110 yes all 3
No 111
Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2
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I heard its really nice in the Marianas though so I am sure they will have a party. I promise not to intrude.
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sorry, one ncm change coming
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
I heard its really nice in the Marianas though so I am sure they will have a party. I promise not to intrude.
haha yah, that was a pretty solid result for you, however, that also cost you a ton of air power. allies have a lot of units coming japan’s way, so we’ll see if she can hold herself together without the air its accustomed to
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone 3 fighters moved from Philippines to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 22 Sea Zone 5 bombers moved from French Indo China to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Burma to India 1 infantry moved from Hunan to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour moved from Yunnan to Anhwe 2 submarines moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone 2 submarines moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 5 bombers, 12 fighters and 7 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport 1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 5 bombers, 12 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters and 5 transports in 22 Sea Zone, round 2 : 7/21 hits, 10.50 expected hits 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone Japanese roll dice for 5 bombers, 6 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 7/17 hits, 10.33 expected hits Americans roll dice for 1 battleship, 3 cruisers, 8 fighters and 5 transports in 22 Sea Zone, round 3 : 9/12 hits, 7.50 expected hits 5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC and 4 fighters owned by the Americans lost in 22 Sea Zone Japanese roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 6/8 hits, 5.00 expected hits Americans roll dice for 1 battleship, 4 fighters and 5 transports in 22 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone 1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 22 Sea Zone Japanese win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 97 Casualties for Japanese: 12 fighters and 6 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 transports Battle in Anhwe Japanese attack with 1 armour, 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in India Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 0/6 hits, 2.17 expected hits UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Battle in 34 Sea Zone Japanese attack with 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 aaGun moved from Jehol to Anhwe 2 mech_infantrys moved from Burma to Hunan 2 infantry moved from Malaya to Shan State 1 marine moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone 3 bombers moved from 22 Sea Zone to Philippines 2 bombers moved from 22 Sea Zone to Caroline Islands Place Units - Japanese 1 fighter placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 6 armour and 9 mech_infantrys EDIT: Adding units owned by Japanese to Yunnan: 6 armour and 9 mech_infantrys
Combat Hit Differential Summary :
Americans : -4.00 ANZAC : 0.67 Chinese : 0.00 UK_Pacific : 0.00 Japanese : -3.00
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yeah, i really think I should have backed off after round 1 but destroying those transports and stranding everything in marianas was just too tempting.
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please use second map
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ok will do. got a soccer game coming, this fun will just have to wait till late tonight!
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yep, take your time. This pace has been a bit fast, though I was ready to give up. Frustrated with how things went in europe. I was way too defensive. Trying to balance things out and I think i went too conservative. I really thought I would break into the money but I guess the losses round one that caused delays for the mech added up just enough to let russia get settled.
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also, amazing that you and adam have played 9 rounds in 3 days. You guys think so fast.
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@ksmckay It’s practice for blitz BM3 with a chess timer :joy: .
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 2 harbours, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking Marshall Islands from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 carrier and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 carrier moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 22 Sea Zone to 31 Sea Zone 1 submarine moved from 63 Sea Zone to 31 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 31 Sea Zone to Wake Island 5 bombers moved from Western United States to Hawaiian Islands 1 armour and 1 mech_infantry moved from Syria to Persia 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 aaGun and 2 infantry moved from Syria to Trans-Jordan 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 6 transports moved from 99 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 aaGun and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 destroyer moved from 91 Sea Zone to 64 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 3 fighters moved from Belarus to Bryansk 1 bomber moved from Belarus to Russia 1 fighter moved from Algeria to Southeast Mexico Place Units - Americans 1 harbour placed in Crete 1 harbour placed in Wake Island 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Chahar to Hopei Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 4 fighters and 2 tactical_bombers moved from Iraq to India 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 submarines moved from 99 Sea Zone to 93 Sea Zone 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 2 fighters moved from Trans-Jordan to 93 Sea Zone 1 bomber moved from Trans-Jordan to 93 Sea Zone Combat - British Battle in 93 Sea Zone British attack with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 6 submarines Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 6 submarines in 93 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers and 4 fighters in 93 Sea Zone, round 2 : 10/14 hits, 6.67 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 2 battleships owned by the British 1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 2 submarines owned by the British and 1 carrier owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 83 Casualties for British: 2 submarines Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Battle in India British attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Persia to Eastern Persia 4 fighters and 2 tactical_bombers moved from India to West India 4 infantry moved from Syria to 99 Sea Zone 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 76 Sea Zone 5 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia 2 fighters moved from 93 Sea Zone to Gibraltar 2 fighters moved from Iraq to Rostov 1 fighter moved from Egypt to Iraq 1 bomber moved from 93 Sea Zone to Gibraltar 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone Place Units - British 2 tactical_bombers placed in 98 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 3.50 Italians : 0.33 Americans : 0.67 Japanese : 0.00
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there you go. feel free to take another risk attacking my fleet again :)
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93 was pretty harsh, as I only lost 2 subs total. however, that fleet was pretty much expected to die hard at this stage in the game.
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yeah if you built a naval base there was nothing I would ever be able to do.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun, 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,2,4,6,6,5,4,1,5,1,4,6,4,2,3,3,1,6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Italians collect 9 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New Zealand to 31 Sea Zone 1 aaGun and 2 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from South Australia to New South Wales 1 mech_infantry moved from New South Wales to Queensland 2 submarines moved from 22 Sea Zone to 31 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs; Germans buy 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 artillery and 1 infantry moved from Vyborg to Novgorod 1 fighter moved from Germany to Novgorod 1 mech_infantry moved from Germany to Baltic States 1 fighter and 2 tactical_bombers moved from Romania to Caucasus 1 armour moved from Tsinghai to Caucasus Germans take Kazakhstan from Russians 2 bombers and 1 fighter moved from Romania to Rostov 2 fighters and 2 tactical_bombers moved from Southern Italy to Rostov 4 artilleries and 4 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 fighter and 2 tactical_bombers French defend with 1 infantry; ANZAC defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for French: 1 infantry Casualties for ANZAC: 1 infantry Battle in Rostov Germans attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers British defend with 2 fighters; Russians defend with 1 aaGun and 8 infantry AA fire in Rostov : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Rostov Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Rostov, round 2 : 5/16 hits, 6.67 expected hits Russians roll dice for 1 aaGun, 2 fighters and 8 infantry in Rostov, round 2 : 4/10 hits, 4.00 expected hits 4 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 3 : 9/12 hits, 5.67 expected hits Russians roll dice for 2 fighters and 4 infantry in Rostov, round 3 : 4/6 hits, 2.67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 fighters owned by the British lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 2 artilleries, 1 fighter and 6 infantry Casualties for Russians: 1 aaGun and 8 infantry Casualties for British: 2 fighters Battle in Novgorod Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 4 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter and 2 tactical_bombers moved from Caucasus to Romania 7 armour and 16 mech_infantrys moved from Ukraine to Caucasus 2 fighters moved from Rostov to Ukraine 1 fighter moved from Novgorod to Vyborg 2 bombers moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Germany to Poland 5 mech_infantrys moved from Germany to Romania 9 armour and 14 mech_infantrys moved from Romania to Ukraine 3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia 4 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 3 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 mech_infantry moved from Southern Italy to Yugoslavia 2 bombers moved from Ukraine to Romania 2 tactical_bombers moved from Rostov to Ukraine Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in Ukraine 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.17 AA fire in Rostov : : 0.50 Russians : 1.00
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looks like I forgot to block cauc capture. I had even told myself I should do that, but then forgot. I guess I was too consumed in my game vs Adam lol
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ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?
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@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?
in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again