@leemorrison This will be the thread where we can post turns back and fourth for the league
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Libya 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya 1 bomber moved from Greece to Malta 1 bomber moved from Southern Italy to Malta Combat - Italians Battle in Libya Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 bomber Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 armour and 1 bomber in Libya, round 2 : 0/2 hits, 0,67 expected hits 1 bomber owned by the British and 1 armour owned by the British lost in Libya Italians win, taking Libya from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 armour and 1 bomber Battle in Malta Italians attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 aaGun, 1 bomber and 1 infantry AA fire in Malta : 0/2 hits, 0,33 expected hits Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Malta, round 3 : 2/4 hits, 2,00 expected hits British roll dice for 1 bomber and 1 infantry in Malta, round 3 : 0/2 hits, 0,50 expected hits 1 bomber owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 20 Casualties for British: 1 aaGun, 1 bomber and 1 infantry Non Combat Move - Italians 2 bombers moved from Malta to Southern Italy 1 bomber moved from Libya to Southern Italy 1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 aaGun moved from Rostov to Tambov 1 mech_infantry moved from Rostov to Tambov 1 armour and 2 mech_infantrys moved from Caucasus to Tambov 1 armour moved from Caucasus to Tambov 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 2 transports placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -1,67 AA fire in Malta : : -0,33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Malaya to Shensi 1 fighter moved from Yunnan to Kansu 2 fighters moved from Queensland to Malaya Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Non Combat Move - ANZAC 1 fighter moved from Malaya to Shensi 1 fighter moved from Yunnan to Kansu 2 fighters moved from Queensland to Malaya Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 infantry moved from Nenetsia to Urals 1 bomber moved from Nenetsia to Urals 1 bomber moved from Archangel to Urals 3 fighters and 1 tactical_bomber moved from Ukraine to Samara 1 fighter and 1 tactical_bomber moved from Archangel to Kazakhstan 1 tactical_bomber moved from Novgorod to Samara 1 fighter moved from 127 Sea Zone to Samara 1 bomber moved from Ukraine to Urals 1 armour and 1 mech_infantry moved from Nenetsia to Urals 1 artillery moved from Nenetsia to Urals 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 2 bombers moved from Ukraine to Kazakhstan Combat - Germans Battle in Urals Germans attack with 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry British defend with 2 armour Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry in Urals, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 armour owned by the British lost in Urals Germans win, taking Urals from Russians with 1 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 2 armour Battle in Kazakhstan Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/5 hits, 2,67 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Samara Germans attack with 5 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Samara, round 2 : 6/9 hits, 4,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 28 infantry moved from Volgograd to Tambov 9 artilleries moved from Volgograd to Tambov 2 aaGuns moved from Volgograd to Tambov 3 infantry moved from Rostov to Tambov 1 infantry moved from Bryansk to Tambov 1 artillery moved from Western Ukraine to Bryansk 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries and 5 infantry moved from Archangel to Vologda 2 artilleries and 2 infantry moved from Nenetsia to Vologda 1 bomber moved from Urals to Archangel 3 infantry moved from Novgorod to 127 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 8 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 3 infantry and 5 transports moved from 127 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Western Germany 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 2 armour moved from Volgograd to Tambov 5 fighters and 3 tactical_bombers moved from Samara to Tambov 2 aaGuns moved from Volgograd to Tambov 2 bombers moved from Kazakhstan to Ukraine 2 bombers moved from Urals to Ukraine 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod 3 armour and 4 mech_infantrys moved from Eastern Poland to Archangel Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 fighters placed in Novgorod 2 artilleries and 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 2 infantry EDIT: Adding units owned by Germans to Gibraltar: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : 1,17
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@trulpenplay Wow, Russia is in a world of hurt… I have no idea what I am going to do… lol…
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An eye for an eye and tooth for a tooth. A Russia for a Japan. 😉
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@trulpen Yeah it looks like it may be… Thats not good for me…
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@trulpen I wanted to do a spoiling attack either in the north or south and I could, but you have such overwhelming odds with all the troops that you have that I dont think it will make a difference… I think I just gotta hold out and hope the dice go my way… lol…
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 20 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Persia to Russia Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya Combat - Japanese Battle in Malaya Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 2 fighters; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 4/4 hits, 2,33 expected hits UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Malaya Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Paulau Island to Caroline Islands 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone Place Units - Japanese 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,2,5,6,3,2,4,1,2,5,3,6,1,6,6,2,1,6,2,2,3,4,6,3,2,2,4,2,3,6,4,2,6 Japanese collect 1 PU (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
UK_Pacific : 0,67 Japanese : 1,67
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@trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.
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That’s strange. I don’t have the map available atm, but if it’s a glitch you can just roll that manually and adjust by edit.
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Also, one thing, I’d like to check if you can kill my sb in the Carolines in some way. Think I checked, but is not sure I was as thorough as need be. If there’s any risk, I’d like to just put it in Japan instead.
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@AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:
@trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.
Sea zone 17 is no convoy disruption zone. The map does not show the “Convoy” image there.
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@Panther oh, ok Panther I didn’t realize that… @trulpen Go ahead and do what you want… I can get you at Caroline Islands with naval and air… I dont think you can make it to Japan from Philipines seazone… Take your time and check the map and post any changes you need to make… I have an idea of my turn so no worry on your part I can just adjust as need be. Thanks again @Panther for clarifying.
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What I can see no air can attack the Carolines and no transports are in the vicinity, so the sb can stay there safe and sound. Just pray I didn’t mess up with my analysis. On the other hand Japan is nothing more than an empty shell atm, merely trying to desperately hold on in order to be a nail in the eye for the allies and helping Germany that way.
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@trulpen I was reading sb as a sub… duh… haha that is why i said that it couldnt make it to japan lol and that i could hit it in caroline sz… lol… you meant the bomber and i was reading it as a sub… i feel like such a goof… Btw sorry i havent been around i am not feeling the greatest right now… Will get the turn out shortly.
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Hehe, no worries. My own nomenclature. 😉 Take your time.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 17 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 17 Sea Zone to 6 Sea Zone 5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 2 Sea Zone 5 artilleries moved from 2 Sea Zone to Alaska 5 infantry moved from 2 Sea Zone to Alaska 1 carrier moved from 6 Sea Zone to 2 Sea Zone 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 1 artillery, 4 fighters and 1 infantry placed in Eastern United States 1 infantry placed in Central United States 1 transport placed in 2 Sea Zone 3 transports placed in 6 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Tsinghai 2 artilleries moved from Shensi to Tsinghai Place Units - Chinese 2 artilleries and 5 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :