Shin-Ji Vs. Giallo (Allies +8)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Russia
            6 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 artilleries
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 3 artilleries in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    3 artilleries owned by the Germans lost in Belarus
                Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Belarus to Russia
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Russia
            6 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 artilleries
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 3 artilleries in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    3 artilleries owned by the Germans lost in Belarus
                Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Belarus to Russia
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    please use last file

  • '15

    I, um, forgot to add the planes to my one fight. Can we take it as read that they killed the one Chinese Inf there? 5 Ftr, 3 Tac?

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in Shin-Ji Vs. Giallo (Allies +8):

    I, um, forgot to add the planes to my one fight. Can we take it as read that they killed the one Chinese Inf there? 5 Ftr, 3 Tac?

    sure

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            2 armour moved from Jehol to Amur
            2 artilleries and 11 infantry moved from Manchuria to Amur
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Jehol to Hunan
            11 infantry moved from French Indo China to Yunnan
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Manchuria to Anhwe
            1 armour moved from Burma to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hunan: 1 infantry
            EDIT: Turning off Edit Mode
            5 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
            6 infantry moved from Japan to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            4 transports moved from 36 Sea Zone to 6 Sea Zone
            6 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Manchuria to Amur
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.17
    

    Savegame

  • '15

    @Giallo Thanks!

  • '15

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            2 armour moved from Jehol to Amur
            2 artilleries and 11 infantry moved from Manchuria to Amur
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Jehol to Hunan
            11 infantry moved from French Indo China to Yunnan
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 2 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Manchuria to Anhwe
            1 armour moved from Burma to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hunan: 1 infantry
            EDIT: Turning off Edit Mode
            5 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
            6 infantry moved from Japan to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            4 transports moved from 36 Sea Zone to 6 Sea Zone
            6 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Manchuria to Amur
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 6 fighters and 4 tactical_bombers
            EDIT: Adding units owned by Japanese to Kwangsi: 6 fighters and 4 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 91 Sea Zone to 117 Sea Zone
            2 fighters moved from Eastern United States to 117 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            4 bombers moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in Borneo
            Battle in Sumatra
            Battle in 117 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 117 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 10/14 hits, 7,00 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Dutch New Guinea
                Americans attack with 4 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 bombers in Dutch New Guinea, round 2 : 4/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
            Battle in Malaya
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Dutch New Guinea to Northern Territory
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            2 fighters moved from 117 Sea Zone to Iceland
    
        Place Units - Americans
            2 infantry placed in Central United States
            1 carrier placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 4,00
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            4 artilleries and 5 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 91 Sea Zone to 117 Sea Zone
            2 fighters moved from Eastern United States to 117 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            4 bombers moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in Borneo
            Battle in Sumatra
            Battle in 117 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 117 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 10/14 hits, 7,00 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Dutch New Guinea
                Americans attack with 4 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 bombers in Dutch New Guinea, round 2 : 4/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win with 4 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
            Battle in Malaya
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Dutch New Guinea to Northern Territory
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            2 fighters moved from 117 Sea Zone to Iceland
    
        Place Units - Americans
            2 infantry placed in Central United States
            1 carrier placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            4 artilleries and 5 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from 80 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 battleship moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to Kenya
            1 fighter moved from Russia to Smolensk
    
        Combat - British
            Battle in Kenya
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 3 armour
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 3 armour in Trans-Jordan, round 2 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 2 armour in Trans-Jordan, round 3 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Kenya from Italians, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 12
                Casualties for British: 2 infantry
                Casualties for Italians: 3 armour
            Battle in Smolensk
                British attack with 1 fighter
                Germans defend with 1 infantry
                    British roll dice for 1 fighter in Smolensk, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter in Smolensk, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the British lost in Smolensk
                Germans win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Iraq
            1 artillery moved from Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Union of South Africa to 72 Sea Zone
            3 carriers, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            3 aaGuns, 4 artilleries and 24 infantry moved from India to Burma
            1 fighter moved from Iraq to Persia
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,2
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -1,67
    Italians : -1,00
    Americans : 4,00
    Chinese : 0,33
    Japanese : -0,83
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from French Central Africa to Gold Coast
                  Italians take French West Africa from French
                  Italians take Gold Coast from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from Egypt to 96 Sea Zone
            1 bomber and 1 fighter moved from Egypt to Trans-Jordan
            3 fighters moved from Egypt to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in 96 Sea Zone
                Italians attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Southern Italy
            1 aaGun moved from France to Northern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Egypt
            2 artilleries and 1 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    Americans : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 bombers moved from India to Kwangsi
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
            Battle in Kwangsi
                ANZAC attack with 2 bombers
                Japanese defend with 1 airfield, 8 fighters and 5 tactical_bombers
                    ANZAC roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 8 fighters and 5 tactical_bombers in Kwangsi, round 2 : 8/13 hits, 7,83 expected hits
                    2 fighters owned by the Japanese and 2 bombers owned by the ANZAC lost in Kwangsi
                Japanese win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 bombers
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 bombers moved from India to Kwangsi
    
        Combat - ANZAC
            Battle in Java
            Battle in Dutch New Guinea
            Battle in Kwangsi
                ANZAC attack with 2 bombers
                Japanese defend with 1 airfield, 8 fighters and 5 tactical_bombers
                    ANZAC roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 8 fighters and 5 tactical_bombers in Kwangsi, round 2 : 8/13 hits, 7,83 expected hits
                    2 fighters owned by the Japanese and 2 bombers owned by the ANZAC lost in Kwangsi
                Japanese win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for ANZAC: 2 bombers
                Casualties for Japanese: 2 fighters
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I took 2 figthers off feel free to edit

  • '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Samara
                  Germans take Tambov from Russians
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
            2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 artilleries moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
            4 bombers moved from Western Germany to Southern Italy
            1 infantry moved from Bryansk to Smolensk
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    @Giallo Oh yea, I will actually switch those casualties out for Tacs.

  • '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Samara
                  Germans take Tambov from Russians
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
            2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 artilleries moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
            4 bombers moved from Western Germany to Southern Italy
            1 infantry moved from Bryansk to Smolensk
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Samara
                  Germans take Tambov from Russians
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
            2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 artilleries moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
            4 bombers moved from Western Germany to Southern Italy
            1 infantry moved from Bryansk to Smolensk
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Adding units owned by Germans to Belarus: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Samara to Russia
            3 fighters moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -0,83
    

    Savegame

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