Intercept in UK? 3 v 2
Dawgoneit vs TheOwlGod
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 2 battleships moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 fighter moved from Kweichow to Shensi 1 bomber moved from Kweichow to Szechwan 1 bomber moved from Kweichow to Shensi 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kweichow to Shensi Combat - Japanese Battle in Solomon Islands Battle in 16 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Caroline Islands Japanese attack with 2 artilleries, 2 infantry and 1 marine ANZAC defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 3 : 1/5 hits, 1.67 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 4 : 2/5 hits, 1.67 expected hits ANZAC roll dice for 2 artilleries in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Caroline Islands Japanese win, taking Caroline Islands from ANZAC with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 11 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow 1 bomber, 2 fighters and 1 tactical_bomber moved from Shensi to Kweichow 3 fighters and 3 tactical_bombers moved from Yunnan to Kweichow 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 fighters moved from 16 Sea Zone to 33 Sea Zone 1 carrier and 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 4 carriers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 artilleries placed in French Indo China 2 bombers placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : -2.00 Chinese : 0.67 Japanese : -1.67
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys, 1 tactical_bomber and 6 transports moved from 103 Sea Zone to 87 Sea Zone 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber moved from 87 Sea Zone to French West Africa 5 bombers moved from Gibraltar to Western United States Combat - Americans Battle in French West Africa Americans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from French West Africa to 87 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from Hawaiian Islands to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 3 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 Neutral_Axis : -0.33
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter and 8 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys, 1 tactical_bomber and 6 transports moved from 103 Sea Zone to 87 Sea Zone 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber moved from 87 Sea Zone to French West Africa 5 bombers moved from Gibraltar to Western United States Combat - Americans Battle in French West Africa Americans attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 battleship in French West Africa, round 2 : 1/1 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from French West Africa to 87 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from Hawaiian Islands to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States Place Units - Americans 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 3 artilleries and 6 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter and 8 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 2 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Trans-Jordan to Syria 1 armour and 2 mech_infantrys moved from Egypt to Syria 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 4 infantry moved from Burma to Yunnan 1 bomber, 3 fighters and 2 tactical_bombers moved from India to Yunnan Combat - British Battle in Syria British attack with 1 armour, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria British win, taking Syria from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Tunisia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Tunisia, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers Japanese defend with 3 infantry British roll dice for 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.17 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 1 bomber, 3 fighters and 2 tactical_bombers moved from Yunnan to Burma 3 aaGuns and 3 infantry moved from India to Burma 1 infantry moved from Northwest Persia to Iraq Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.00 Italians : -0.33 Americans : 0.33 Neutral_Axis : 0.33 Japanese : -1.00
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 armour, 1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus 1 bomber moved from Northern Italy to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 93 Sea Zone to 103 Sea Zone Combat - Italians Battle in 103 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 103 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Belarus Italians attack with 5 armour, 1 artillery and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 5 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Romania 3 mech_infantrys moved from Northern Italy to Romania 2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia 1 artillery and 3 infantry moved from France to Northern Italy 2 infantry moved from Morocco to Algeria 1 aaGun moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Belarus Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.33 Russians : -1.00
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 49 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from Trans-Jordan to Egypt Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Solomon Islands ANZAC attack with 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Solomon Islands, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67
-
france…
-
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Combat Move - French
-
@dawgoneit sorry skip the rest please
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Germans Germans buy 1 destroyer, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 109 Sea Zone to 103 Sea Zone 1 bomber moved from United Kingdom to 103 Sea Zone 1 bomber moved from France to Novgorod 4 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 4 mech_infantrys moved from Germany to Baltic States 2 armour moved from Germany to Baltic States Combat - Germans Battle in Baltic States Germans attack with 2 armour and 4 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 103 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 103 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 103 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Novgorod, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Belarus 1 bomber moved from 103 Sea Zone to Western Germany 3 fighters and 2 tactical_bombers moved from United Kingdom to Western Germany 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from France to Western Germany 5 infantry moved from France to Northern Italy 2 aaGuns moved from France to Northern Italy 1 aaGun moved from France to Western Germany 2 mech_infantrys moved from Germany to Romania 3 aaGuns, 4 armour, 10 artilleries, 33 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Slovakia Hungary to Belarus Place Units - Germans 3 infantry placed in United Kingdom 7 mech_infantrys placed in Germany 1 destroyer and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1 Germans collect 50 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -0.33 Russians : -0.67
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bessarabia to Eastern Poland Russians take Eastern Poland from Italians 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 6 infantry moved from Karelia to Novgorod 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 4 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 5 infantry moved from Manchuria to Jehol 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Yenisey to Timguska 1 infantry moved from Timguska to Kansu 1 infantry moved from Buryatia to Amur 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Norway to Finland Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Novgorod Russians attack with 1 artillery and 6 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Western Ukraine to Russia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,2,3,2,3 Russians collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : 0.00 Russians : -1.17
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships moved from 33 Sea Zone to 49 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Kiangsu to Jehol 1 armour moved from Kweichow to Jehol 1 infantry moved from Suiyuyan to Kansu 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Szechwan 2 artilleries moved from French Indo China to Shan State 4 artilleries moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Hunan 1 bomber moved from Kweichow to Kansu 1 bomber moved from Japan to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 3 fighters and 3 tactical_bombers moved from Kweichow to Jehol 1 fighter moved from Kweichow to Shan State 1 bomber moved from Japan to Kansu 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 bomber moved from Kweichow to Shensi Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery Russians defend with 2 aaGuns 2 aaGuns owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 26 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 49 Sea Zone Japanese attack with 2 battleships, 1 cruiser and 1 transport ANZAC defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits 1 submarine owned by the ANZAC lost in 49 Sea Zone 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Solomon Islands Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Solomon Islands, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 4 infantry Japanese roll dice for 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries and 1 infantry Casualties for British: 4 infantry Battle in Shensi Japanese attack with 1 artillery and 2 bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 bombers in Shensi, round 2 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 artilleries and 1 fighter British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Jehol Japanese attack with 1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 6 infantry Japanese roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Jehol, round 2 : 7/10 hits, 4.50 expected hits Chinese roll dice for 6 infantry in Jehol, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 6 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 destroyers moved from 33 Sea Zone to 49 Sea Zone 3 carriers moved from 33 Sea Zone to 49 Sea Zone 2 fighters moved from 46 Sea Zone to 49 Sea Zone 2 fighters moved from 55 Sea Zone to 49 Sea Zone 2 carriers and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 bombers moved from Kansu to Suiyuyan 2 bombers moved from Shensi to Suiyuyan 2 fighters moved from Jehol to Suiyuyan 3 tactical_bombers moved from Jehol to Kweichow 1 fighter moved from Jehol to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 fighter moved from Shan State to Kweichow Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 mech_infantrys placed in Kiangsu 2 bombers placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Americans : -0.17 Chinese : -0.33 UK_Pacific : -0.33 Japanese : 3.67
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 bombers moved from Western United States to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Battle in 26 Sea Zone Americans attack with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 transport in 26 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Morocco from Italians, taking 26 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 transports moved from 87 Sea Zone to 89 Sea Zone 2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Central United States to Southeast Mexico 2 aaGuns moved from Western United States to Central United States 5 bombers moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 battleship moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from French West Africa to French Equatorial Africa 2 artilleries and 4 infantry moved from French West Africa to French Central Africa Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 infantry placed in Western United States 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -2.50 Japanese : 1.50
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 5 bombers moved from Western United States to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Battle in 26 Sea Zone Americans attack with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 4 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 transport in 26 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Morocco from Italians, taking 26 Sea Zone from Japanese with 1 battleship, 5 bombers, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 6 transports moved from 87 Sea Zone to 89 Sea Zone 2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Central United States to Southeast Mexico 2 aaGuns moved from Western United States to Central United States 5 bombers moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 battleship moved from 87 Sea Zone to 89 Sea Zone 1 armour and 4 mech_infantrys moved from French West Africa to French Equatorial Africa 2 artilleries and 4 infantry moved from French West Africa to French Central Africa Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 armour and 1 artillery placed in Western United States 2 infantry placed in Western United States 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 12 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries and 2 infantry moved from Tunisia to Algeria 1 battleship moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Syria to Persia 1 infantry moved from Iraq to Persia 3 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 bomber and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in Shan State British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits Japanese roll dice for 2 artilleries in Shan State, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries Battle in Yunnan British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Battle in Algeria British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Algeria, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Algeria British roll dice for 1 armour and 1 artillery in Algeria, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria British roll dice for 1 armour in Algeria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Algeria Italians win with 1 artillery remaining. Battle score for attacker is -11 Casualties for British: 1 armour, 2 artilleries and 2 infantry Casualties for Italians: 3 infantry Non Combat Move - British 3 aaGuns, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 3 infantry moved from India to Burma Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0.33 Italians : 2.67 Americans : -2.50 Japanese : 3.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Eastern Poland 1 bomber moved from Romania to Eastern Poland 1 mech_infantry moved from Belarus to Nenetsia Italians take Nenetsia from Russians Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Belarus 1 mech_infantry moved from Romania to Belarus 1 aaGun moved from Romania to Eastern Poland 2 aaGuns and 2 infantry moved from Yugoslavia to Romania 3 mech_infantrys moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.00 Russians : -0.67
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber, 3 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Archangel to Urals 1 bomber moved from Belarus to Urals 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 destroyer and 2 submarines moved from 112 Sea Zone to 109 Sea Zone 3 artilleries moved from Belarus to Novgorod 3 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 armour moved from United Kingdom to Eire Germans take Eire from Neutral_Allies Combat - Germans Battle in Norway Battle in Urals Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Norway from Russians, taking Urals from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 92 Sea Zone Germans attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship; French defend with 1 destroyer; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.33
-
3 hits. OOL?