No rush. Heading out.
Adam514 (Axis) vs Giallo (Allies+3) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat Move - Russians 2 infantry moved from Samara to Vologda 1 fighter and 2 infantry moved from Russia to Bryansk 8 infantry moved from Samara to Vologda 4 infantry moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 14 infantry Germans defend with 2 infantry Russians roll dice for 14 infantry in Vologda, round 2 : 3/14 hits, 2,33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 6 infantry and 4 mech_infantrys moved from Shensi to Kansu 5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 54 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from Guam to 21 Sea Zone 2 artilleries, 2 battleships, 1 cruiser, 4 infantry, 2 marines and 3 transports moved from 21 Sea Zone to 46 Sea Zone 2 artilleries, 4 infantry and 2 marines moved from 46 Sea Zone to New Guinea 2 bombers moved from French Indo China to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Szechwan to Kansu Combat - Japanese Battle in New Guinea Japanese attack with 2 artilleries, 4 infantry and 2 marines ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 artilleries, 4 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 54 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers ANZAC defend with 2 destroyers and 2 submarines 2 submarines owned by the ANZAC Submerged Japanese roll dice for 5 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the ANZAC lost in 54 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 2 destroyers Battle in Kansu Japanese attack with 2 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys Chinese defend with 3 artilleries, 1 fighter and 5 infantry Japanese roll dice for 2 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys in Kansu, round 2 : 4/16 hits, 4.33 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Kansu, round 2 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries, 2 bombers, 4 infantry and 6 mech_infantrys in Kansu, round 3 : 4/14 hits, 4.00 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kansu, round 3 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kansu Japanese roll dice for 2 artilleries, 2 bombers, 3 infantry and 6 mech_infantrys in Kansu, round 4 : 4/13 hits, 3.83 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 artilleries, 2 bombers, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Japanese: 4 infantry Casualties for Chinese: 3 artilleries, 1 fighter and 5 infantry Non Combat Move - Japanese 4 carriers, 4 destroyers and 3 submarines moved from 21 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 5 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from India to 46 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 armour and 1 mech_infantry moved from West India to Persia 3 infantry moved from India to West India 1 tactical_bomber moved from India to French Indo China 2 bombers moved from Kansu to Anhwe 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 carriers and 1 submarine placed in 36 Sea Zone 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in Shantung 1 fighter placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : -2.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 4 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - Americans Non Combat Move - Americans 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 2 artilleries and 2 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries, 2 infantry and 1 marine placed in Western United States 3 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 4 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - Americans Non Combat Move - Americans 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 2 artilleries and 2 infantry moved from French Guiana to 88 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries, 2 infantry and 1 marine placed in Western United States 3 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone 2 artilleries and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 3 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 81 Sea Zone to Persia 1 fighter moved from Egypt to Persia 2 carriers, 1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in Iraq Battle in Persia British attack with 3 artilleries, 2 fighters and 3 infantry Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry; Japanese defend with 1 armour and 1 mech_infantry AA fire in Persia : 0/2 hits, 0,33 expected hits British roll dice for 1 cruiser in Persia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 artilleries, 2 fighters and 3 infantry in Persia, round 2 : 5/8 hits, 3,00 expected hits Italians roll dice for 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/4 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Italians, 1 armour owned by the Japanese and 2 infantry owned by the Italians lost in Persia British win, taking Iraq from Italians, taking Persia from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 21 Casualties for Italians: 1 aaGun and 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Persia to 80 Sea Zone 2 fighters moved from Egypt to 80 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 2 aaGuns and 2 fighters moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 1 destroyer placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2 British collect 28 PUs (5 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Persia : : -0,33 British : 2,50 Italians : -1,50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 2 infantry moved from Northwest Persia to Iraq 2 fighters moved from Northwest Persia to Iraq 1 bomber moved from Ukraine to Iraq 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 marine and 1 transport moved from 45 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 fighter moved from Southern Italy to Iraq Combat - Italians Battle in New Britain Battle in Iraq Italians attack with 1 bomber, 3 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Iraq, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq Italians win, taking New Britain from ANZAC with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 3 fighters moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 2 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 battleship, 1 marine and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6 Italians collect 12 PUs (6 lost to blockades); end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 1.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - ANZAC 2 aaGuns and 1 infantry moved from Queensland to New South Wales 2 fighters moved from Queensland to New South Wales 4 fighters moved from 26 Sea Zone to New Zealand Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - ANZAC 2 aaGuns and 1 infantry moved from Queensland to New South Wales 2 fighters moved from Queensland to New South Wales 4 fighters moved from 26 Sea Zone to New Zealand Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 submarine moved from 109 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 5/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Nenetsia to Archangel 2 infantry moved from Archangel to Belarus 1 artillery and 2 infantry moved from Novgorod to Belarus 7 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Western Ukraine to Tambov 3 mech_infantrys moved from Ukraine to Volgograd 1 armour and 4 mech_infantrys moved from Rostov to Volgograd 2 armour and 2 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Northwest Persia 7 armour and 13 mech_infantrys moved from Rostov to Northwest Persia 3 fighters and 3 tactical_bombers moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 2 infantry moved from Finland to Karelia 2 infantry moved from France to Normandy Bordeaux 2 artilleries and 4 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Ukraine to Novgorod 1 submarine moved from 119 Sea Zone to 112 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 4. 7 mech_infantrys placed in Western Germany Germans undo move 4. 1 mech_infantry placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,2,4,4,5,6,3,6,6,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,4 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 13 artilleries moved from Russia to Tambov 15 infantry moved from Russia to Tambov 12 infantry moved from Russia to Tambov 5 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Archangel 10 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 13 artilleries and 44 infantry Germans defend with 1 mech_infantry Russians roll dice for 13 artilleries and 44 infantry in Tambov, round 2 : 21/57 hits, 13,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 13 artilleries and 44 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 18 infantry moved from Russia to Tambov 2 aaGuns and 11 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 3 infantry EDIT: Adding units owned by Russians to Russia: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Russians : 8,17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 46 Sea Zone to 47 Sea Zone 1 destroyer, 3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 47 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in Solomon Islands Battle in 47 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 47 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 47 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Solomon Islands from ANZAC with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 54 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from New Guinea to 46 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 marines and 5 submarines moved from 46 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone 3 tactical_bombers moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 1 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from Anhwe to French Indo China 1 infantry moved from Manchuria to Amur 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 mech_infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Yunnan 1 mech_infantry moved from Kansu to Chahar 2 artilleries and 1 infantry moved from Kansu to Timguska 1 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Kansu to Timguska Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 aaGun and 2 infantry placed in India 1 infantry placed in French Indo China 1 infantry placed in Shantung 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00
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I don’t see the allies win here, good game adam!
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Thanks for the game!