang to Turkmenistan 1 fighter moved from Eastern Persia to Turkmenistan 1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan 1 fighter moved from Ukraine to Turkmenistan 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to Caucasus Place Units - Italians 2 mech_infantrys placed in Ukraine 1 fighter placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : -0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 bomber moved from Caucasus to Burma 1 armour and 2 mech_infantrys moved from Shensi to Hopei 1 submarine moved from 112 Sea Zone to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Germans attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Germans win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hopei Germans attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Hopei Germans win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Siberia to Amur 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 3 armour moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Volgograd 4 mech_infantrys moved from Bryansk to Caucasus 4 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Romania to Ukraine Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 submarine and 5 transports placed in 112 Sea Zone 1 artillery and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 74 PUs (4 lost to blockades); end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -1.83 Americans : 0.67 Chinese : 0.67 UK_Pacific : -0.33