@dawgoneit Ok. It’s almost the same link
JDOW vs JWW/666 Allies+6 Game 2
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from British 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Rostov Italians attack with 2 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 2 armour and 1 fighter in Rostov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 2 aaGuns and 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Bulgaria to Romania 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Northern Italy 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,67 Russians : 0,50
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 21 Sea Zone ANZAC take 22 Sea Zone from Japanese Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone 3 fighters moved from Caroline Islands to Queensland 1 fighter moved from New South Wales to 54 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland 1 aaGun, 1 artillery and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Morocco to Algeria 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour South Australia : 1 aaGun, 1 artillery and 2 infantry New Guinea : 2 infantry Dutch New Guinea : 1 flag 22 Sea Zone : 1 flag 21 Sea Zone : 1 submarine 54 Sea Zone : 1 cruiser, 2 destroyers and 1 fighter 62 Sea Zone : 2 transports Egypt : 1 infantry United Kingdom : 2 infantry Morocco : 2 infantry Algeria : 1 fighter Caucasus : 1 infantry Iraq : 2 infantry 81 Sea Zone : 1 destroyer Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 63 Russians : 24 / 35 Japanese : 55 / 86 Americans : 58 / 84 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 5 / 5 Italians : 14 / 16 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Ukraine to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus 2 armour moved from Bryansk to Caucasus 5 armour moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 2 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Tambov 1 bomber moved from Southern Italy to Tambov 1 infantry moved from Belarus to Smolensk 1 bomber moved from Western Germany to Smolensk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 7 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 7 armour and 3 mech_infantrys in Volgograd, round 2 : 2/10 hits, 4,00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Volgograd Germans roll dice for 7 armour and 3 mech_infantrys in Volgograd, round 3 : 6/10 hits, 4,00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 4 armour and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 4 armour and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 mech_infantry EDIT: Turning off Edit Mode 1 mech_infantry moved from Bryansk to Volgograd 3 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 aaGun, 5 artilleries and 18 infantry moved from Bryansk to Rostov 1 aaGun and 3 infantry moved from Ukraine to Rostov 6 mech_infantrys moved from Western Germany to Yugoslavia 3 artilleries and 7 infantry moved from France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy 1 fighter moved from Germany to Ukraine 1 armour and 1 mech_infantry moved from Poland to Romania 1 armour and 2 mech_infantrys moved from Greece to Romania 2 mech_infantrys moved from Baltic States to Romania 2 mech_infantrys moved from Eastern Poland to Romania 1 mech_infantry moved from Eastern Poland to Romania 1 armour moved from Bessarabia to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Smolensk to Ukraine 1 bomber moved from Tambov to Ukraine 1 mech_infantry moved from Novgorod to Vyborg Place Units - Germans 2 infantry and 1 mech_infantry placed in Ukraine 3 infantry placed in Novgorod 3 mech_infantrys placed in Germany 1 bomber and 2 fighters placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,33
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Sir, I made an edit with Italy. Was intended before the German turn and certainly not affected by Franzac, thus I hope it is ok.
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Novosibirsk to Samara 2 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Urals Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.50
Territory Summary for Russians :
Kazakhstan : 2 infantry Bryansk : 1 infantry Urals : 2 aaGuns and 12 infantry Archangel : 2 infantry Russia : 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Vologda : 2 infantry Smolensk : 1 infantry Samara : 2 infantry 113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 56 / 79 Russians : 21 / 32 Japanese : 55 / 86 Americans : 58 / 84 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 5 / 5 Italians : 14 / 16 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 bombers, 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from French Indo China to Szechwan 1 bomber moved from French Indo China to Szechwan 1 bomber moved from Philippines to Szechwan 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 41 Sea Zone to Java 1 fighter moved from 41 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from French Indo China to Java 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 2,67 expected hits Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in India Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/8 hits, 4,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from French Indo China to 6 Sea Zone 1 aaGun and 3 infantry moved from Korea to Amur 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 3 fighters moved from 21 Sea Zone to Guam 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from India to Yunnan Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 2 bombers and 1 infantry placed in Japan Japanese undo move 3. 1 mech_infantry placed in Japan 2 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in French Indo China 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,50 ANZAC : -0,17 Chinese : 0,00 UK_Pacific : -0,33 Japanese : 0,33
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from Trans-Jordan to India 1 bomber moved from West India to India
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from Trans-Jordan to India 1 bomber moved from West India to India Combat - Americans Battle in India Americans attack with 2 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers in India, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India Americans roll dice for 2 bombers in India, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 93 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from Gibraltar to 98 Sea Zone 2 fighters moved from 94 Sea Zone to Trans-Jordan 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 2 transports moved from 94 Sea Zone to 91 Sea Zone 1 bomber moved from India to Trans-Jordan 1 bomber moved from India to West India 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 4 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.00 Japanese : -1.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Queensland : 1 aaGun, 1 artillery, 3 infantry and 1 marine Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry Midway : 1 airfield 30 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine 54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry West India : 1 bomber Trans-Jordan : 1 bomber and 2 fighters Morocco : 3 infantry and 3 mech_infantrys Algeria : 1 flag Tunisia : 1 flag Tobruk : 1 armour and 1 mech_infantry 101 Sea Zone : 1 carrier and 2 transports Brazil : 1 flag 98 Sea Zone : 1 carrier and 1 fighter 91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 56 / 79 Russians : 19 / 32 Japanese : 64 / 77 Americans : 54 / 80 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 2 / 0 Italians : 14 / 16 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67
Territory Summary for Chinese :
Shensi : 1 fighter and 6 infantry Suiyuyan : 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 56 / 79 Russians : 19 / 32 Japanese : 64 / 77 Americans : 54 / 80 Chinese : 6 / 6 British : 34 / 44 UK_Pacific : 2 / 0 Italians : 14 / 16 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from West India to India UK_Pacific take India from Japanese 1 bomber moved from West India to Kweichow
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from Trans-Jordan to India 1 bomber moved from West India to India Combat - Americans Battle in India Americans attack with 2 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers in India, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India Americans roll dice for 2 bombers in India, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 93 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from Gibraltar to 98 Sea Zone 2 fighters moved from 94 Sea Zone to Trans-Jordan 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 2 transports moved from 94 Sea Zone to 91 Sea Zone 1 bomber moved from India to Trans-Jordan 1 bomber moved from India to West India 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 4 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from West India to India UK_Pacific take India from Japanese 1 bomber moved from West India to Kweichow Combat - British Battle in Kweichow British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits retreated to Kweichow Non Combat Move - British 1 bomber moved from Kweichow to Kansu 1 fighter moved from Nenetsia to Kansu 1 armour and 1 mech_infantry moved from West India to Persia 1 fighter moved from West India to Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Tunisia to 94 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Algeria to 98 Sea Zone 1 fighter moved from Algeria to Trans-Jordan 1 fighter moved from Malta to Trans-Jordan 1 armour moved from Tunisia to Tobruk 1 infantry moved from Libya to Tobruk 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Egypt 3 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa British undo move 3. 2 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -2.67 Americans : 0.00 Chinese : -0.67 Japanese : -1.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Shensi : 1 fighter and 6 infantry Suiyuyan : 1 infantry Kansu : 1 bomber and 1 fighter Szechwan : 1 infantry India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Queensland : 1 aaGun, 1 artillery, 3 infantry and 1 marine Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 infantry Midway : 1 airfield 30 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine 54 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 2 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry West India : 3 aaGuns, 2 artilleries, 1 bomber and 5 infantry Belgian Congo : 3 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 4 fighters, 2 infantry, 1 marine and 1 mech_infantry Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Anglo Egyptian Sudan : 1 mech_infantry Morocco : 3 infantry and 3 mech_infantrys Algeria : 1 flag Tunisia : 1 flag Tobruk : 1 flag, 2 armour, 1 infantry and 1 mech_infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 106 Sea Zone : 1 flag 97 Sea Zone : 1 submarine Iraq : 1 flag, 2 infantry Eastern Persia : 1 flag 101 Sea Zone : 1 carrier and 2 transports 71 Sea Zone : 1 transport Brazil : 1 flag Persia : 1 flag, 1 armour, 1 factory_minor, 7 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber 98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports 91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 56 / 79 Russians : 19 / 32 Japanese : 61 / 77 Americans : 54 / 80 Chinese : 6 / 6 British : 34 / 43 UK_Pacific : 5 / 8 Italians : 14 / 16 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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What a pathetic performance from both powers at Kweichow:D
You decided to end this fiasco by calling it a draw?:D
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@JDOW that JPN inf in KWE…can’t kill it…figured after a fgt and inf miss and 4-5 bmb attempts I should just forget about it.
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 bomber moved from Trans-Jordan to India 1 bomber moved from West India to India Combat - Americans Battle in India Americans attack with 2 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers in India, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India Americans roll dice for 2 bombers in India, round 3 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 93 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from Gibraltar to 98 Sea Zone 2 fighters moved from 94 Sea Zone to Trans-Jordan 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 carrier, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 2 transports moved from 94 Sea Zone to 91 Sea Zone 1 bomber moved from India to Trans-Jordan 1 bomber moved from India to West India 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 4 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 2 infantry moved from Sikang to Shensi 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from West India to India UK_Pacific take India from Japanese 1 bomber moved from West India to Kweichow Combat - British Battle in Kweichow British attack with 1 bomber Japanese defend with 1 infantry British roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Kweichow, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Kweichow, round 5 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits retreated to Kweichow Non Combat Move - British 1 bomber moved from Kweichow to Kansu 1 fighter moved from Nenetsia to Kansu 1 armour and 1 mech_infantry moved from West India to Persia 1 fighter moved from West India to Persia 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Tunisia to 94 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Algeria to 98 Sea Zone 1 fighter moved from Algeria to Trans-Jordan 1 fighter moved from Malta to Trans-Jordan 1 armour moved from Tunisia to Tobruk 1 infantry moved from Libya to Tobruk 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Egypt 3 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa British undo move 3. 2 infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -2.67 Americans : 0.00 Chinese : -0.67 Japanese : -1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Rostov to Northwest Persia Italians take Northwest Persia from French Combat - Italians Non Combat Move - Italians 1 artillery moved from Ukraine to Rostov 2 aaGuns moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Romania to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Italians collect 11 PUs (3 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Iraq to Persia 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from South Australia to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Algeria to Trans-Jordan 2 infantry moved from Morocco to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 marine New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour South Australia : 1 aaGun and 2 infantry New Guinea : 2 infantry Dutch New Guinea : 1 flag 22 Sea Zone : 1 flag 54 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 2 transports 62 Sea Zone : 1 submarine Trans-Jordan : 1 fighter and 1 infantry United Kingdom : 2 infantry 80 Sea Zone : 1 destroyer Persia : 2 infantry 91 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 56 / 79 Russians : 19 / 32 Japanese : 61 / 77 Americans : 54 / 80 Chinese : 6 / 6 British : 34 / 43 UK_Pacific : 5 / 8 Italians : 14 / 15 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 mech_infantrys moved from Caucasus to Iraq 2 fighters moved from Southern Italy to Iraq 2 tactical_bombers moved from Southern Italy to Iraq 1 infantry moved from Rostov to Tambov 1 fighter moved from Ukraine to Tambov 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Bryansk 2 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel Combat - Germans Battle in Iraq Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Ukraine 1 bomber moved from Bryansk to Northwest Persia 7 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 7 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 1 fighter moved from Tambov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 6 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 2 infantry moved from Rostov to Volgograd 3 artilleries moved from Rostov to Caucasus 8 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Caucasus 2 armour and 8 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Germany to Romania 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany 1 artillery and 3 infantry moved from Northern Italy to France 1 bomber moved from Western Germany to Southern Italy 1 aaGun and 4 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Norway 2 mech_infantrys moved from Yugoslavia to Eastern Poland 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Vyborg to Novgorod 2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia Place Units - Germans 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 4 infantry placed in Western Germany 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode 2 mech_infantrys placed in Western Germany Germans undo move 8. Germans undo move 4. 2 infantry placed in Normandy Bordeaux 1 infantry placed in France 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : -0,67 Russians : -0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 mech_infantrys moved from Caucasus to Iraq 2 fighters moved from Southern Italy to Iraq 2 tactical_bombers moved from Southern Italy to Iraq 1 infantry moved from Rostov to Tambov 1 fighter moved from Ukraine to Tambov 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Bryansk 2 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel Combat - Germans Battle in Iraq Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Ukraine 1 bomber moved from Bryansk to Northwest Persia 7 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 7 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 1 fighter moved from Tambov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 6 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 2 infantry moved from Rostov to Volgograd 3 artilleries moved from Rostov to Caucasus 8 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Caucasus 2 armour and 8 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Germany to Romania 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany 1 artillery and 3 infantry moved from Northern Italy to France 1 bomber moved from Western Germany to Southern Italy 1 aaGun and 4 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Norway 2 mech_infantrys moved from Yugoslavia to Eastern Poland 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Vyborg to Novgorod 2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia Place Units - Germans 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 4 infantry placed in Western Germany 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Turning off Edit Mode 2 mech_infantrys placed in Western Germany Germans undo move 8. Germans undo move 4. 2 infantry placed in Normandy Bordeaux 1 infantry placed in France 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 mech_infantry EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83 British : -0,67 Russians : -0,67