@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 cruiser, 2 destroyers, 3 fighters and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 bomber moved from Normandy Bordeaux to France
3 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
1 bomber moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
5 destroyers moved from 30 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 31 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 bombers moved from Normandy Bordeaux to Southern France
8 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 bomber moved from Northwest Persia to Volgograd
Combat - Americans
Air Battle in Volgograd
Americans attacks with 1 units heading to Volgograd
Germans launches 1 interceptors out of Volgograd
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in Volgograd
Air Battle is over, the attackers have all died
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,5,8 and causes: 17 damage to unit: factory_major
Bombing raid in Western Germany causes 17 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Greece
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 3 submarines and 1 transport; ANZAC loiter and taunt with 1 marine
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters and 1 transport in 31 Sea Zone, round 2 : 6/12 hits, 4,83 expected hits
Japanese roll dice for 2 fighters in 31 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 fighters owned by the Japanese and 1 carrier owned by the Japanese lost in 31 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier and 2 fighters
Battle in Southern France
Americans attack with 1 artillery, 2 bombers, 8 fighters and 2 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery, 2 bombers, 8 fighters and 2 tactical_bombers in Southern France, round 2 : 7/13 hits, 7,00 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 62 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 62 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 62 Sea Zone to Queensland
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
2 tactical_bombers moved from Southern France to United Kingdom
2 bombers moved from Southern France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
7 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 42 Sea Zone to Western Australia
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
1 airfield placed in Normandy Bordeaux
3 fighters placed in Normandy Bordeaux
1 harbour placed in Wake Island
1 cruiser and 2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
British converts factory_major into different units
5 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
3 fighters and 2 tactical_bombers moved from Eastern Persia to Caucasus
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 3 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking 125 Sea Zone from Germans, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 3 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 3 infantry
British roll dice for 3 fighters, 6 infantry and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits, 3,83 expected hits
Germans roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
2 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries and 3 infantry
Non Combat Move - British
2 artilleries, 9 infantry and 3 mech_infantrys moved from India to West India
2 armour and 2 mech_infantrys moved from West India to Persia
2 aaGuns and 2 armour moved from India to West India
5 mech_infantrys moved from Iraq to Persia
1 armour moved from Tobruk to Egypt
3 fighters and 2 tactical_bombers moved from Caucasus to Iraq
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Persia
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
British collect 41 PUs (9 lost to blockades); end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00
Defenders Fire, : : 0,67
Italians : -1,00
British : 4,17
AA fire in France : : -0,17
AA fire in Western Germany : : 0,33
Americans : 1,17
Chinese : 0,00
Attackers Fire, : : -0,17
Japanese : 1,00
@Argothair said in Argothair (Axis +0) v. Sovietishcat (Allies), BM3 no tech:
Yes, please. Intercept the bombing raid on Volgograd.
@Argothair My USA bombers always break before raid in Volgograd… :pig:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 fighters and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
4 infantry moved from Denmark to Western Germany
Place Units - Italians
1 armour, 1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 1.33
@Sovietishcat Yeah, well, if it makes you feel any better, your odds of downing that Italian fighter were less than 1 in 200!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Guam from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
4 mech_infantrys moved from Queensland to Western Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 77 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Southern Italy to Greece
1 tactical_bomber moved from Western Germany to Greece
2 bombers moved from Western Germany to Greece
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Germany to Romania
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Germany to Southern France
1 tactical_bomber moved from Germany to Southern France
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Finland to 115 Sea Zone
1 mech_infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
17 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 17 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Novosibirsk to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 2 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Greece, round 2 : 5/6 hits, 3.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greece
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 18 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 18 mech_infantrys
British defend with 6 infantry
Germans roll dice for 18 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 18 mech_infantrys in Caucasus, round 2 : 13/41 hits, 14.00 expected hits
British roll dice for 6 infantry in Caucasus, round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 6 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 18 armour, 1 artillery, 1 bomber, 1 fighter and 17 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 6 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 3.50 expected hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 4/7 hits, 3.17 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from 114 Sea Zone to Germany
2 infantry moved from 115 Sea Zone to Finland
2 bombers moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to France
2 fighters and 1 tactical_bomber moved from Greece to Romania
1 fighter moved from Caucasus to Romania
1 bomber moved from Caucasus to Western Germany
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Russia to Samara
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
1 fighter placed in Novgorod
2 armour, 2 artilleries and 1 mech_infantry placed in Western Germany
1 artillery and 9 infantry placed in Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 2.33
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 armour and 2 infantry moved from Szechwan to Kweichow
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
8 infantry moved from Szechwan to Shensi
2 aaGuns moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Marshall Islands to 21 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Suiyuyan to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kwangtung to Hunan
3 armour, 4 artilleries, 5 infantry and 13 mech_infantrys moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from Malaya to Kweichow
1 submarine moved from 35 Sea Zone to 41 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 marine in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 marine
Battle in Burma
Japanese attack with 4 armour, 4 artilleries, 5 infantry and 18 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour, 4 artilleries, 5 infantry and 18 mech_infantrys in Burma, round 2 : 6/31 hits, 7.83 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 4 artilleries, 3 infantry and 18 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/8 hits, 2.83 expected hits
Chinese roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 armour and 2 infantry in Kweichow, round 3 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Kweichow
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Kweichow, round 4 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 1 armour and 1 infantry in Kweichow, round 4 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 aaGun; ANZAC defend with 1 fighter; Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Szechwan, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 1 aaGun, 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the British lost in Szechwan
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Szechwan, round 3 : 3/7 hits, 2.17 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
Place Units - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in French Indo China
1 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in Shantung
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : 0.17
UK_Pacific : 1.00
Japanese : -4.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 cruiser and 1 marine moved from 31 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 31 Sea Zone to Solomon Islands
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Germany
10 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Queensland to 41 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 49 Sea Zone
Combat - Americans
Air Battle in Western Germany
Combat Hit Differential Summary :
@Argothair intercept bombing raid in W.Germany?
@Sovietishcat No thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 cruiser and 1 marine moved from 31 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 31 Sea Zone to Solomon Islands
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Germany
10 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Queensland to 41 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 49 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 13 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 5,3,4 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 8 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 marine in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Solomon Islands
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 marine
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Cleaning up after air battles
Non Combat Move - Americans
1 carrier, 8 destroyers and 1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 fighters moved from Solomon Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 31 Sea Zone to 49 Sea Zone
2 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
5 fighters moved from Western Germany to Greece
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 bomber moved from 41 Sea Zone to Borneo
Place Units - Americans
1 factory_minor placed in Greece
1 infantry placed in Normandy Bordeaux
1 bomber placed in Western United States
1 carrier placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,50
Americans : 1,33
Japanese : 1,33
AA fire in Germany : : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 cruiser and 1 marine moved from 31 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 31 Sea Zone to Solomon Islands
3 bombers moved from Normandy Bordeaux to Western Germany
3 bombers moved from Normandy Bordeaux to Germany
10 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Queensland to 41 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 49 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 13 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 5,3,4 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 8 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 marine in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Solomon Islands
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 marine
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Cleaning up after air battles
Non Combat Move - Americans
1 carrier, 8 destroyers and 1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 fighters moved from Solomon Islands to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 31 Sea Zone to 49 Sea Zone
2 bombers moved from Germany to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
5 fighters moved from Western Germany to Greece
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 bomber moved from 41 Sea Zone to Borneo
Place Units - Americans
1 factory_minor placed in Greece
1 infantry placed in Normandy Bordeaux
1 bomber placed in Western United States
1 carrier placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Southern France
British attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Southern France
British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 3 infantry in Southern France, round 4 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 3 infantry in Southern France, round 5 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from Iraq to Greece
1 armour and 3 mech_infantrys moved from Egypt to Iraq
9 infantry moved from West India to Eastern Persia
2 armour and 3 mech_infantrys moved from West India to Persia
2 artilleries moved from West India to Eastern Persia
2 aaGuns moved from West India to Eastern Persia
2 infantry moved from India to West India
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
2 artilleries and 2 infantry placed in United Kingdom
British undo move 3.
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry
EDIT: Removing units owned by British from United Kingdom: 6 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
British collect 38 PUs (6 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0,67
British : -1,00
AA fire in Western Germany : : -0,50
Americans : 1,33
Chinese : 0,33
Japanese : 2,00
AA fire in Germany : : 0,50
@Argothair starting to smell like bbq for the allies…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.67
Yeah I’ve never been totally sure what the Allied endgame was here…you built this enormous bomber stack and then…bombed targets of opportunity? You laid some very clever traps for me, but it didn’t seem like in the long run you had any way to save Moscow or India, or to take Berlin or Tokyo. Would love to hear more about what you’ve been thinking if you’re comfortable sharing!
@Argothair well you caught me off guard with so many mech and I had difficulties gaining momentum in the Pacific and the med which drained lots of ressources that could have gone elsewhere or hold Moscow a little bit longer. I know I cannot hold Moscow forever, but if you take Moscow and you are left with 5 tanks only well I am able to put pressure with in UK in the Caucasaus area and maybe able to go higher up while putting pressure in Normandy or Norway but since Germany was spending 95% in Europe while putting pressure in the Mid East… well the my plan crumbled… And usually when I can succeed, Germany has no choice to retreat and then keep a strongfoot in Europe with USA and cash all the bonuses for USA.
You are exactly right; I lay out traps and most of times I catch my opponents and destroy or almost destroy all the Japan fleets and gain momentum with Anzac and take precious Island, but in this game I was not able to substain any pressure or not long enough.