double post - should be no difference between both files
Dawgoneit vs TheOwlGod
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Eastern Persia to Russia 2 fighters moved from India to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Libya to Tobruk 1 submarine moved from 42 Sea Zone to 45 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Eastern Persia to Russia 2 fighters moved from India to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Libya to Tobruk 1 submarine moved from 42 Sea Zone to 45 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 infantry, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus 1 bomber moved from Ukraine to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 bomber moved from Western Germany to Tambov 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Western Germany to Smolensk 1 carrier and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 2 fighters moved from 112 Sea Zone to 115 Sea Zone 4 tactical_bombers moved from Western Germany to 115 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers in 115 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Bryansk 1 bomber moved from Caucasus to Bryansk 1 bomber moved from Smolensk to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 armour and 12 mech_infantrys moved from Rostov to Bryansk 3 armour moved from Novgorod to Bryansk 1 armour, 3 artilleries and 5 mech_infantrys moved from Belarus to Bryansk 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 1 armour moved from Karelia to Belarus 2 fighters and 4 tactical_bombers moved from 115 Sea Zone to Novgorod 1 armour moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 aaGun moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in United Kingdom 3 armour placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 tactical_bombers placed in Novgorod 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67 Japanese : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 20x factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 10 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 33 Sea Zone 1 bomber moved from Japan to 45 Sea Zone 1 mech_infantry moved from Kansu to Kazakhstan 2 fighters moved from Kansu to Kazakhstan 2 bombers moved from Kansu to Northwest Persia 2 fighters moved from Ukraine to Northwest Persia 4 bombers moved from Ukraine to Northwest Persia 10 bombers moved from Western Germany to Northwest Persia 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Japanese attack with 16 bombers and 2 fighters British defend with 3 fighters, 2 infantry and 2 tactical_bombers; Americans defend with 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; ANZAC defend with 2 fighters Japanese roll dice for 16 bombers and 2 fighters in Northwest Persia, round 2 : 15/18 hits, 11.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 7/21 hits, 9.17 expected hits 2 fighters owned by the Japanese, 5 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Americans, 5 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the British and 4 mech_infantrys owned by the Americans lost in Northwest Persia Japanese roll dice for 11 bombers in Northwest Persia, round 3 : 5/11 hits, 7.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 5/6 hits, 3.83 expected hits 1 fighter owned by the ANZAC, 5 bombers owned by the Japanese, 1 tactical_bomber owned by the British and 3 fighters owned by the British lost in Northwest Persia Japanese roll dice for 6 bombers in Northwest Persia, round 4 : 5/6 hits, 4.00 expected hits Americans roll dice for 1 fighter in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in Northwest Persia Japanese win with 6 bombers remaining. Battle score for attacker is -17 Casualties for Japanese: 10 bombers and 2 fighters Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys Casualties for British: 3 fighters, 2 infantry and 2 tactical_bombers Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 6 bombers moved from Northwest Persia to Caucasus 2 fighters moved from Kazakhstan to Caucasus 1 mech_infantry moved from Suiyuyan to Kansu 1 bomber moved from 33 Sea Zone to Philippines 1 bomber moved from 45 Sea Zone to Philippines Place Units - Japanese 10 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -1.67 Russians : 0.67 Japanese : 4.17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Eastern United States to Morocco 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Amur to Japan 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan causes 8 damage total. Battle in Borneo Battle in Marshall Islands Battle in Iwo Jima Battle in Marianas Non Combat Move - Americans 1 bomber moved from Japan to Amur 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 armour, 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 0.67
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 2 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Tsinghai Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang 2 infantry moved from Hopei to Shensi 5 artilleries and 6 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 5 infantry placed in Sikang Chinese undo move 1. 1 artillery and 2 infantry placed in Shensi 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 carrier, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Eastern United States to Morocco 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Amur to Japan 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan causes 8 damage total. Battle in Borneo Battle in Marshall Islands Battle in Iwo Jima Battle in Marianas Non Combat Move - Americans 1 bomber moved from Japan to Amur 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 armour, 3 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 2 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Tsinghai Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang 2 infantry moved from Hopei to Shensi 5 artilleries and 6 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 5 infantry placed in Sikang Chinese undo move 1. 1 artillery and 2 infantry placed in Shensi 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Eastern Persia to Persia 4 infantry moved from Eastern Persia to Persia 1 armour moved from India to Eastern Persia 1 infantry moved from India to West India 1 fighter moved from India to Persia 5 infantry moved from Szechwan to Sikang 4 artilleries and 2 infantry moved from Shensi to Sikang 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 4 artilleries moved from Jehol to Chahar Combat - British Non Combat Move - British 1 aaGun moved from Kweichow to Shensi 2 aaGuns moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco Place Units - UK_Pacific 2 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
AA fire in Japan : : 0.67 Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Bryansk to Tambov 1 bomber moved from Southern Italy to Tambov 3 bombers moved from Southern Italy to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 3 bombers Americans defend with 1 destroyer Italians roll dice for 3 bombers in 104 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Italians lost in 104 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for Americans: 1 destroyer Battle in Tambov Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 2 bombers moved from 104 Sea Zone to United Kingdom 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 3.00 Americans : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 2 bombers and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 4 : 1/2 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in Philippines, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in Philippines, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in Philippines, round 7 : 1/1 hits, 0.17 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 bomber Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.50
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 45 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 2 bombers and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 3 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Philippines, round 4 : 1/2 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Philippines ANZAC roll dice for 1 artillery in Philippines, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in Philippines, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in Philippines, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 artillery in Philippines, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in Philippines, round 7 : 1/1 hits, 0.17 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 bomber Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.50
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 5 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Russia 16 armour, 40 artilleries, 3 bombers, 8 infantry and 47 mech_infantrys moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 armour moved from Western Ukraine to Russia 1 armour moved from Belarus to Russia 7 tactical_bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia Combat - Germans Battle in Northwest Persia Germans attack with 2 infantry ANZAC defend with 1 infantry Germans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans retreated to Caucasus Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Russia Germans attack with 23 armour, 40 artilleries, 3 bombers, 2 fighters, 8 infantry, 50 mech_infantrys and 7 tactical_bombers ANZAC defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 11 artilleries, 1 factory_major, 2 fighters, 70 infantry, 8 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 23 armour, 40 artilleries, 3 bombers, 8 infantry, 50 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 41/131 hits, 47.83 expected hits Russians roll dice for 4 aaGuns, 5 armour, 11 artilleries, 5 fighters, 70 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 32/100 hits, 36.00 expected hits 37 infantry owned by the Russians, 7 artilleries owned by the Germans, 8 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 33 artilleries, 3 bombers, 33 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 46/99 hits, 40.17 expected hits Russians roll dice for 5 armour, 11 artilleries, 5 fighters, 33 infantry, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/63 hits, 23.67 expected hits 8 mech_infantrys owned by the Russians, 33 infantry owned by the Russians, 5 artilleries owned by the Russians, 10 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 23 artilleries, 3 bombers, 22 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 30/78 hits, 33.17 expected hits Russians roll dice for 5 armour, 6 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 4 : 6/17 hits, 8.33 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 fighters owned by the ANZAC, 5 armour owned by the Russians, 6 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 23 armour, 17 artilleries, 3 bombers, 22 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 149 Casualties for Germans: 23 artilleries, 2 fighters, 8 infantry and 28 mech_infantrys Casualties for Russians: 4 aaGuns, 5 armour, 11 artilleries, 2 fighters, 70 infantry, 8 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 3 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Belarus to Novgorod 1 armour moved from Novgorod to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 3 bombers moved from Russia to Novgorod 7 tactical_bombers moved from Russia to Volgograd 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Southern France to France Place Units - Germans 3 infantry placed in United Kingdom 3 infantry placed in Novgorod 1 armour and 1 mech_infantry placed in Volgograd 3 infantry placed in France 1 destroyer placed in 110 Sea Zone 2 fighters placed in 112 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 72 PUs; end with 94 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs
Combat Hit Differential Summary :
Germans : -4.67 AA fire in Russia : : 0.00 Americans : 0.33 Russians : -9.00
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8 VCs in Europe
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@OwlGod win posted
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Thanks Dawgoneit! Fun sealion game