Forgot to click post on that one!
Odonis (Axis) vs Farmboy (Allies +3) BML19
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Malaya Battle in Shan State Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Shan State Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Malaya from Japanese, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 93 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Russia to 99 Sea Zone 1 bomber moved from 98 Sea Zone to Egypt 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 94 Sea Zone to Gibraltar 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from Central United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 44 Sea Zone to 37 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Wake Island to 54 Sea Zone 3 fighters moved from Wake Island to Queensland Place Units - Americans 4 infantry placed in Central United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 6. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : 1.17 Japanese : 1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Kansu Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from Gibraltar to 93 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Malaya Battle in Shan State Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Shan State Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Malaya from Japanese, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 93 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 93 Sea Zone to 110 Sea Zone 1 carrier and 1 fighter moved from 92 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Russia to 99 Sea Zone 1 bomber moved from 98 Sea Zone to Egypt 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 94 Sea Zone to Gibraltar 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from Central United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 fighter moved from 44 Sea Zone to 37 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 artillery, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Wake Island to 54 Sea Zone 3 fighters moved from Wake Island to Queensland Place Units - Americans 4 infantry placed in Central United States 1 fighter placed in Western United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 6. 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Kansu Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kansu from Germans, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 99 Sea Zone to Greece 2 marines moved from Egypt to 81 Sea Zone 2 cruisers and 2 marines moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 tactical_bomber moved from Novosibirsk to Caucasus 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Malta Battle in Caucasus British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Malta from Italians, taking Caucasus from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from 99 Sea Zone to Normandy Bordeaux 1 fighter moved from Caucasus to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 1 armour moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Alexandria to Egypt 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 carrier and 2 fighters moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Caucasus to Egypt 6 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 destroyers moved from 92 Sea Zone to 99 Sea Zone Place Units - British 3 infantry placed in Egypt 3 infantry placed in Persia 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4,3,3,3,2,1 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 British : -0.17 Americans : 1.17 Chinese : 1.00 Japanese : 0.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 artilleries moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Normandy Bordeaux 2 fighters moved from 97 Sea Zone to Normandy Bordeaux 1 bomber moved from Romania to Normandy Bordeaux 1 artillery and 4 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from Rostov to Caucasus 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 2 artilleries and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 bomber, 4 fighters and 4 infantry British defend with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry AA fire in Normandy Bordeaux : 0/5 hits, 0.83 expected hits Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/10 hits, 3.83 expected hits Americans roll dice for 2 aaGuns, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 6/12 hits, 4.67 expected hits 2 aaGuns owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber and 3 fighters in Normandy Bordeaux, round 3 : 3/4 hits, 2.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/12 hits, 4.67 expected hits 3 infantry owned by the Americans and 3 fighters owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 bomber in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 6/9 hits, 3.67 expected hits 1 bomber owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux Americans win with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -46 Casualties for Italians: 1 artillery, 1 bomber, 4 fighters and 4 infantry Casualties for Americans: 2 aaGuns and 3 infantry Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Caucasus Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Northern Italy 1 artillery and 1 infantry moved from Northern Italy to France Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 2 fighters and 1 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,5,2,4,4,1,6,6,6,5,6,3 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.33 Americans : 2.67 AA fire in Normandy Bordeaux : : -0.83 Russians : -1.00
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For my casualties in Normandy, I would have preferred to keep 1 AA and drop an inf. Is it alright if I adjust that?
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@farmboy
Sure, it may have made a slight difference in the results, but my first round was so bad, it wouldn’t have made a difference! Go ahead and edit in your move -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Persia to Russia Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 2 submarines placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
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@Odonis Thanks. I adjusted in my move. It is not really too big a deal either way, but since I know that you are following up with the Germans, the AA is a more valuable unit for me to keep.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tsinghai to Sikang Germans take Sikang from Chinese 1 armour moved from Sikang to Szechwan 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Bryansk to Samara 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 infantry Americans defend with 1 artillery Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery Battle in Szechwan Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Samara Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry British defend with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.50 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.00 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 3.67 expected hits Americans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 0/4 hits, 2.00 expected hits 1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 1/5 hits, 2.67 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 2/2 hits, 1.33 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry Casualties for Americans: 1 aaGun and 1 artillery Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from France to Western Germany 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Archangel to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 1 fighter moved from Samara to Bryansk 3 mech_infantrys moved from Poland to Belarus Place Units - Germans 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -5.67 Americans : 0.00 Chinese : -0.67 AA fire in Normandy Bordeaux : : -0.50 Russians : -0.33
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Tsinghai to Sikang Germans take Sikang from Chinese 1 armour moved from Sikang to Szechwan 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Bryansk to Samara 1 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 infantry Americans defend with 1 artillery Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery Battle in Szechwan Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Samara Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry British defend with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.50 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.00 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 3.67 expected hits Americans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 0/4 hits, 2.00 expected hits 1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 1/5 hits, 2.67 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 2/2 hits, 1.33 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry Casualties for Americans: 1 aaGun and 1 artillery Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from France to Western Germany 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Archangel to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 1 fighter moved from Samara to Bryansk 3 mech_infantrys moved from Poland to Belarus Place Units - Germans 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.67 Americans : 0.00 Chinese : -0.67 AA fire in Normandy Bordeaux : : -0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Timguska to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter and 2 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 mech_infantry moved from Urals to Russia 1 fighter moved from Vologda to Shensi 1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi 1 infantry moved from Evenkiyskiy to Urals 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 fighter moved from French Indo China to Burma 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 fighter moved from French Indo China to Kweichow 1 armour moved from Yunnan to Kweichow 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Alaska Battle in Shan State Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Shan State Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Burma Japanese attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma Japanese roll dice for 1 armour and 1 fighter in Burma, round 3 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Burma UK_Pacific win with 1 infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry Battle in Kweichow Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 5 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in 35 Sea Zone Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 battleships, 4 carriers, 2 fighters and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from Kweichow to French Indo China 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Hunan to Anhwe 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Shantung 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,3,6,2,2,4,1,5,1,6,2,1,1,1,4,6,6,3,5,3,4,2 Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.33 UK_Pacific : 1.67 Japanese : -1.50
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Western United States to 1 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Americans take 37 Sea Zone from Japanese 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Western United States to 1 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Americans take 37 Sea Zone from Japanese 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from Egypt to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone Combat - Americans Battle in Borneo Battle in 1 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 36 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from Queensland to 37 Sea Zone 1 carrier, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 54 Sea Zone to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 1 Sea Zone to Western United States 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 99 Sea Zone to Russia 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 bomber moved from 96 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 110 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 30 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 63 Sea Zone Place Units - Americans 1 artillery and 5 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 2 artilleries, 1 carrier, 1 fighter and 1 transport EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier, 1 fighter and 1 transport EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 6 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Szechwan Chinese attack with 1 fighter and 6 infantry Germans defend with 1 armour Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Szechwan from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 1 infantry moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.50 Chinese : 0.50
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Combat Move - British 1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Russia to Caucasus 1 infantry moved from Northwest Persia to Caucasus
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will need scramble orders for 97. Also, I assumed no scramble in 36 on the US turn. But that is an easy one to redo if you want.
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Also, I’m not sure if I did this in the combat move, but one destroyer will have gone through 96 to attack 97 in case I opt to retreat that way.
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@farmboy
no scramble