Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
3 fighters moved from Philippines to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
5 bombers moved from French Indo China to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 22 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Burma to India
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour moved from Yunnan to Anhwe
2 submarines moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
2 submarines moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 5 bombers, 12 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 submarine and 4 transports; ANZAC defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport
1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese roll dice for 5 bombers, 12 fighters and 7 tactical_bombers in 22 Sea Zone, round 2 : 15/24 hits, 14.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters and 5 transports in 22 Sea Zone, round 2 : 7/21 hits, 10.50 expected hits
1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 5 bombers, 6 fighters and 6 tactical_bombers in 22 Sea Zone, round 3 : 7/17 hits, 10.33 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 8 fighters and 5 transports in 22 Sea Zone, round 3 : 9/12 hits, 7.50 expected hits
5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC and 4 fighters owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 6/8 hits, 5.00 expected hits
Americans roll dice for 1 battleship, 4 fighters and 5 transports in 22 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 22 Sea Zone
1 transport owned by the ANZAC and 3 transports owned by the Americans lost in 22 Sea Zone
Japanese win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 97
Casualties for Japanese: 12 fighters and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 transports
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 0/6 hits, 2.17 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 3 infantry in India, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in 34 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 21 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 aaGun moved from Jehol to Anhwe
2 mech_infantrys moved from Burma to Hunan
2 infantry moved from Malaya to Shan State
1 marine moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 20 Sea Zone
3 bombers moved from 22 Sea Zone to Philippines
2 bombers moved from 22 Sea Zone to Caroline Islands
Place Units - Japanese
1 fighter placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 6 armour and 9 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 6 armour and 9 mech_infantrys
Combat Hit Differential Summary :
Americans : -4.00
ANZAC : 0.67
Chinese : 0.00
UK_Pacific : 0.00
Japanese : -3.00
yeah, i really think I should have backed off after round 1 but destroying those transports and stranding everything in marianas was just too tempting.
please use second map
ok will do. got a soccer game coming, this fun will just have to wait till late tonight!
yep, take your time. This pace has been a bit fast, though I was ready to give up. Frustrated with how things went in europe. I was way too defensive. Trying to balance things out and I think i went too conservative. I really thought I would break into the money but I guess the losses round one that caused delays for the mech added up just enough to let russia get settled.
also, amazing that you and adam have played 9 rounds in 3 days. You guys think so fast.
@ksmckay It’s practice for blitz BM3 with a chess timer :joy: .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 harbours, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Marshall Islands
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking 22 Sea Zone from Japanese, taking Marshall Islands from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 carrier and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 31 Sea Zone to Wake Island
5 bombers moved from Western United States to Hawaiian Islands
1 armour and 1 mech_infantry moved from Syria to Persia
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 aaGun and 2 infantry moved from Syria to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 6 transports moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 aaGun and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 fighters moved from Belarus to Bryansk
1 bomber moved from Belarus to Russia
1 fighter moved from Algeria to Southeast Mexico
Place Units - Americans
1 harbour placed in Crete
1 harbour placed in Wake Island
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Chahar to Hopei
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from West India to India
4 fighters and 2 tactical_bombers moved from Iraq to India
2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 5 submarines moved from 99 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Trans-Jordan to 93 Sea Zone
1 bomber moved from Trans-Jordan to 93 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 6 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
British roll dice for 6 submarines in 93 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers and 4 fighters in 93 Sea Zone, round 2 : 10/14 hits, 6.67 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 2 submarines owned by the British and 1 carrier owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 5 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 83
Casualties for British: 2 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Battle in India
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 5/9 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Eastern Persia
4 fighters and 2 tactical_bombers moved from India to West India
4 infantry moved from Syria to 99 Sea Zone
4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 76 Sea Zone
5 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
2 fighters moved from 93 Sea Zone to Gibraltar
2 fighters moved from Iraq to Rostov
1 fighter moved from Egypt to Iraq
1 bomber moved from 93 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
Place Units - British
2 tactical_bombers placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 3.50
Italians : 0.33
Americans : 0.67
Japanese : 0.00
there you go. feel free to take another risk attacking my fleet again :)
93 was pretty harsh, as I only lost 2 subs total. however, that fleet was pretty much expected to die hard at this stage in the game.
yeah if you built a naval base there was nothing I would ever be able to do.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,2,4,6,6,5,4,1,5,1,4,6,4,2,3,3,1,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 9 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to 31 Sea Zone
1 aaGun and 2 infantry moved from South Australia to Queensland
1 artillery moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 mech_infantry moved from South Australia to New South Wales
1 mech_infantry moved from New South Wales to Queensland
2 submarines moved from 22 Sea Zone to 31 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 fighter moved from Germany to Novgorod
1 mech_infantry moved from Germany to Baltic States
1 fighter and 2 tactical_bombers moved from Romania to Caucasus
1 armour moved from Tsinghai to Caucasus
Germans take Kazakhstan from Russians
2 bombers and 1 fighter moved from Romania to Rostov
2 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
4 artilleries and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
French defend with 1 infantry; ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
British defend with 2 fighters; Russians defend with 1 aaGun and 8 infantry
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Rostov, round 2 : 5/16 hits, 6.67 expected hits
Russians roll dice for 1 aaGun, 2 fighters and 8 infantry in Rostov, round 2 : 4/10 hits, 4.00 expected hits
4 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 4 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 3 : 9/12 hits, 5.67 expected hits
Russians roll dice for 2 fighters and 4 infantry in Rostov, round 3 : 4/6 hits, 2.67 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 fighters owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries, 1 fighter and 6 infantry
Casualties for Russians: 1 aaGun and 8 infantry
Casualties for British: 2 fighters
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Baltic States, round 4 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter and 2 tactical_bombers moved from Caucasus to Romania
7 armour and 16 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Rostov to Ukraine
1 fighter moved from Novgorod to Vyborg
2 bombers moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Germany to Poland
5 mech_infantrys moved from Germany to Romania
9 armour and 14 mech_infantrys moved from Romania to Ukraine
3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
3 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 mech_infantry moved from Southern Italy to Yugoslavia
2 bombers moved from Ukraine to Romania
2 tactical_bombers moved from Rostov to Ukraine
Place Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Ukraine
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.17
AA fire in Rostov : : 0.50
Russians : 1.00
looks like I forgot to block cauc capture. I had even told myself I should do that, but then forgot. I guess I was too consumed in my game vs Adam lol
ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?
in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again
@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3 Game 2:
ok yeah i thought that 2 inf wasn’t a very good deterrent. What did you mean to do?
in R8, I was originally intending to send uk units to khaz to block that. it’s ok, I like that I made this mistake, makes the game come alive again
sorry, I meant in round 8 UK turn
ok, it definitely will liven things up. As I was in trouble and in need of some more hail marys to work.
But I am fine with fixing it too as it was certainly something you could have easily blocked
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 artilleries moved from Bryansk to Rostov
10 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Timguska
Russians take Timguska from Germans
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yenisey
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 13 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 13 infantry in Rostov, round 2 : 3/15 hits, 3.17 expected hits
Germans roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - Russians
2 aaGuns, 11 artilleries and 29 infantry moved from Bryansk to Rostov
8 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Urals to Russia
1 armour and 4 mech_infantrys moved from Novosibirsk to Russia
1 mech_infantry moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Nenetsia to Russia
2 mech_infantrys moved from Archangel to Russia
2 artilleries moved from Nenetsia to Vologda
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Vologda
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
7 artilleries placed in Russia
1 infantry placed in Volgograd
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
EDIT: Adding units owned by Russians to Vologda: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 1.17