@Stucifer scramble into z114
Owlgod Allies -VS- dawgoneit Axis
-
TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber and 3 fighters moved from 16 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from Western United States to 25 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 artillery moved from Central United States to Southeast Mexico 3 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 6 artilleries, 2 carriers, 2 destroyers, 10 infantry, 1 mech_infantry and 9 transports moved from 91 Sea Zone to 64 Sea Zone 9 transports moved from 89 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Eastern United States 10 infantry moved from 64 Sea Zone to Southeast Mexico 1 armour, 6 artilleries and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 tactical_bombers placed in Western United States 1 harbour placed in Southeast Mexico 3 infantry placed in Persia Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Alexandria 5 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
-
TripleA Manual Gamesave Post: UK_Pacific round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 26 Sea Zone to 10 Sea Zone 3 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber and 3 fighters moved from 16 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from Western United States to 25 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from 25 Sea Zone to Midway 1 artillery moved from Central United States to Southeast Mexico 3 fighters moved from 91 Sea Zone to United Kingdom 1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 6 artilleries, 2 carriers, 2 destroyers, 10 infantry, 1 mech_infantry and 9 transports moved from 91 Sea Zone to 64 Sea Zone 9 transports moved from 89 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Eastern United States 10 infantry moved from 64 Sea Zone to Southeast Mexico 1 armour, 6 artilleries and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Egypt to Trans-Jordan 1 mech_infantry moved from Ethiopia to Egypt 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 fighters and 1 tactical_bomber placed in Eastern United States 2 tactical_bombers placed in Western United States 1 harbour placed in Southeast Mexico 3 infantry placed in Persia Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Egypt to Alexandria 5 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Americans to Western United States: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
-
TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 5 artilleries and 10 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,2,6 Italians collect 16 PUs (3 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone 2 artilleries and 1 infantry moved from New South Wales to Queensland 1 armour moved from Northern Territory to Queensland 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway Place Units - ANZAC 1 cruiser and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Persia to Egypt Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Southern Italy to Yugoslavia 10 armour moved from Norway to Karelia 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 34 armour moved from Russia to Rostov 1 artillery and 4 infantry moved from Ukraine to Rostov 8 armour moved from Bessarabia to Rostov 4 mech_infantrys moved from Eastern Poland to Ukraine 10 infantry moved from Western Ukraine to Bryansk 4 armour and 23 mech_infantrys moved from Bryansk to Rostov 10 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys Russians defend with 4 infantry Germans roll dice for 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys in Rostov, round 2 : 31/84 hits, 29.67 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 46 armour, 1 artillery, 12 infantry and 23 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans Place Units - Germans 2 fighters and 1 tactical_bomber placed in Russia 2 bombers and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,3,4,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.67
-
TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 3 fighters moved from Korea to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 mech_infantry moved from Kazakhstan to Eastern Persia 2 infantry moved from West India to Eastern Persia 2 infantry moved from India to West India 1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Tsagaan Olom to Dzavhan Japanese take Dzavhan from Russians 1 mech_infantry moved from Olgiy to Shensi 3 infantry moved from Shan State to Malaya 4 infantry moved from Yunnan to Shan State 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Buyant-Uhaa to Hopei 1 infantry moved from Amur to Korea Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer and 7 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 7 fighters in 16 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 7 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 16 Sea Zone to Japan 3 fighters moved from 16 Sea Zone to Korea Place Units - Japanese 8 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5 Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 1.17
-
TripleA Move Summary: Americans round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 5 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Midway to 6 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone
-
scramble and max defense?
-
@OwlGod i thought i put a destroyer in the way. any way i can have a forget? if not scramble all, max “D”
-
OK, I will restart this turn and edit one of your destroyers into z16
-
@OwlGod thank you kindly sir. i am sorry if i disappointed you.
-
TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 3 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Iwo Jima 2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 3 carriers, 4 destroyers and 8 submarines moved from 25 Sea Zone to 17 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to Midway 1 armour and 1 artillery moved from Western United States to 10 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Iwo Jima 1 infantry moved from Persia to 80 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 artilleries moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 armour, 16 artilleries and 18 infantry moved from Southeast Mexico to 64 Sea Zone 1 armour, 16 artilleries, 2 carriers, 2 destroyers, 18 infantry and 18 transports moved from 64 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 17 artilleries and 18 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Southeast Mexico to Western United States Place Units - Americans 3 infantry placed in Persia 1 airfield placed in Iwo Jima 1 carrier placed in 10 Sea Zone 3 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Americans collect 64 PUs (1 lost to blockades); end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 5 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33
-
TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from Americans 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy 5 artilleries and 10 infantry moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.67
-
TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 armour, 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 artilleries, 1 cruiser, 4 infantry, 3 submarines and 4 transports moved from 54 Sea Zone to 26 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from Midway to Iwo Jima 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
-
TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 46 armour and 23 mech_infantrys moved from Rostov to Northwest Persia Germans take Northwest Persia from Russians 1 mech_infantry moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 fighters moved from Western Germany to Caucasus 2 bombers moved from Western Germany to Caucasus 10 mech_infantrys moved from Yugoslavia to Bessarabia 10 armour moved from Karelia to Belarus Combat - Germans Non Combat Move - Germans 1 artillery and 12 infantry moved from Rostov to Caucasus 10 infantry moved from Bryansk to Tambov Place Units - Germans 2 bombers and 1 fighter placed in Volgograd 3 bombers placed in Ukraine 1 bomber placed in Russia Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 3 aaGuns, 4 armour and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 3 fighters moved from Korea to 16 Sea Zone 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Turkmenistan to Eastern Persia 2 infantry moved from West India to Eastern Persia 1 infantry moved from Caucasus to Northwest Persia Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 16 Sea Zone Japanese attack with 8 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 8 fighters moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 5 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 mech_infantry moved from Hopei to Shantung 2 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Shantung 2 infantry moved from Yunnan to Hunan 1 infantry moved from India to West India 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Kazakhstan Place Units - Japanese 3 aaGuns, 4 armour and 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Japanese : -1.33
-
TripleA Move Summary: Americans round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 3 carriers, 4 destroyers, 2 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 tactical_bomber moved from Midway to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece