Intercept in London?
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Normandy Bordeaux to Northern Italy 4 infantry and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern France 5 fighters moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 artillery moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France Combat - Americans Battle in Northern Italy Americans attack with 4 bombers and 5 fighters Italians defend with 1 aaGun, 1 armour, 1 factory_major and 3 infantry AA fire in Northern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 4 bombers and 5 fighters in Northern Italy, round 2 : 2/9 hits, 5,17 expected hits Italians roll dice for 1 aaGun, 1 armour and 3 infantry in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 aaGun owned by the Italians, 4 fighters owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 4 bombers and 1 fighter in Northern Italy, round 3 : 4/5 hits, 3,17 expected hits Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans win with 4 bombers remaining. Battle score for attacker is -30 Casualties for Americans: 5 fighters Casualties for Italians: 1 aaGun, 1 armour and 3 infantry Battle in Finland Americans attack with 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 3 mech_infantrys Americans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Finland, round 2 : 4/7 hits, 1,83 expected hits Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 2 fighters moved from Finland to Norway 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 12 fighters moved from 30 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Northern Italy to Gibraltar 3 bombers moved from Northern Italy to Normandy Bordeaux Place Units - Americans 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Americans undo move 2. 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Normandy Bordeaux 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 21 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 21 infantry Japanese defend with 1 infantry Chinese roll dice for 21 infantry in Hopei, round 2 : 1/21 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 20 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 3 bombers EDIT: Adding units owned by Americans to Egypt: 3 bombers EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Southern France to Northern Italy British take Northern Italy from Italians 3 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 3 infantry Italians defend with 1 infantry British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 3 infantry Non Combat Move - British 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Normandy Bordeaux to Gibraltar 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 2 infantry and 1 marine moved from United Kingdom to 110 Sea Zone Place Units - British 3 fighters placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 33 PUs (6 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00 Italians : 2,67 British : -2,00 Americans : -3,50 AA fire in Northern Italy : : -0,50 Chinese : -2,50 Japanese : 0,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 7 PUs; Combat Move - Italians 2 infantry moved from France to Northern Italy 1 tactical_bomber moved from Southern Italy to Northern Italy 1 fighter moved from Tobruk to Northern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Crete Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking 97 Sea Zone from British, taking Crete from Neutral_Allies, taking Northern Italy from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Alexandria to Tobruk 1 armour moved from Morocco to Tunisia 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -0,33
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,5 ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : 0,67
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 2 bombers moved from Novgorod to Finland 1 fighter moved from Germany to Finland 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Yakut S.S.R. to Yenisey Germans take Yenisey from Russians 1 infantry moved from Evenkiyskiy to Timguska Germans take Timguska from Russians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 5 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 2 infantry moved from France to Southern France 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 1 fighter moved from Germany to Finland 1 fighter and 2 tactical_bombers moved from Sikang to Rostov 1 bomber moved from Novgorod to Rostov Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry Americans defend with 1 artillery Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Southern France Germans attack with 2 fighters and 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 3/5 hits, 1,50 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Finland Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 4 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits Americans roll dice for 4 infantry and 1 mech_infantry in Finland, round 2 : 3/5 hits, 1,67 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Finland Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Finland, round 3 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry Casualties for Americans: 4 infantry and 1 mech_infantry Battle in Western Ukraine Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/6 hits, 3,00 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Sikang 1 fighter and 2 tactical_bombers moved from Rostov to Ukraine 6 mech_infantrys moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Germany to Baltic States 4 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 fighter moved from Finland to Karelia 2 bombers moved from Finland to Novgorod 3 aaGuns and 19 armour moved from Persia to Eastern Persia 1 infantry moved from Western Germany to Holland Belgium 5 infantry moved from Western Germany to France 5 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 5 infantry moved from Germany to Poland Place Units - Germans 2 artilleries and 1 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : 2,00 Russians : 0,33
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Rostov
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Rostov Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Kazakhstan to Samara 2 aaGuns, 1 armour and 8 infantry moved from Shensi to Hopei 35 infantry moved from Northwest Persia to Persia 14 artilleries moved from Northwest Persia to Persia 8 armour moved from Northwest Persia to Persia 5 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Northwest Persia to Persia 1 fighter moved from Smolensk to Finland 1 tactical_bomber moved from Bryansk to Finland 1 fighter moved from Rostov to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Russians collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,17
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Caroline Islands to 30 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 infantry moved from Sikang to Kazakhstan 1 fighter moved from Sikang to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan Combat - Japanese
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Caroline Islands to 30 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 infantry moved from Sikang to Kazakhstan 1 fighter moved from Sikang to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan Combat - Japanese Battle in Ceylon Battle in 54 Sea Zone Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/12 hits, 7,00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 11 mech_infantrys moved from Sikang to Kweichow 1 armour moved from Yunnan to Kweichow 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Kweichow 3 infantry and 3 mech_infantrys moved from Hunan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 aaGun and 1 infantry moved from Manchuria to Jehol 3 infantry moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to Kweichow 1 infantry moved from Hunan to Yunnan 3 mech_infantrys moved from French Indo China to Kweichow 2 infantry moved from Kwangtung to Kiangsi 1 bomber and 1 fighter moved from Kazakhstan to Sikang 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone 3 fighters moved from 39 Sea Zone to India 1 carrier moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 30 Sea Zone to Caroline Islands 2 fighters moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to Caroline Islands 1 bomber moved from 25 Sea Zone to Japan 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser moved from 62 Sea Zone to 46 Sea Zone Place Units - Japanese 2 infantry placed in Japan 2 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 destroyers and 3 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0,83 Russians : -0,67 Japanese : -2,00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Egypt to 99 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Finland 2 bombers moved from Egypt to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Egypt to 99 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Finland 2 bombers moved from Egypt to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Southern France Americans attack with 1 artillery, 2 bombers and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Morocco from Italians, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 30 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 25 Sea Zone to 26 Sea Zone 6 fighters moved from 30 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Alaska 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Southern France to Normandy Bordeaux 1 bomber moved from 99 Sea Zone to Russia Place Units - Americans 1 factory_minor placed in Finland 3 armour placed in Norway 3 fighters placed in Normandy Bordeaux 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0,00 Americans : 1,17 Japanese : -0,50
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 22 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Chahar, round 2 : 2/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Egypt to 99 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Finland 2 bombers moved from Egypt to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Southern France Americans attack with 1 artillery, 2 bombers and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Morocco from Italians, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 30 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 25 Sea Zone to 26 Sea Zone 6 fighters moved from 30 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Alaska 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Southern France to Normandy Bordeaux 1 bomber moved from 99 Sea Zone to Russia Place Units - Americans 1 factory_minor placed in Finland 3 armour placed in Norway 3 fighters placed in Normandy Bordeaux 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 22 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Chahar, round 2 : 2/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Union of South Africa to Egypt 1 fighter moved from Gibraltar to Normandy Bordeaux 1 aaGun, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Finland Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 31 PUs (4 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 Americans : 1,17 Chinese : -1,67 Japanese : 0,17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 2,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 tactical_bomber moved from Southern France to Southern Italy 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 armour moved from Southern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,00 Americans : 1,33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5 ANZAC collect 6 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 66 PUs; Germans buy 4 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 artillery, 2 infantry and 9 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Eastern Persia to Kazakhstan Germans take Turkmenistan from Russians 1 infantry moved from Timguska to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk 1 tactical_bomber moved from Sikang to Rostov Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 2 infantry, 9 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 1 artillery, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 2,83 expected hits Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/12 hits, 2,67 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 3 infantry moved from Western Ukraine to Ukraine 1 fighter and 2 tactical_bombers moved from Bryansk to Karelia 1 aaGun and 3 mech_infantrys moved from Novgorod to Karelia 2 mech_infantrys moved from Baltic States to Karelia 4 mech_infantrys moved from Poland to Novgorod 1 fighter moved from Germany to Karelia 2 fighters moved from Western Germany to Karelia 2 mech_infantrys moved from Germany to Baltic States 3 infantry moved from Western Germany to France 5 armour moved from Eastern Persia to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 armour moved from Eastern Persia to Kazakhstan 2 aaGuns moved from Eastern Persia to West India 10 armour moved from Eastern Persia to West India 1 bomber moved from Sikang to Philippines 1 mech_infantry moved from Yenisey to Novosibirsk 2 bombers moved from Novgorod to Western Germany 2 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Germany to Western Germany 5 infantry moved from Poland to Germany 1 tactical_bomber moved from Rostov to Ukraine Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 fighter and 2 infantry placed in Western Germany 2 infantry placed in Germany 3 artilleries placed in France Germans undo move 5. 3 artilleries placed in Germany Germans undo move 5. Germans undo move 1. 2 artilleries and 1 mech_infantry placed in Ukraine 2 armour placed in Germany 1 artillery placed in France Germans undo move 5. Germans undo move 4. 1 armour and 2 artilleries placed in Ukraine 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans Combat - Russians Battle in Eastern Persia Russians attack with 2 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Persia Russians win, taking Eastern Persia from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Russians 8 armour, 14 artilleries and 35 infantry moved from Persia to Eastern Persia 2 aaGuns, 1 armour and 8 infantry moved from Hopei to Chahar 1 mech_infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Northwest Persia to Eastern Persia 1 artillery moved from Samara to Russia 1 fighter moved from Russia to Finland 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Place Units - Russians 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 Russians collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Sikang to Samara 1 infantry moved from Kazakhstan to Samara 1 bomber moved from Sikang to Samara 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Sikang to Samara 1 infantry moved from Kazakhstan to Samara 1 bomber moved from Sikang to Samara 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Samara Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 bomber moved from Samara to Novgorod 1 fighter moved from Sikang to India 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 2 armour and 17 mech_infantrys moved from Kweichow to Yunnan 2 infantry moved from Korea to Manchuria 1 aaGun and 2 infantry moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Kiangsi to Kiangsu 2 infantry moved from Hunan to Kweichow 6 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 46 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone 1 bomber moved from 30 Sea Zone to Caroline Islands 1 bomber moved from 25 Sea Zone to Japan 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 aaGun moved from Sikang to Szechwan 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 3 fighters placed in Kwangtung Japanese undo move 3. Japanese undo move 2. 3 fighters placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0,17 Russians : -0,67 Japanese : -0,17
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@Sovietishcat , would you be so Kind and edit one Sub from Caro to sz54 please?
Thank you.