TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 mech_infantrys moved from Western Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Java to Yunnan
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 mech_infantrys moved from Western Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Java to Yunnan
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Urals to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 artillery moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Rostov to Ukraine
3 tactical_bombers moved from Rostov to Ukraine
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Buryatia
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers and 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Well, I got hosed on the dice a bit in Normandy – I didn’t expect to win, necessarily, but I hoped to start out with better than 3:1 losses in your favor!
Let me know about your casualty order, sub submerging etc. in the southeast med sea zone – how do you want to resolve that? I am going to have the last German sub fight to the death.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 2 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Urals to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 artillery moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Rostov to Ukraine
3 tactical_bombers moved from Rostov to Ukraine
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Buryatia
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers and 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for British: 1 submarine
Non Combat Move - Germans
1 aaGun moved from Rostov to Ukraine
1 tactical_bomber moved from Novgorod to Western Germany
2 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Bryansk to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 fighters placed in Western Germany
4 infantry placed in Germany
1 transport placed in 113 Sea Zone
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
The Moscow battle, surprisingly, was only 80% for me to win even if I go all-in, and deadly for me if I lose, and I don’t feel like I’m under any particular time pressure. I think I can attack again later…but perhaps you’ll prove me wrong.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sikang to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns, 1 armour, 12 infantry and 1 mech_infantry moved from Kweichow to Yunnan
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 6 PUs
The Moscow battle, surprisingly, was only 80% for me to win even if I go all-in, and deadly for me if I lose, and I don’t feel like I’m under any particular time pressure. I think I can attack again later…but perhaps you’ll prove me wrong.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Chahar to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 bomber moved from French Indo China to India
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from French Indo China to Shan State
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Chahar to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 bomber moved from French Indo China to India
1 artillery moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
1 infantry moved from Shantung to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Solomon Islands
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
2 battleships, 3 carriers and 2 destroyers moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : 0.00
UK_Pacific : -0.67
AA fire in India : : 0.83
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
14 bombers moved from Russia to Caucasus
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Caucasus
Americans attack with 14 bombers
Italians defend with 3 armour, 1 artillery and 6 mech_infantrys
Americans roll dice for 14 bombers in Caucasus, round 2 : 8/14 hits, 9,33 expected hits
Italians roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3,83 expected hits
6 mech_infantrys owned by the Italians, 2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Americans roll dice for 12 bombers in Caucasus, round 3 : 10/12 hits, 8,00 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in Caucasus
Americans win with 10 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 bombers
Casualties for Italians: 3 armour, 1 artillery and 6 mech_infantrys
Non Combat Move - Americans
10 bombers moved from Caucasus to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 103 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
5 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -0,83
Americans : -1,00
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
5 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
14 bombers moved from Russia to Caucasus
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 marine and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Caucasus
Americans attack with 14 bombers
Italians defend with 3 armour, 1 artillery and 6 mech_infantrys
Americans roll dice for 14 bombers in Caucasus, round 2 : 8/14 hits, 9,33 expected hits
Italians roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Caucasus, round 2 : 2/10 hits, 3,83 expected hits
6 mech_infantrys owned by the Italians, 2 bombers owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Americans roll dice for 12 bombers in Caucasus, round 3 : 10/12 hits, 8,00 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits
2 bombers owned by the Americans and 2 armour owned by the Italians lost in Caucasus
Americans win with 10 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 bombers
Casualties for Italians: 3 armour, 1 artillery and 6 mech_infantrys
Non Combat Move - Americans
10 bombers moved from Caucasus to Iraq
1 bomber, 4 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 103 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
3 fighters placed in Normandy Bordeaux
5 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
5 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 48 PUs;
British buy 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Libya to Tunisia
1 fighter moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Burma to Shan State
1 artillery moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 4 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Burma
2 mech_infantrys moved from India to Burma
3 infantry moved from Yunnan to Burma
1 aaGun moved from Yunnan to Kweichow
1 tactical_bomber moved from Persia to Burma
1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Persia
Place Units - British
3 destroyers and 1 submarine placed in 110 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 3 fighters
EDIT: Adding units owned by British to Persia: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Italians : -0,83
British : 0,50
Americans : -1,00
Chinese : -2,17
Japanese : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 3 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Malta
Battle in Caucasus
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Malta from British, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Kweichow
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Kweichow
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 21 PUs
Combat Move - French
1 fighter moved from Normandy Bordeaux to United Kingdom
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 14 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
13 armour, 3 artilleries, 16 infantry and 35 mech_infantrys moved from Bryansk to Russia
4 armour, 3 fighters, 10 mech_infantrys and 4 tactical_bombers moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 armour moved from Buryatia to Yenisey
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 112 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 17 armour, 4 artilleries, 3 bombers, 3 fighters, 20 infantry, 45 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 14 artilleries, 1 factory_major, 2 fighters, 43 infantry and 1 tactical_bomber
AA fire in Russia : 1/10 hits, 1.67 expected hits
1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 3 fighters, 20 infantry, 45 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/95 hits, 26.83 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 14 artilleries, 2 fighters, 43 infantry and 1 tactical_bomber in Russia, round 2 : 26/64 hits, 22.83 expected hits
21 infantry owned by the Russians, 20 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 3 fighters, 39 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 17/69 hits, 22.50 expected hits
Russians roll dice for 4 armour, 14 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 14/43 hits, 15.83 expected hits
17 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 4 artilleries, 3 bombers, 3 fighters, 25 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 24/55 hits, 20.17 expected hits
Russians roll dice for 4 armour, 14 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Russia, round 4 : 9/26 hits, 10.17 expected hits
1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 4 armour owned by the Russians, 14 artilleries owned by the Russians, 4 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 3 bombers, 3 fighters, 20 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 23/46 hits, 17.33 expected hits
Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
Germans captures 6PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 3 bombers, 3 fighters, 18 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Germans: 4 artilleries, 20 infantry, 27 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 14 artilleries, 2 fighters, 43 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Smolensk
3 bombers moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 fighters and 3 tactical_bombers moved from Russia to Archangel
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from 115 Sea Zone to Germany
3 fighters moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
3 mech_infantrys moved from Novgorod to Finland
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
Place Units - Germans
2 artilleries, 3 infantry and 5 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
5 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 artilleries, 3 infantry and 5 mech_infantrys placed in Western Germany
10 infantry placed in Germany
Germans undo move 2.
2 artilleries and 8 infantry placed in Germany
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 aaGuns and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns and 2 infantry
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3.17
AA fire in Russia : : -0.67
Americans : -0.33
Russians : 0.00
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
10 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to France
3 armour and 2 mech_infantrys moved from France to Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 bombers moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 4 fighters and 5 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
4 fighters and 5 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 94 Sea Zone to Western Germany
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 15 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from Western Germany to 111 Sea Zone
Combat - Germans
Battle in Gibraltar
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
British roll dice for 1 cruiser in 111 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 111 Sea Zone
Germans win, taking Gibraltar from British with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria
1 fighter moved from Southern Italy to Alexandria
5 infantry moved from Bulgaria to Romania
3 aaGuns moved from Germany to Poland
2 infantry moved from Norway to Finland
5 armour and 3 mech_infantrys moved from France to Germany
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Romania
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
7 mech_infantrys placed in Western Germany
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to French Indo China Sea Zone
1 infantry and 1 transport moved from French Indo China Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Japanese take Madagascar from British
1 infantry moved from India to Persia
Japanese take Persia from British
2 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 fighter moved from Japan Sea Zone to Yakut S.S.R.
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
3 infantry moved from Japan to Japan Sea Zone
1 armour, 1 fighter and 4 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from French Indo China to Manchuria
1 battleship moved from French Indo China Sea Zone to Japan Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 fighters and 4 infantry
Russians defend with 1 armour and 3 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 3 fighters and 4 infantry in Manchuria, round 2 : 5/8 hits, 2.67 expected hits
Russians roll dice for 1 armour and 3 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Manchuria
3 infantry owned by the Russians and 1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to China
1 fighter moved from Yakut S.S.R. to China
1 bomber moved from Yakut S.S.R. to Kwangtung
Place Units - Japanese
2 transports placed in Japan Sea Zone
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
Russians take East Europe from Germans
3 infantry moved from Novosibirsk to Sinkiang
2 fighters moved from Novosibirsk to Sinkiang
2 infantry moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 3 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Sinkiang, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Sinkiang, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Sinkiang
1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Sinkiang, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sinkiang
1 infantry owned by the Japanese lost in Sinkiang
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Russians
2 fighters moved from Sinkiang to Karelia S.S.R.
5 infantry moved from Novosibirsk to Russia
Place Units - Russians
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 harbour, 3 infantry, 2 marines and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from Caroline Islands to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 55 Sea Zone
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
3 carriers moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 37 Sea Zone
2 marines moved from 37 Sea Zone to Siam
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 aaGuns, 1 armour, 8 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Chahar to Anhwe
1 aaGun moved from Chahar to Jehol
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 harbour placed in Hainan
Japanese undo move 1.
1 harbour, 1 infantry and 2 marines placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs