TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Tsinghai to Shensi
3 artilleries moved from Kansu to Shensi
8 infantry moved from Tsinghai to Sikang
9 infantry moved from Kansu to Shensi
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Okinawa
Battle in Iwo Jima
Battle in Formosa
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 transports moved from 6 Sea Zone to 26 Sea Zone
11 bombers moved from Kwangtung to Eastern Persia
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 submarines moved from 37 Sea Zone to 79 Sea Zone
6 submarines moved from 20 Sea Zone to 41 Sea Zone
1 cruiser and 2 destroyers moved from 20 Sea Zone to 41 Sea Zone
3 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 41 Sea Zone
1 aaGun moved from British Columbia to Western United States
2 carriers, 2 destroyers and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
3 fighters moved from New Brunswick Nova Scotia to 123 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
1 carrier moved from 11 Sea Zone to 89 Sea Zone
Place Units - Americans
1 artillery placed in Eastern United States
2 carriers, 1 submarine and 1 transport placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Tsinghai to Shensi
3 artilleries moved from Kansu to Shensi
8 infantry moved from Tsinghai to Sikang
9 infantry moved from Kansu to Shensi
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/8 hits, 3.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Persia
1 artillery moved from West India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
3 infantry moved from West India to Eastern Persia
6 infantry moved from India to West India
1 infantry moved from India to West India
1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 58 Sea Zone
2 destroyers moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Place Units - British
4 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,3,5,2,2,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,1,6,5,3,6,2
British collect 24 PUs (7 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
British : -0.50
Italians : 0.33
@trulpen Sorry I took so long… After your post I just relaxed and took my time… Thank you for your patience… I appreciate it… It was nice to relax and not worry about it for a few days… I am thinking you should take me out soon… Very soon…
Glad you could relax and renew your energy level. It’s important.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Syria to Iraq
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 bombers moved from Caucasus to Iraq
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery and 3 bombers
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 bombers in Iraq, round 2 : 3/4 hits, 2,33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 1/5 hits, 2,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Italians
3 bombers moved from Iraq to Southern Italy
1 aaGun moved from Kazakhstan to Caucasus
2 carriers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -1,00
British : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
2 fighters moved from Malaya to West India
3 fighters moved from West India to Persia
1 submarine moved from 16 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the ANZAC, 1 bomber owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
2 fighters moved from Malaya to West India
3 fighters moved from West India to Persia
1 submarine moved from 16 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 battleship, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Kazakhstan to Turkmenistan
12 armour moved from Kazakhstan to Northwest Persia
3 armour, 1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Vologda to Evenkiyskiy
1 infantry moved from Timguska to Evenkiyskiy
1 armour moved from Urals to Evenkiyskiy
5 fighters and 5 tactical_bombers moved from Caucasus to Turkmenistan
7 artilleries and 8 infantry moved from Scotland to United Kingdom
6 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 8 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from France to United Kingdom
1 tactical_bomber moved from France to United Kingdom
1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
4 bombers moved from Scotland to United Kingdom
1 battleship, 3 carriers and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 armour moved from Urals to Evenkiyskiy
Combat - Germans
Battle in Evenkiyskiy
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Evenkiyskiy, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Evenkiyskiy
Germans win, taking Evenkiyskiy from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 15 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 15 armour, 1 artillery and 2 infantry in Northwest Persia, round 2 : 9/18 hits, 8,33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 15 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkmenistan
Germans attack with 1 artillery, 5 fighters and 5 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 artillery, 5 fighters and 5 tactical_bombers in Turkmenistan, round 2 : 7/11 hits, 6,17 expected hits
Russians roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in United Kingdom
Germans attack with 9 artilleries, 4 bombers, 3 fighters, 18 infantry and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 21 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 1/9 hits, 1,50 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 9 artilleries, 4 bombers, 2 fighters, 18 infantry and 2 tactical_bombers in United Kingdom, round 2 : 11/35 hits, 12,50 expected hits
British roll dice for 4 aaGuns, 1 armour, 2 artilleries, 4 fighters, 23 infantry and 1 mech_infantry in United Kingdom, round 2 : 16/31 hits, 11,83 expected hits
4 aaGuns owned by the British, 16 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
7 artilleries and 2 infantry retreated to Scotland
Germans roll dice for 2 artilleries in United Kingdom, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour, 2 artilleries, 4 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/23 hits, 9,17 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win with 1 armour, 2 artilleries, 4 fighters, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 artilleries, 1 fighter and 16 infantry
Casualties for British: 4 aaGuns and 7 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
4 bombers moved from United Kingdom to Western Germany
1 destroyer and 2 submarines moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to Western Germany
4 aaGuns moved from Caucasus to Northwest Persia
5 fighters and 5 tactical_bombers moved from Turkmenistan to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Samara to Volgograd
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
1 battleship placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : 0,67
Russians : 0,17
AA fire in United Kingdom : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
I see now that I didn’t follow my plan with the German’s (mainly due to doing moves in school under some stress). Intended to land German air on Japanese carriers during NCM. Is it ok for you that I edit that? Thinking that the Russian round doesn’t impact really on any decisions regarding this.
@trulpen no i dont mind trulpen… go ahead and do it… I saw them in Italy and figured that is what they were for.
@AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:
i dont mind
That’s gracious of you! Thank you!
And also, if you look at the battle in UK and felt that you wanted another OOL before the defensive rolls, you can edit that. I was doing things rather quick and just by default went max def.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Kazakhstan to Southern Italy
Turn Complete - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 72 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to 80 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports moved from 80 Sea Zone to 72 Sea Zone
Turn Complete - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to 72 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 bomber
EDIT: Adding units owned by Japanese to Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Sorry for the unnecessary posts. When redoing things I missed to do other things that I had done before, like moving the sb to S Italy.
@trulpen No worries Trulpen If I lose I want to get beat by your best moves and if I win I want your best moves as well… Is school going ok for you? You said it was stressful in one of your posts above and I forgot to ask you about it?
Thanks! Yeah, it’s good. But also pretty stressful at times, especially with other parts of life. Yet all in all terrific. :)