Oh thought I sent 2 inf!
Shin-Ji Vs. Giallo (Allies +8)
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 110 Sea Zone to 125 Sea Zone 6 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 6 fighters and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 6 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,67 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win with 6 fighters remaining. Battle score for attacker is 7 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 3 armour Non Combat Move - Russians 6 fighters moved from Volgograd to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,50 Russians : -0,67
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wait one sec
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I will attack Samara as well is it ok if i take one russian inf off
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sure, np.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 110 Sea Zone to 125 Sea Zone 6 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 6 fighters and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 6 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,67 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win with 6 fighters remaining. Battle score for attacker is 7 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 3 armour Non Combat Move - Russians 6 fighters moved from Volgograd to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Samara: 1 infantry EDIT: Changing ownership of Samara from Germans to Russians EDIT: Adding units owned by Russians to Iraq: 6 fighters and 1 tactical_bomber EDIT: Removing units owned by Russians from Russia: 6 fighters EDIT: Removing units owned by Russians from Iraq: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 4 aaGuns, 17 armour, 22 artilleries, 52 infantry and 6 mech_infantrys EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 17 armour, 22 artilleries, 52 infantry and 6 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns, 2 artilleries and 16 infantry EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns, 2 artilleries and 16 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 Russians : -0,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Amur 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 3 armour moved from Shantung to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 10 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 battleships moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from UK_Pacific 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from Japan to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 fighters moved from French Indo China to Kwangsi 2 fighters moved from French Indo China to Kweichow 2 fighters moved from 33 Sea Zone to Philippines Combat - Japanese Battle in Borneo Battle in Java Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Celebes Battle in Philippines Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Celebes from Americans, taking Philippines from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Kwangtung Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry; Chinese defend with 1 airfield Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 fighters moved from Kweichow to French Indo China 2 fighters moved from Kwangsi to French Indo China 2 fighters moved from Kwangtung to 20 Sea Zone 4 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 fighter moved from Japan to French Indo China 1 aaGun, 2 artilleries and 13 infantry moved from Amur to Manchuria 1 destroyer and 2 transports moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 2 fighters and 4 infantry placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Japanese undo move 1. 1 artillery and 2 infantry placed in French Indo China 2 fighters and 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : 0.00 Chinese : 1.67 UK_Pacific : -1.00 Japanese : -1.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 5 bombers and 3 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from French Central Africa to French Equatorial Africa 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 28 Sea Zone to 89 Sea Zone 1 carrier moved from 11 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 4 tactical_bombers moved from Hawaiian Islands to 89 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Central United States 2 fighters moved from Western United States to Eastern United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 1 battleship moved from 10 Sea Zone to 89 Sea Zone 4 fighters moved from Gibraltar to French Central Africa 1 destroyer moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 5 bombers and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : -1,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -3,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 5 bombers and 3 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from French Central Africa to French Equatorial Africa 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 28 Sea Zone to 89 Sea Zone 1 carrier moved from 11 Sea Zone to 89 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 4 tactical_bombers moved from Hawaiian Islands to 89 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Central United States 2 fighters moved from Western United States to Eastern United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 1 battleship moved from 10 Sea Zone to 89 Sea Zone 4 fighters moved from Gibraltar to French Central Africa 1 destroyer moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 5 bombers and 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Shensi to Kansu 1 artillery and 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from 71 Sea Zone: 1 carrier, 1 cruiser and 1 fighter EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Turning off Edit Mode British buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 mech_infantrys moved from Persia to Trans-Jordan 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Libya to Tobruk British take Tobruk from Italians 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from Burma to Shan State Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 armour British roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Battle in Trans-Jordan British attack with 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 3 armour, 1 infantry and 1 mech_infantry British roll dice for 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4,17 expected hits Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/7 hits, 3,33 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 3 armour, 1 infantry and 1 mech_infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 artillery moved from Burma to India 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone 4 fighters moved from Trans-Jordan to 81 Sea Zone 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone 1 aaGun moved from Iraq to Trans-Jordan Place Units - British 3 mech_infantrys placed in Persia 3 artilleries placed in Iraq 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2 British collect 35 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 bomber and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 bomber and 1 tactical_bomber
Combat Hit Differential Summary :
British : 0,67 Italians : 0,83 Americans : -1,33 Chinese : 0,67 Japanese : -3,00
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 6 infantry moved from Southern Italy to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Caucasus to Northwest Persia 3 fighters moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Persia 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to French Equatorial Africa 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Egypt to 96 Sea Zone 2 fighters moved from Egypt to French Equatorial Africa 1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Trans-Jordan Italians attack with 1 armour and 4 infantry British defend with 1 aaGun, 1 artillery and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 1 mech_infantry Battle in Northwest Persia Italians attack with 1 armour and 3 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour and 3 fighters in Northwest Persia, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 mech_infantry Battle in French Equatorial Africa Italians attack with 1 armour and 2 fighters Americans defend with 1 artillery Italians roll dice for 1 armour and 2 fighters in French Equatorial Africa, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Americans: 1 artillery Battle in 92 Sea Zone Italians attack with 3 submarines Americans defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 Italians : 0.67 British : 1.00 Americans : 0.67
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Would you like your sub to fight or submerge?
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@Shin-Ji submerge
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 6 infantry moved from Southern Italy to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Caucasus to Northwest Persia 3 fighters moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to Persia 1 armour moved from Egypt to Trans-Jordan 1 armour moved from Egypt to French Equatorial Africa 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Egypt to 96 Sea Zone 2 fighters moved from Egypt to French Equatorial Africa 1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Trans-Jordan Italians attack with 1 armour and 4 infantry British defend with 1 aaGun, 1 artillery and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 1 mech_infantry Battle in Northwest Persia Italians attack with 1 armour and 3 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour and 3 fighters in Northwest Persia, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 mech_infantry Battle in French Equatorial Africa Italians attack with 1 armour and 2 fighters Americans defend with 1 artillery Italians roll dice for 1 armour and 2 fighters in French Equatorial Africa, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa Italians win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Americans: 1 artillery Battle in 92 Sea Zone Italians attack with 3 submarines Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to Egypt 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from French Equatorial Africa to Egypt 3 fighters moved from Northwest Persia to Egypt 1 bomber moved from Persia to Egypt Place Units - Italians 1 carrier and 1 destroyer placed in 98 Sea Zone 1 mech_infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 2 fighters EDIT: Adding units owned by Italians to 98 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Italians collect 15 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 Italians : 1.33 British : 1.00 Americans : 0.17
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to 43 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from 44 Sea Zone to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to 43 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from 44 Sea Zone to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 2 fighters and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 4 infantry moved from Bryansk to Russia 1 armour moved from Egypt to Iraq 15 bombers moved from Southern Italy to Iraq 2 bombers moved from Western Germany to Iraq Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Iraq Germans attack with 1 armour and 17 bombers British defend with 3 artilleries and 1 factory_minor; Russians defend with 6 fighters Germans roll dice for 1 armour and 17 bombers in Iraq, round 2 : 13/18 hits, 11.83 expected hits British roll dice for 3 artilleries and 6 fighters in Iraq, round 2 : 3/9 hits, 5.00 expected hits 6 fighters owned by the Russians, 3 bombers owned by the Germans and 3 artilleries owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour and 14 bombers remaining. Battle score for attacker is 36 Casualties for Germans: 3 bombers Casualties for British: 3 artilleries Casualties for Russians: 6 fighters Battle in Russia Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 infantry Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Russia, round 2 : 4/10 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 5/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Russia, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14 Casualties for Germans: 3 infantry and 2 tactical_bombers Casualties for Russians: 2 artilleries and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 fighters moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 4 aaGuns, 21 artilleries, 12 infantry and 47 mech_infantrys moved from Bryansk to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 1 mech_infantry moved from Bessarabia to Rostov 3 armour moved from Ukraine to Tambov 4 armour and 4 mech_infantrys moved from Bryansk to Tambov 6 armour and 6 mech_infantrys moved from Bryansk to Caucasus 14 bombers moved from Iraq to Egypt Place Units - Germans 6 bombers placed in Western Germany 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 67 PUs (1 lost to blockades); end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -2.00 Russians : 3.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys moved from Samara to Tambov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Tambov Russians attack with 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys Germans defend with 4 aaGuns, 7 armour, 21 artilleries, 3 fighters, 13 infantry, 53 mech_infantrys and 1 tactical_bomber Russians roll dice for 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys in Tambov, round 2 : 31/96 hits, 29,00 expected hits Germans roll dice for 4 aaGuns, 7 armour, 21 artilleries, 3 fighters, 13 infantry, 53 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 45/98 hits, 35,00 expected hits 45 infantry owned by the Russians, 4 aaGuns owned by the Germans, 13 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 17 armour, 22 artilleries, 6 infantry and 6 mech_infantrys in Tambov, round 3 : 23/51 hits, 19,83 expected hits Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 39 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 20/71 hits, 26,00 expected hits 6 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 8 artilleries owned by the Russians and 23 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 17 armour and 14 artilleries in Tambov, round 4 : 14/31 hits, 13,17 expected hits Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 16 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 18/48 hits, 18,33 expected hits 4 armour owned by the Russians, 14 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 13 armour in Tambov, round 5 : 7/13 hits, 6,50 expected hits Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 5 : 12/34 hits, 13,67 expected hits 12 armour owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov Russians roll dice for 1 armour in Tambov, round 6 : 0/1 hits, 0,50 expected hits Germans roll dice for 7 armour, 16 artilleries, 3 fighters and 1 tactical_bomber in Tambov, round 6 : 13/27 hits, 11,33 expected hits 1 armour owned by the Russians lost in Tambov Germans win with 7 armour, 16 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -76 Casualties for Russians: 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys Casualties for Germans: 4 aaGuns, 5 artilleries, 13 infantry and 53 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Samara to Volgograd 2 aaGuns, 2 artilleries and 16 infantry moved from Yakut S.S.R. to Yenisey Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 3,67 Russians : 6,00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 fighters, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour moved from Kiangsi to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 battleships moved from 42 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 armour moved from Amur to Buryatia 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shantung to Anhwe 2 armour moved from Kiangsi to Hopei 1 armour and 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Jehol to Hopei 1 armour and 2 mech_infantrys moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from French Indo China to Kwangsi 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 fighters moved from 20 Sea Zone to Kwangsi 1 carrier moved from 20 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from Americans 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 5 fighters moved from French Indo China to Shan State 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Malaya Battle in Sumatra Japanese attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/8 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Malaya from UK_Pacific, taking Sumatra from Americans with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Shan State Japanese attack with 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 6/9 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 4 armour and 1 mech_infantry Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 4 armour and 1 mech_infantry in Hopei, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Hopei, round 4 : 2/2 hits, 1.00 expected hits Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 artilleries owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -8 Casualties for Japanese: 3 armour and 1 mech_infantry Casualties for Chinese: 2 artilleries and 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 2 artilleries and 13 infantry moved from Manchuria to Jehol 3 fighters moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 2 fighters moved from Kwangsi to 36 Sea Zone 3 fighters moved from Shan State to French Indo China 2 fighters moved from Japan to French Indo China 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 3 transports placed in 36 Sea Zone 3 mech_infantrys placed in Shantung 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : 1.00 UK_Pacific : 1.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to Spain 3 armour and 3 infantry moved from Central United States to 101 Sea Zone 3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour and 3 infantry moved from 91 Sea Zone to Spain 2 fighters and 4 tactical_bombers moved from 89 Sea Zone to Spain 1 battleship moved from 89 Sea Zone to 91 Sea Zone 3 carriers moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 6 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 94 Sea Zone to 91 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers in Spain, round 2 : 6/16 hits, 6,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 4 fighters moved from French Central Africa to Gibraltar 2 fighters moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Central United States to 91 Sea Zone 5 fighters moved from Eastern United States to 91 Sea Zone 5 bombers moved from Eastern United States to United Kingdom 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Spain 2 aaGuns moved from Gibraltar to Spain 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 5 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to Persia 4 tactical_bombers moved from Spain to Gibraltar Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone 1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -2,33 Neutral_True : 0,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Tsinghai to Shensi 1 artillery and 1 infantry moved from Kansu to Shensi 1 artillery and 1 infantry moved from Suiyuyan to Hopei 2 artilleries moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 armour Battle in Kwangsi Chinese attack with 2 artilleries and 1 fighter Japanese defend with 1 airfield, 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Shensi: 1 fighter EDIT: Turning off Edit Mode 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,33