TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 units repaired.
1 bomber moved from United Kingdom to Algeria
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Algeria
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Normandy Bordeaux from Germans, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Algeria to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
2 infantry moved from Brazil to Suriname
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Samoa: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
Americans : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 units repaired.
1 bomber moved from United Kingdom to Algeria
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Algeria
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Normandy Bordeaux from Germans, taking Algeria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Algeria to Morocco
1 bomber moved from Gibraltar to Morocco
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
2 infantry moved from Brazil to Suriname
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 artilleries, 2 infantry and 1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Samoa: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Anhwe from Japanese, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to Iraq
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
2 mech_infantrys moved from India to Burma
1 fighter moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Burma
4 mech_infantrys moved from Yunnan to Hopei
Combat - British
Battle in Hunan
British attack with 5 infantry
Japanese defend with 2 infantry
British roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Hunan
British roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
British attack with 4 mech_infantrys
Japanese defend with 1 aaGun and 1 artillery
British roll dice for 4 mech_infantrys in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Hopei
British roll dice for 4 mech_infantrys in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
British roll dice for 3 mech_infantrys in Hopei, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
British roll dice for 2 mech_infantrys in Hopei, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
British roll dice for 1 mech_infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Hopei, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Hopei, round 10 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 10 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 1 artillery
Casualties for British: 3 mech_infantrys
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 bomber and 5 infantry
Neutral_Axis defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 5 infantry in Iraq, round 2 : 1/7 hits, 2.00 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 5 infantry in Iraq, round 3 : 3/7 hits, 2.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 41 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Trans-Jordan
British attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 carrier moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
3 transports placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
British : -1.33
Americans : -1.00
Chinese : 0.50
Neutral_Axis : 0.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Algeria
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in Algeria
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 armour moved from Yugoslavia to France
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Neutral_Axis
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
11 armour, 5 artilleries, 2 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Tunisia to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 1 armour
Americans defend with 2 bombers
Germans roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 bombers in Morocco, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 bombers in Morocco, round 3 : 1/2 hits, 0.33 expected hits
1 armour owned by the Germans lost in Morocco
Americans win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Russia
Germans attack with 11 armour, 5 artilleries, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 17 infantry and 3 mech_infantrys
Germans roll dice for 11 armour, 5 artilleries, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 8/25 hits, 10.00 expected hits
Russians roll dice for 1 armour, 3 artilleries, 17 infantry and 3 mech_infantrys in Russia, round 2 : 8/24 hits, 8.17 expected hits
8 infantry owned by the Russians, 2 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 5 artilleries and 1 tactical_bomber in Russia, round 3 : 3/17 hits, 7.83 expected hits
Russians roll dice for 1 armour, 3 artilleries, 9 infantry and 3 mech_infantrys in Russia, round 3 : 4/16 hits, 5.50 expected hits
3 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 artillery and 1 tactical_bomber in Russia, round 4 : 5/13 hits, 6.50 expected hits
Russians roll dice for 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Russia, round 4 : 5/13 hits, 4.50 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans and 4 armour owned by the Germans lost in Russia
Germans roll dice for 7 armour and 1 tactical_bomber in Russia, round 5 : 4/8 hits, 4.17 expected hits
Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 5 : 2/8 hits, 2.83 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour and 1 tactical_bomber in Russia, round 6 : 3/6 hits, 3.17 expected hits
Russians roll dice for 1 armour and 3 artilleries in Russia, round 6 : 3/4 hits, 1.50 expected hits
3 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour and 1 tactical_bomber in Russia, round 7 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Russia, round 7 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Germans: 9 armour, 5 artilleries, 2 infantry and 6 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries, 17 infantry and 3 mech_infantrys
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 tactical_bomber moved from Russia to Novgorod
5 infantry moved from Ukraine to Rostov
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Karelia to Western Germany
2 artilleries and 3 infantry moved from France to Western Germany
6 mech_infantrys moved from Germany to Western Germany
4 infantry moved from Vyborg to Finland
Place Units - Germans
1 submarine placed in 113 Sea Zone
3 fighters placed in Western Germany
2 infantry placed in Southern France
2 artilleries placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -10.33
Americans : 0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
3 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Novosibirsk to Vologda
3 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Vologda, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Italians defend with 1 armour
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
1 fighter moved from French Indo China to Hopei
1 infantry moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Japan to Anhwe
3 fighters moved from French Indo China to Hunan
1 fighter moved from French Indo China to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 4 fighters
British defend with 1 infantry
Japanese roll dice for 4 fighters in Hunan, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Chahar
1 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Hunan to French Indo China
1 fighter moved from Hunan to Kiangsu
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 factory_minor placed in Manchuria
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3,6,1,1,5
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 112 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from Morocco to 95 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Scramble Italy, max defence.
Oh, shoot, forgot the kamikaze options at Philipines.
Since I forgot the existence of kamikaze, can we pretend the carriers aren’t there in that combat?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Morocco to 95 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Morocco to 95 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Borneo
Battle in Norway
Battle in Denmark
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans, taking 35 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 95 Sea Zone
1 submarine owned by the Italians Submerged
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 95 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 fighters and 1 transport in 95 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Battle in Philippines
Non Combat Move - Americans
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Samoa to New Zealand
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 bombers placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -0.50
Japanese : -0.33
sigh… somehow I didn’t scramble Italy’s fighter so I’m redoing the turn because that will dramatically change that battle.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from Morocco to 95 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 bombers moved from Morocco to 95 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Borneo
Battle in Norway
Battle in Denmark
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers in 95 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
1 cruiser owned by the Italians, 2 bombers owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Italians win, taking Borneo from Japanese, taking Norway from Germans, taking Denmark from Germans with 3 fighters and 1 transport remaining. Battle score for attacker is -27
Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
2 fighters owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Samoa to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
2 mech_infantrys moved from Western United States to Alaska
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : 1.00
Japanese : -0.33