TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 10 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from India to 37 Sea Zone
8 fighters moved from Hunan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 artilleries, 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 76 Sea Zone to 71 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese roll dice for 2 battleships in Union of South Africa, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 2 armour and 2 mech_infantrys in Union of South Africa, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Union of South Africa, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Shan State
Japanese attack with 8 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 8 fighters and 2 infantry in Shan State, round 2 : 4/10 hits, 4.33 expected hits
ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from ANZAC with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 submarines and 1 transport; ANZAC defend with 1 submarine and 1 transport
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from Union of South Africa to 71 Sea Zone
1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
8 fighters moved from Shan State to India
1 fighter moved from Iraq to 71 Sea Zone
1 fighter moved from India to 71 Sea Zone
1 tactical_bomber moved from Iraq to India
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 fighter moved from 37 Sea Zone to Siam
1 aaGun, 1 artillery and 3 infantry moved from Burma to India
1 armour moved from India to Yunnan
Place Units - Japanese
1 aaGun, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in India
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,3,6,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,3,5,6,1,6,5,5,5,5,1,2,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1,2,5,5,1
Japanese collect 29 PUs (23 lost to blockades); end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.83
ANZAC : -0.33
Japanese : -1.00
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 28 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Siam : 1 fighter
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour and 4 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun and 5 infantry
Ceylon : 1 flag
Shan State : 1 flag, 1 aaGun and 3 infantry
Burma : 1 flag
India : 1 flag, 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry and 2 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 4 infantry and 1 mech_infantry
37 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer
West India : 1 flag
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
71 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 71 / 97
Russians : 2 / 0
Japanese : 52 / 44
Americans : 69 / 94
Chinese : 0 / 4
British : 26 / 30
UK_Pacific : 0 / 0
Italians : 24 / 20
ANZAC : 17 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Savegame