Shin-Ji Vs. Giallo (Allies +8)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            6 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,67 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                Russians win with 6 fighters remaining. Battle score for attacker is 7
                Casualties for Russians: 1 tactical_bomber
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            6 fighters moved from Volgograd to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Samara: 1 infantry
            EDIT: Changing ownership of Samara from Germans to Russians
            EDIT: Adding units owned by Russians to Iraq: 6 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Russia: 6 fighters
            EDIT: Removing units owned by Russians from Iraq: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Samara: 4 aaGuns, 17 armour, 22 artilleries, 52 infantry and 6 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 4 aaGuns, 17 armour, 22 artilleries, 52 infantry and 6 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : -0,67
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour moved from Buryatia to Amur
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
            3 armour moved from Shantung to Kiangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            10 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            2 battleships moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from UK_Pacific
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 20 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from Japan to Kwangtung
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            2 fighters moved from French Indo China to Kwangsi
            2 fighters moved from French Indo China to Kweichow
            2 fighters moved from 33 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Borneo
            Battle in Java
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Celebes
            Battle in Philippines
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Celebes from Americans, taking Philippines from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Kwangtung
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry; Chinese defend with 1 airfield
                    Japanese roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                 retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters moved from Kweichow to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            2 fighters moved from Kwangtung to 20 Sea Zone
            4 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 fighter moved from Shan State to 42 Sea Zone
            1 fighter moved from Japan to French Indo China
            1 aaGun, 2 artilleries and 13 infantry moved from Amur to Manchuria
            1 destroyer and 2 transports moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 fighters and 4 infantry placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            Japanese undo move 1.
            1 artillery and 2 infantry placed in French Indo China
            2 fighters and 3 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : 0.00
    Chinese : 1.67
    UK_Pacific : -1.00
    Japanese : -1.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 5 bombers and 3 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from French Central Africa to French Equatorial Africa
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 carrier moved from 28 Sea Zone to 89 Sea Zone
            1 carrier moved from 11 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 89 Sea Zone
            4 tactical_bombers moved from Hawaiian Islands to 89 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Central United States
            2 fighters moved from Western United States to Eastern United States
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
            4 fighters moved from Gibraltar to French Central Africa
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            5 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : -1,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,67
    Japanese : -3,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 5 bombers and 3 fighters; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from French Central Africa to French Equatorial Africa
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 carrier moved from 28 Sea Zone to 89 Sea Zone
            1 carrier moved from 11 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 89 Sea Zone
            4 tactical_bombers moved from Hawaiian Islands to 89 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Central United States
            2 fighters moved from Western United States to Eastern United States
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 battleship moved from 10 Sea Zone to 89 Sea Zone
            4 fighters moved from Gibraltar to French Central Africa
            1 destroyer moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            5 bombers and 3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery and 1 infantry moved from Shensi to Kansu
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 6 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 32 PUs; 
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 71 Sea Zone: 1 carrier, 1 cruiser and 1 fighter
            EDIT: Adding units owned by Americans to 81 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
            EDIT: Turning off Edit Mode
            British buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            2 mech_infantrys moved from Persia to Trans-Jordan
            2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Iraq to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 fighters and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 2 fighters and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Italians: 1 armour
            Battle in Trans-Jordan
                British attack with 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 3 armour, 1 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4,17 expected hits
                    Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits, 2,17 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 3/7 hits, 3,33 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 3 armour, 1 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 artillery moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
            4 fighters moved from Trans-Jordan to 81 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 aaGun moved from Iraq to Trans-Jordan
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 artilleries placed in Iraq
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
            British collect 35 PUs (1 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 bomber and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 bomber and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    British : 0,67
    Italians : 0,83
    Americans : -1,33
    Chinese : 0,67
    Japanese : -3,00
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            6 infantry moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from Caucasus to Northwest Persia
            3 fighters moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Persia
            1 armour moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to French Equatorial Africa
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Egypt to 96 Sea Zone
            2 fighters moved from Egypt to French Equatorial Africa
            1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Trans-Jordan
                Italians attack with 1 armour and 4 infantry
                British defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 1 mech_infantry
            Battle in Northwest Persia
                Italians attack with 1 armour and 3 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 3 fighters in Northwest Persia, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                Italians win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in French Equatorial Africa
                Italians attack with 1 armour and 2 fighters
                Americans defend with 1 artillery
                    Italians roll dice for 1 armour and 2 fighters in French Equatorial Africa, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
                Italians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 artillery
            Battle in 92 Sea Zone
                Italians attack with 3 submarines
                Americans defend with 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Italians : 0.67
    British : 1.00
    Americans : 0.67
    

    Savegame

  • '15

    Would you like your sub to fight or submerge?

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji submerge

  • '15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            6 infantry moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from Caucasus to Northwest Persia
            3 fighters moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Persia
            1 armour moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to French Equatorial Africa
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Egypt to 96 Sea Zone
            2 fighters moved from Egypt to French Equatorial Africa
            1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Trans-Jordan
                Italians attack with 1 armour and 4 infantry
                British defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 4 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 1 mech_infantry
            Battle in Northwest Persia
                Italians attack with 1 armour and 3 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour and 3 fighters in Northwest Persia, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                Italians win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in French Equatorial Africa
                Italians attack with 1 armour and 2 fighters
                Americans defend with 1 artillery
                    Italians roll dice for 1 armour and 2 fighters in French Equatorial Africa, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
                Italians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 artillery
            Battle in 92 Sea Zone
                Italians attack with 3 submarines
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 96 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Egypt
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from French Equatorial Africa to Egypt
            3 fighters moved from Northwest Persia to Egypt
            1 bomber moved from Persia to Egypt
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 98 Sea Zone
            1 mech_infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 2 fighters
            EDIT: Adding units owned by Italians to 98 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
            Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    Italians : 1.33
    British : 1.00
    Americans : 0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 43 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 43 Sea Zone to Yunnan
            1 bomber moved from 44 Sea Zone to New Guinea
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 43 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 43 Sea Zone to Yunnan
            1 bomber moved from 44 Sea Zone to New Guinea
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter and 2 tactical_bombers moved from Novgorod to Russia
            4 infantry moved from Bryansk to Russia
            1 armour moved from Egypt to Iraq
            15 bombers moved from Southern Italy to Iraq
            2 bombers moved from Western Germany to Iraq
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Iraq
                Germans attack with 1 armour and 17 bombers
                British defend with 3 artilleries and 1 factory_minor; Russians defend with 6 fighters
                    Germans roll dice for 1 armour and 17 bombers in Iraq, round 2 : 13/18 hits, 11.83 expected hits
                    British roll dice for 3 artilleries and 6 fighters in Iraq, round 2 : 3/9 hits, 5.00 expected hits
                    6 fighters owned by the Russians, 3 bombers owned by the Germans and 3 artilleries owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour and 14 bombers remaining. Battle score for attacker is 36
                Casualties for Germans: 3 bombers
                Casualties for British: 3 artilleries
                Casualties for Russians: 6 fighters
            Battle in Russia
                Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
                    Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Russia, round 2 : 4/10 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 5/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Russia, round 3 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans captures 14PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Germans: 3 infantry and 2 tactical_bombers
                Casualties for Russians: 2 artilleries and 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 fighters moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            4 aaGuns, 21 artilleries, 12 infantry and 47 mech_infantrys moved from Bryansk to Tambov
            2 mech_infantrys moved from Western Ukraine to Tambov
            1 mech_infantry moved from Bessarabia to Rostov
            3 armour moved from Ukraine to Tambov
            4 armour and 4 mech_infantrys moved from Bryansk to Tambov
            6 armour and 6 mech_infantrys moved from Bryansk to Caucasus
            14 bombers moved from Iraq to Egypt
    
        Place Units - Germans
            6 bombers placed in Western Germany
            1 submarine placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
            Germans collect 67 PUs (1 lost to blockades); end with 81 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -2.00
    Russians : 3.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys moved from Samara to Tambov
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Tambov
                Russians attack with 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys
                Germans defend with 4 aaGuns, 7 armour, 21 artilleries, 3 fighters, 13 infantry, 53 mech_infantrys and 1 tactical_bomber
                    Russians roll dice for 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys in Tambov, round 2 : 31/96 hits, 29,00 expected hits
                    Germans roll dice for 4 aaGuns, 7 armour, 21 artilleries, 3 fighters, 13 infantry, 53 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 45/98 hits, 35,00 expected hits
                    45 infantry owned by the Russians, 4 aaGuns owned by the Germans, 13 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 17 armour, 22 artilleries, 6 infantry and 6 mech_infantrys in Tambov, round 3 : 23/51 hits, 19,83 expected hits
                    Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 39 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 20/71 hits, 26,00 expected hits
                    6 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 8 artilleries owned by the Russians and 23 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 17 armour and 14 artilleries in Tambov, round 4 : 14/31 hits, 13,17 expected hits
                    Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 16 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 18/48 hits, 18,33 expected hits
                    4 armour owned by the Russians, 14 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 13 armour in Tambov, round 5 : 7/13 hits, 6,50 expected hits
                    Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 5 : 12/34 hits, 13,67 expected hits
                    12 armour owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour in Tambov, round 6 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 7 armour, 16 artilleries, 3 fighters and 1 tactical_bomber in Tambov, round 6 : 13/27 hits, 11,33 expected hits
                    1 armour owned by the Russians lost in Tambov
                Germans win with 7 armour, 16 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -76
                Casualties for Russians: 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys
                Casualties for Germans: 4 aaGuns, 5 artilleries, 13 infantry and 53 mech_infantrys
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Volgograd
            2 aaGuns, 2 artilleries and 16 infantry moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 3,67
    Russians : 6,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 armour moved from Kiangsi to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 battleships moved from 42 Sea Zone to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
            1 armour moved from Amur to Buryatia
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Shantung to Anhwe
            2 armour moved from Kiangsi to Hopei
            1 armour and 1 mech_infantry moved from Shantung to Hopei
            1 armour moved from Jehol to Hopei
            1 armour and 2 mech_infantrys moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            1 transport moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 fighters moved from 20 Sea Zone to Kwangsi
            1 carrier moved from 20 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from Americans
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            5 fighters moved from French Indo China to Shan State
            4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Malaya
            Battle in Sumatra
                Japanese attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/8 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Sumatra
                Japanese win, taking Malaya from UK_Pacific, taking Sumatra from Americans with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 6/9 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 4 armour and 1 mech_infantry
                Chinese defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 4 armour and 1 mech_infantry in Hopei, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 3/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 armour in Hopei, round 4 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 2 artilleries owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -8
                Casualties for Japanese: 3 armour and 1 mech_infantry
                Casualties for Chinese: 2 artilleries and 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun, 2 artilleries and 13 infantry moved from Manchuria to Jehol
            3 fighters moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            2 fighters moved from Kwangsi to 36 Sea Zone
            3 fighters moved from Shan State to French Indo China
            2 fighters moved from Japan to French Indo China
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 transports placed in 36 Sea Zone
            3 mech_infantrys placed in Shantung
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : 1.00
    UK_Pacific : 1.33
    Japanese : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to Spain
            3 armour and 3 infantry moved from Central United States to 101 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour and 3 infantry moved from 91 Sea Zone to Spain
            2 fighters and 4 tactical_bombers moved from 89 Sea Zone to Spain
            1 battleship moved from 89 Sea Zone to 91 Sea Zone
            3 carriers moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            6 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers in Spain, round 2 : 6/16 hits, 6,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from French Central Africa to Gibraltar
            2 fighters moved from Spain to 91 Sea Zone
            1 tactical_bomber moved from Central United States to 91 Sea Zone
            5 fighters moved from Eastern United States to 91 Sea Zone
            5 bombers moved from Eastern United States to United Kingdom
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            2 aaGuns moved from Gibraltar to Spain
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            5 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 80 Sea Zone to Persia
            4 tactical_bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,33
    Neutral_True : 0,00
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            1 artillery and 1 infantry moved from Kansu to Shensi
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            2 artilleries moved from Hunan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to Spain
            3 armour and 3 infantry moved from Central United States to 101 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour and 3 infantry moved from 91 Sea Zone to Spain
            2 fighters and 4 tactical_bombers moved from 89 Sea Zone to Spain
            1 battleship moved from 89 Sea Zone to 91 Sea Zone
            3 carriers moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            6 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers in Spain, round 2 : 6/16 hits, 6,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from French Central Africa to Gibraltar
            2 fighters moved from Spain to 91 Sea Zone
            1 tactical_bomber moved from Central United States to 91 Sea Zone
            5 fighters moved from Eastern United States to 91 Sea Zone
            5 bombers moved from Eastern United States to United Kingdom
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            2 aaGuns moved from Gibraltar to Spain
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            5 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 80 Sea Zone to Persia
            4 tactical_bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            1 artillery and 1 infantry moved from Kansu to Shensi
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            2 artilleries moved from Hunan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
            British buy 3 fighters; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 bomber moved from India to Trans-Jordan
            5 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from India to Iraq
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Trans-Jordan
                British attack with 1 bomber, 5 fighters and 2 tactical_bombers
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 6/8 hits, 4,50 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,50 expected hits
                    2 tactical_bombers owned by the British, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                British win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7
                Casualties for British: 2 tactical_bombers
                Casualties for Italians: 1 armour and 3 infantry
    
        Non Combat Move - British
            1 bomber and 5 fighters moved from Trans-Jordan to Persia
            1 tactical_bomber moved from Iraq to Persia
            3 aaGuns, 3 artilleries and 19 infantry moved from Yunnan to Burma
            3 artilleries and 3 infantry moved from India to Burma
            3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            5 fighters moved from Persia to 80 Sea Zone
    
        Place Units - British
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,4,3,1,1,5,4,6
            British collect 34 PUs (1 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : 2,33
    Italians : 0,50
    Americans : -2,33
    Neutral_True : 0,00
    Chinese : -0,83
    Japanese : 1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
            1 bomber and 2 fighters moved from Egypt to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            3 submarines moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 bomber, 4 fighters and 1 mech_infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 bomber, 4 fighters and 1 mech_infantry in Iraq, round 2 : 5/6 hits, 2.83 expected hits
                    British roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 fighter owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 fighter
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            3 fighters moved from Iraq to Egypt
            1 bomber moved from Iraq to Egypt
            3 fighters moved from Alexandria to Southern Italy
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,2,6,3,3,2,6,2,5,6,4,1
            Italians collect 16 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Yunnan to Northwest Persia
            1 bomber moved from New Guinea to Burma
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Yunnan to Northwest Persia
            1 bomber moved from New Guinea to Burma
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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