@leemorrison its your turn. go ahead and place your bid when you go
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 cruisers and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 armour placed in Queensland 1 destroyer and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 17 armour; Remaining resources: 0 PUs; Combat Move - Germans 20 armour moved from Northwest Persia to Rostov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 artillery and 1 infantry moved from Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Smolensk 1 artillery and 3 infantry moved from Belarus to Archangel 1 armour moved from Eastern Poland to Archangel 1 artillery moved from Bryansk to Smolensk 1 bomber moved from Holland Belgium to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Western Germany to Norway 3 fighters moved from 112 Sea Zone to Norway 1 mech_infantry moved from Egypt to Alexandria Germans take Alexandria from British 9 armour and 14 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 10 mech_infantrys moved from France to Germany 5 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 5 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Anglo Egyptian Sudan Germans attack with 9 armour and 14 mech_infantrys Americans defend with 1 infantry Germans roll dice for 9 armour and 14 mech_infantrys in Anglo Egyptian Sudan, round 2 : 8/23 hits, 6.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 9 armour and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Norway Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers Americans defend with 1 armour and 1 infantry Germans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in Norway, round 2 : 5/7 hits, 4.00 expected hits Americans roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Norway Germans win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 fighter Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to Western Germany 3 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 bomber and 1 tactical_bomber moved from Norway to Western Germany 5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 8 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4 Germans collect 65 PUs (1 lost to blockades); end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : -0.33 Americans : 0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Russians Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Smolensk 3 armour, 5 artilleries, 98 infantry and 2 mech_infantrys moved from Russia to Samara 1 armour moved from Urals to Vologda 1 armour moved from Vologda to Samara Combat - Russians Battle in Samara Russians attack with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys in Samara, round 2 : 25/109 hits, 21.17 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Japanese with 4 armour, 5 artilleries, 98 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 2 fighters and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 artillery and 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Smolensk to Norway 3 aaGuns moved from Russia to Samara Place Units - Russians 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 5.17 Japanese : -0.33
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 3 destroyers, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Korea to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 3 fighters moved from Japan to 17 Sea Zone 1 mech_infantry moved from Manchuria to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from India to Burma 1 armour moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan 1 armour moved from Anhwe to Suiyuyan 1 armour moved from Jehol to Suiyuyan Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 17 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters moved from 17 Sea Zone to Japan 3 fighters moved from 19 Sea Zone to Korea 1 infantry moved from Turkmenistan to Kazakhstan Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone 2 destroyers and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : -1.67
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TripleA Move Summary: Americans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from French West Africa to 112 Sea Zone 1 bomber moved from Russia to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Russia to Archangel 4 bombers moved from Eastern United States to 112 Sea Zone 6 fighters moved from 123 Sea Zone to 112 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone
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scramble?
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@OwlGod no
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 airfield, 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from French West Africa to 112 Sea Zone 1 bomber moved from Russia to 112 Sea Zone 5 fighters and 1 tactical_bomber moved from Russia to Archangel 4 bombers moved from Eastern United States to 112 Sea Zone 6 fighters moved from 123 Sea Zone to 112 Sea Zone 3 submarines moved from 35 Sea Zone to 20 Sea Zone Combat - Americans Americans creates battle in territory 99 Sea Zone Battle in 112 Sea Zone Americans attack with 7 bombers and 6 fighters Germans defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber Americans roll dice for 7 bombers and 6 fighters in 112 Sea Zone, round 2 : 10/13 hits, 7.67 expected hits Germans roll dice for 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits 2 destroyers owned by the Germans, 3 fighters owned by the Germans, 2 carriers owned by the Germans, 5 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Americans win, taking 99 Sea Zone from Italians with 7 bombers and 1 fighter remaining. Battle score for attacker is 39 Casualties for Americans: 5 fighters Casualties for Germans: 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber Battle in Archangel Americans attack with 5 fighters and 1 tactical_bomber Germans defend with 1 armour and 1 artillery Americans roll dice for 5 fighters and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Archangel Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour and 1 artillery Battle in 20 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 armour, 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 3 armour, 2 artilleries, 2 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone 2 armour, 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway 1 armour moved from 125 Sea Zone to Norway 2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from Quebec to 106 Sea Zone 2 aaGuns, 2 armour, 10 infantry, 4 mech_infantrys and 9 transports moved from 106 Sea Zone to 109 Sea Zone 2 aaGuns, 2 armour, 10 infantry and 4 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 artillery moved from Scotland to United Kingdom 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 destroyers moved from 85 Sea Zone to 88 Sea Zone 2 carriers and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 3 submarines moved from 123 Sea Zone to 109 Sea Zone 1 carrier and 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 fighter moved from 112 Sea Zone to 125 Sea Zone 7 bombers moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Archangel to 125 Sea Zone 4 fighters moved from Archangel to Norway 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 4 carriers and 2 fighters moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 5 bombers placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to French Equatorial Africa: 1 mech_infantry EDIT: Adding units owned by Americans to Ethiopia: 1 mech_infantry EDIT: Adding units owned by Americans to Kenya: 1 mech_infantry EDIT: Adding units owned by Americans to Rhodesia: 3 artilleries and 2 mech_infantrys EDIT: Removing units owned by Americans from Belgian Congo: 3 artilleries and 5 mech_infantrys EDIT: Turning off Edit Mode British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Norway 2 infantry moved from United Kingdom to 109 Sea Zone Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33 Americans : 1.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 destroyers moved from 97 Sea Zone to 95 Sea Zone 10 infantry moved from Northern Italy to France 15 infantry moved from Northern Italy to Western Germany 2 artilleries moved from Northern Italy to Southern France Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : -0.17
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 17 Sea Zone to 33 Sea Zone 2 cruisers and 5 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 3 bombers moved from Hawaiian Islands to Caroline Islands Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Russia to Norway Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 28 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 2 armour moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 2 armour moved from Volgograd to Tsinghai 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 6 armour and 11 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo Combat - Germans Battle in Russia Germans attack with 2 armour, 2 artilleries and 3 infantry Russians defend with 1 airfield, 1 factory_major, 3 infantry and 2 mech_infantrys Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 2 : 0/7 hits, 2.50 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Russia, round 3 : 1/7 hits, 2.50 expected hits Russians roll dice for 3 infantry and 2 mech_infantrys in Russia, round 3 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 4 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry and 2 mech_infantrys in Russia, round 4 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia Germans roll dice for 2 armour and 1 artillery in Russia, round 5 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Russia, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 artillery in Russia, round 6 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Russia, round 6 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Russia Germans captures 11PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 3 infantry and 2 mech_infantrys Battle in Ethiopia Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Ethiopia Germans win, taking Ethiopia from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in Kenya Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kenya Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Battle in French Equatorial Africa Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 3 : 2/2 hits, 0.67 expected hits French roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Tsinghai Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Belgian Congo Germans attack with 6 armour and 11 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 6 armour and 11 mech_infantrys in Belgian Congo, round 2 : 7/17 hits, 4.83 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Belgian Congo Germans win, taking Belgian Congo from British with 6 armour and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 armour moved from Ukraine to Bryansk 20 armour moved from Rostov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Volgograd to Bryansk 17 armour and 56 mech_infantrys moved from Bryansk to Novgorod 1 mech_infantry moved from Alexandria to Libya 8 armour and 10 mech_infantrys moved from Germany to France 1 bomber moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Western Germany to France Place Units - Germans 3 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Persia Germans undo move 3. Germans undo move 2. 10 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine Germans undo move 4. 3 infantry placed in Ukraine Germans undo move 1. 1 artillery and 2 infantry placed in Egypt 10 infantry placed in Germany Turn Complete - Germans Germans collect 74 PUs; end with 85 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.33 French : -0.67 Americans : 0.67 Chinese : -1.00 Russians : -1.33
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TripleA Manual Gamesave Post: Russians round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@dawgoneit forgot a non com
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys EDIT: Adding units owned by Germans to Novgorod: 10 mech_infantrys EDIT: Turning off Edit Mode 2 armour and 2 mech_infantrys moved from Samara to Tsinghai Russians take Novosibirsk from Japanese 1 artillery moved from Samara to Vologda 1 artillery moved from Samara to Tambov 1 artillery moved from Samara to Volgograd 1 artillery moved from Samara to Kazakhstan 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Volgograd 1 artillery and 93 infantry moved from Samara to Russia 2 armour moved from Samara to Tsinghai Combat - Russians Battle in Russia Russians attack with 1 artillery and 93 infantry Germans defend with 1 airfield, 2 armour, 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 93 infantry in Russia, round 2 : 20/94 hits, 16.00 expected hits Germans roll dice for 2 armour and 1 artillery in Russia, round 2 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery and 90 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 1 artillery Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Vologda, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 4 armour and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 4 armour and 2 mech_infantrys in Tsinghai, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - Russians 3 aaGuns moved from Samara to Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 5.50
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TripleA Manual Gamesave Post: Japanese round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits
Combat Hit Differential Summary :
ANZAC : 1.17 Americans : 0.67 Chinese : 1.67 Japanese : 3.17
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@OwlGod i got 5 sub hits in sz33. ool please
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tip 4 carriers, sink 1 sub
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 destroyers and 10 submarines moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 mech_infantry moved from Buryatia to Yenisey 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Yakut S.S.R. 1 armour, 1 infantry and 1 mech_infantry moved from Shensi to Tsinghai 2 armour moved from Suiyuyan to Tsinghai 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 9 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Jehol Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai Japanese attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 4 armour and 1 mech_infantry Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 armour and 1 mech_infantry in Tsinghai, round 2 : 4/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Russians and 2 armour owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 2 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine Americans defend with 3 submarines Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 3 submarines Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 7 destroyers and 10 submarines Americans defend with 4 carriers; ANZAC defend with 2 cruisers, 6 destroyers, 2 fighters and 5 submarines Japanese roll dice for 10 submarines in 33 Sea Zone, round 2 : 5/10 hits, 3.33 expected hits Units damaged: 4 carriers owned by the Americans Japanese roll dice for 7 destroyers in 33 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 2 : 7/14 hits, 5.67 expected hits 8 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 7 destroyers in 33 Sea Zone, round 3 : 3/7 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 6 destroyers and 2 fighters in 33 Sea Zone, round 3 : 5/14 hits, 5.67 expected hits 2 destroyers owned by the ANZAC, 3 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 destroyers in 33 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 4 carriers, 2 cruisers, 4 destroyers and 2 fighters in 33 Sea Zone, round 4 : 5/12 hits, 5.00 expected hits 4 destroyers owned by the Japanese lost in 33 Sea Zone ANZAC win with 4 carriers, 2 cruisers, 4 destroyers and 2 fighters remaining. Battle score for attacker is -70 Casualties for Japanese: 7 destroyers and 10 submarines Casualties for ANZAC: 2 destroyers and 5 submarines 2 fighters owned by the ANZAC forced to land in Caroline Islands Non Combat Move - Japanese 3 fighters moved from 20 Sea Zone to Manchuria 3 fighters moved from Korea to Japan Place Units - Japanese 1 transport placed in 39 Sea Zone 2 infantry placed in India 3 destroyers and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 1.83 Americans : 0.67 Chinese : 1.67 Japanese : 2.50
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TripleA Manual Gamesave Post: Americans round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 3 infantry, 4 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 1 armour moved from Norway to Karelia Americans take Finland from Germans Russians take Karelia from Germans 1 armour moved from Norway to Vyborg Russians take Vyborg from Germans 2 bombers moved from Norway to 99 Sea Zone 5 bombers moved from Norway to 95 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 mech_infantry moved from United Kingdom to Eire Americans take Eire from Germans Combat - Americans
Combat Hit Differential Summary :