sure, we’ll use one
Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
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@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?
in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again
sorry, I meant in round 8 UK turn
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ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.
But I am fine with fixing it too as it was certainly something you could have easily blocked
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Rostov 2 artilleries moved from Bryansk to Rostov 10 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 2 infantry moved from Archangel to Novgorod 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour moved from Urals to Timguska Russians take Timguska from Germans 1 armour moved from Timguska to Yenisey 1 mech_infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Yenisey Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 2 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 artilleries and 13 infantry Germans defend with 2 artilleries Russians roll dice for 2 artilleries and 13 infantry in Rostov, round 2 : 3/15 hits, 3.17 expected hits Germans roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries Non Combat Move - Russians 2 aaGuns, 11 artilleries and 29 infantry moved from Bryansk to Rostov 8 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Urals to Russia 1 armour and 4 mech_infantrys moved from Novosibirsk to Russia 1 mech_infantry moved from Vologda to Russia 1 armour and 2 mech_infantrys moved from Nenetsia to Russia 2 mech_infantrys moved from Archangel to Russia 2 artilleries moved from Nenetsia to Vologda 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Vologda 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 7 artilleries placed in Russia 1 infantry placed in Volgograd 1 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber EDIT: Adding units owned by Russians to Vologda: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 1.17
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.
But I am fine with fixing it too as it was certainly something you could have easily blocked
yah it was easily blocked, but not by Russia. the reason I didn’t simply send a mech there was cuz you had some Jap air that could easily pick that mech off. so I figured I’d just wait till the uk and send the tank and mech, which should be enough even for an Italian bomber, which you wouldn’t try since I have Franz air that could still seal that hole up if you got lucky with the ita bomber. anyway, that’s what I had originally planned out, but totally forgot in the heat of my struggle with Adam lol.
but yah no worries, thanks for the offer, I appreciate it. but in a way I like having this new challenge. it’ll be a lot more dynamic and thrilling with German fast divisions on the loose in that region!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter moved from 37 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 33 Sea Zone 3 submarines moved from 21 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Philippines to French Indo China 2 bombers moved from Philippines to Caroline Islands 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from Anhwe to Jehol 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Hunan to Yunnan 1 armour moved from Anhwe to Yunnan 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Kiangsi to Anhwe 2 mech_infantrys moved from Malaya to Yunnan 1 marine moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 6 fighters placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Bryansk to Ukraine 1 bomber moved from Russia to Ukraine 3 fighters moved from Trans-Jordan to Ukraine 1 transport moved from 31 Sea Zone to 22 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Air Battle in Ukraine Americans attacks with 7 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Guam Cleaning up after air battles Non Combat Move - Americans 2 carriers, 1 destroyer and 1 fighter moved from 31 Sea Zone to 13 Sea Zone 1 submarine moved from 16 Sea Zone to 13 Sea Zone 1 carrier moved from 10 Sea Zone to 13 Sea Zone 1 fighter and 2 tactical_bombers moved from Wake Island to Queensland 2 fighters and 1 tactical_bomber moved from 31 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Southeast Mexico to 13 Sea Zone 1 aaGun and 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from 10 Sea Zone to Western United States 1 armour and 1 mech_infantry moved from Persia to West India 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 2 tactical_bombers and 6 transports moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 31 Sea Zone to 15 Sea Zone 1 submarine moved from 31 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Ukraine to Bryansk 3 fighters moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 aaGun moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq Place Units - Americans 1 destroyer placed in 10 Sea Zone 5 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Shensi to Kansu 1 fighter moved from Hopei to Kansu 3 infantry moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kansu Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu retreated to Kansu Germans win, taking Tsinghai from Germans with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 fighter moved from Kansu to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 3 infantry moved from West India to India 1 tactical_bomber moved from 80 Sea Zone to India Combat - British Battle in India British attack with 2 artilleries, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 2 tactical_bombers moved from West India to Rostov 5 fighters moved from Iraq to Rostov 4 fighters moved from West India to Rostov 1 tactical_bomber moved from 80 Sea Zone to Rostov 1 tactical_bomber moved from India to West India 1 infantry moved from 80 Sea Zone to Iraq 1 aaGun moved from 80 Sea Zone to Iraq 5 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 4 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 4 infantry moved from 80 Sea Zone to Iraq 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 carrier moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to Rostov 2 fighters moved from Gibraltar to Southeast Mexico 1 battleship moved from 93 Sea Zone to 91 Sea Zone 1 battleship moved from 93 Sea Zone to 92 Sea Zone 2 destroyers moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 93 Sea Zone to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from 93 Sea Zone to Trans-Jordan 1 infantry moved from Eastern Persia to West India 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq Place Units - British 3 armour placed in Egypt 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 1.00 AA fire in Ukraine : : -0.17 Chinese : -2.17 Japanese : 0.67
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no hail mary in rostov
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Not sure what you mean
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I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
I had hoped to be able to do something with rostov and see if I could make something interesting happen, but not with that stack. A tad more than I expected.
ah yah, I had to ensure even an Italian suicide would not give you enough odds to make it worth the sacrifice. doing this does have a cost elsewhere, however
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians Non Combat Move - Italians 2 artilleries and 4 infantry moved from Northern Italy to France 2 fighters moved from Southern Italy to Ukraine 3 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,6,1,5,3,3,2 Italians collect 0 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 31 Sea Zone to 13 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Queensland to 13 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3 ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from 80 Sea Zone to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 70 PUs; Germans buy 2 artilleries, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 6 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Karelia to Novgorod 1 fighter moved from Vyborg to Bryansk 1 fighter moved from Western Germany to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 4 artilleries and 7 infantry moved from Ukraine to Bryansk 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 1 bomber, 2 fighters and 3 tactical_bombers moved from Romania to Bryansk 1 bomber moved from Romania to Volgograd 2 mech_infantrys moved from Caucasus to Volgograd 8 armour and 13 mech_infantrys moved from Caucasus to Kazakhstan Combat - Germans Battle in Novgorod Germans attack with 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 8 infantry in Novgorod, round 3 : 2/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 4 artilleries, 1 bomber, 5 fighters, 7 infantry and 5 tactical_bombers Americans defend with 3 fighters; Russians defend with 1 aaGun and 10 infantry AA fire in Bryansk : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Bryansk Germans roll dice for 4 artilleries, 1 bomber, 4 fighters, 7 infantry and 5 tactical_bombers in Bryansk, round 2 : 10/21 hits, 9.00 expected hits Russians roll dice for 1 aaGun, 3 fighters and 10 infantry in Bryansk, round 2 : 7/13 hits, 5.33 expected hits 9 infantry owned by the Russians, 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 4 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers in Bryansk, round 3 : 7/14 hits, 7.17 expected hits Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 3 : 3/4 hits, 2.33 expected hits 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the Americans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry Casualties for Russians: 1 aaGun and 10 infantry Casualties for Americans: 3 fighters Battle in Western Ukraine Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 8 armour and 13 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 8 armour and 13 mech_infantrys in Kazakhstan, round 2 : 3/21 hits, 6.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour and 13 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Vyborg to Novgorod 1 infantry moved from Karelia to Finland 1 artillery and 2 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Greece to Romania 3 artilleries and 6 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 aaGun and 5 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Ukraine to Ukraine 1 bomber, 3 fighters and 5 tactical_bombers moved from Bryansk to Ukraine 1 bomber moved from Volgograd to Romania 1 bomber moved from Ukraine to Romania 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Bryansk to Ukraine Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in France Germans undo move 2. 1 bomber and 3 infantry placed in Western Germany 1 artillery, 1 infantry and 8 mech_infantrys placed in Germany Germans undo move 3. 1 artillery and 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,3,4,3,3,2,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.83 AA fire in Bryansk : : 0.50 Russians : 2.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Vologda to Volgograd 1 fighter moved from Russia to Caucasus 10 artilleries moved from Rostov to Bryansk 10 infantry moved from Rostov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 10 infantry Germans defend with 1 artillery Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 6/20 hits, 6.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Rostov to Bryansk 1 fighter moved from Caucasus to Iraq 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 7 artilleries moved from Russia to Bryansk 2 artilleries moved from Vologda to Russia 1 infantry moved from Russia to Samara 3 artilleries and 25 infantry moved from Rostov to Bryansk 11 mech_infantrys moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 2 armour moved from Yenisey to Buryatia Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 fighter, 4 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to India 8 armour and 15 mech_infantrys moved from Yunnan to India 1 bomber moved from Caroline Islands to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 2 cruisers, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 8 armour, 5 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 14/32 hits, 10.50 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 8 armour, 5 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 2 infantry Battle in Wake Island Japanese attack with 3 fighters, 3 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Wake Island, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 6 carriers, 2 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone 6 fighters moved from Japan to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 bomber moved from 21 Sea Zone to French Indo China 2 bombers moved from Caroline Islands to French Indo China 1 fighter and 1 tactical_bomber moved from India to Burma 2 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 artillery moved from Kiangsi to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 submarine placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Malaya 1 fighter and 3 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : -0.33 Japanese : 3.17
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Ha - Nice play. Didn’t think about that one - very annoying
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
Ha - Nice play. Didn’t think about that one - very annoying
yah I have to admit, that was really mean of me! total setback for Japan there
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yeah, never even crossed my mind unfortunately. potentially game saving.
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
yeah, never even crossed my mind unfortunately. potentially game saving.
well I still easily had the defenses in Hawaii, and Anzac should be safe for a while. but still, you not having any land units to threaten more islands is a big plus for me
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ok, i didnt look carefully but thought it might be difficult to protect your fleet and hawaii without giving up positioning significantly.