@dawgoneit Okay perfect. What is your dice email? Then I will send you G1!
G40 Trulpen (allies +30) vs majikforce (axis)
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@majikforce Hold on Possible edit coming
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@majikforce All good.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@trulpenplay Going on vacation for 10 days. I am hopeful I can still post turns but it all depnds on the WiFi where I am staying.
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Thanks for the heads up. No problem. I’ll be as patient as you are.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 battleship, 2 carriers, 1 cruiser and 1 transport; French defend with 1 fighter; Americans defend with 1 cruiser, 1 submarine and 2 transports Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 fighter and 3 transports in 91 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 6/7 hits, 3.83 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 3 transports in 91 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 cruiser owned by the British, 1 transport owned by the Americans, 1 fighter owned by the French, 1 battleship owned by the British and 1 carrier owned by the British lost in 91 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 97 Casualties for Germans: 2 destroyers Casualties for Americans: 1 cruiser, 1 submarine and 2 transports Casualties for British: 1 battleship, 2 carriers, 1 cruiser and 1 transport Casualties for French: 1 fighter Battle in Morocco Non Combat Move - Germans 1 infantry moved from Belarus to Smolensk 2 artilleries and 5 infantry moved from Novgorod to Archangel 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 3 infantry moved from Finland to Karelia 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Bulgaria to Greece 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to 99 Sea Zone 1 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine Place Units - Germans 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in France 1 bomber and 2 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : -2.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland 1 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Belarus 1 fighter moved from Bryansk to Smolensk 1 submarine moved from 105 Sea Zone to 91 Sea Zone Combat - Russians Battle in Italian Somaliland Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1,67 expected hits Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win, taking Italian Somaliland from Italians, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 91 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 1 fighter moved from Smolensk to Bryansk 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Rostov to Bryansk 1 armour and 2 mech_infantrys moved from Caucasus to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Novosibirsk to Russia 2 infantry moved from Timguska to Urals 2 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Olgiy to Yenisey Place Units - Russians 5 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1,17 Italians : 0,33 Russians : -0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Manchuria to Chahar 1 infantry moved from Sakha to Amur 1 artillery and 2 infantry moved from Kweichow to Shensi 1 bomber moved from Hunan to Shensi 3 infantry moved from Hunan to Anhwe 2 infantry moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 1 bomber moved from Philippines to Shan State 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Hunan Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 destroyer 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Shan State to French Indo China 1 bomber moved from Yunnan to French Indo China 1 armour, 3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 armour, 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 3 artilleries moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 bomber moved from Shensi to French Indo China 1 fighter moved from Japan to French Indo China 1 fighter moved from Japan to Philippines Place Units - Japanese 1 airfield placed in French Indo China 2 destroyers placed in 36 Sea Zone 1 fighter placed in French Indo China 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 UK_Pacific : -0.33 Japanese : 0.17
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Interesting game… Havent been around for a while and looking at how you two are doing… so I thought I would comment thanks… Is 28 a normal bid for Global 40 nowadays? Thanks again.
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@AAGamer hello and welcome back. As for G40 bids I would say something in the 30’s is probably a balanced bid. But it depends on the players skill levels as well. But this is just my opinion others may disagree. As for the BM3 version I don’t think it needs a bid but I’ve seen the axis get between 4-8. Hope that helps.
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It does help, thank you. Yeah, not looking to play BM3 for a while… Need to try and get used to playing G40 first… Watching your game I been trying to recall some of the rules… I only played 2 games of Global 40 so there is a lot to learn still and play.
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@AAGamer Feel free to watch. Exciting to have an audience! :laughing:
I’m simply a meager noob, which you can see i e when my fleet got wiped in sz 91. Saw what would happen, but didn’t want to ask for more edits again. Think I just need to learn to plan ahead better.
I guess watching a game here and there will be a good start to get into the game again. If you want, we can play a casual game on the side as well.
Regarding bid levels I have no idea. I trust majikforce on his judgement though.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 factory_minor, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Italians 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 3 bombers moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 3 bombers Italians defend with 1 cruiser, 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 3 bombers in 92 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber Casualties for Italians: 1 cruiser and 1 destroyer Non Combat Move - Americans 2 bombers moved from 92 Sea Zone to Spain 2 mech_infantrys moved from Spain to Gibraltar 1 tactical_bomber moved from Western United States to Eastern United States 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 3 carriers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 2 aaGuns moved from Western United States to 10 Sea Zone 2 aaGuns, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 4 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 1 factory_minor placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 submarines EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 0,17 Americans : 0,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 2 infantry EDIT: Adding units owned by Americans to Gibraltar: 2 infantry EDIT: Turning off Edit Mode British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Algeria to Morocco 1 armour, 3 artilleries and 8 infantry moved from Iraq to Turkey 1 armour and 1 tactical_bomber moved from Persia to Turkey 1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to Turkey 1 bomber moved from Egypt to Morocco 1 fighter moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Burma to Shan State 3 fighters and 1 tactical_bomber moved from India to Shan State 1 armour, 2 artilleries, 9 infantry and 5 mech_infantrys moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan Combat - British Battle in Turkey British attack with 2 armour, 3 artilleries, 8 infantry and 2 tactical_bombers Italians defend with 10 infantry British roll dice for 2 armour, 3 artilleries, 8 infantry and 2 tactical_bombers in Turkey, round 2 : 4/15 hits, 5,17 expected hits Italians roll dice for 10 infantry in Turkey, round 2 : 4/10 hits, 3,33 expected hits 4 infantry owned by the Italians and 4 infantry owned by the British lost in Turkey British roll dice for 2 armour, 3 artilleries, 4 infantry and 2 tactical_bombers in Turkey, round 3 : 3/11 hits, 4,50 expected hits Italians roll dice for 6 infantry in Turkey, round 3 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 3 artilleries, 2 infantry and 2 tactical_bombers in Turkey, round 4 : 2/9 hits, 4,00 expected hits Italians roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey British roll dice for 2 armour, 3 artilleries, 1 infantry and 2 tactical_bombers in Turkey, round 5 : 4/8 hits, 3,67 expected hits Italians roll dice for 1 infantry in Turkey, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Italians with 2 armour, 3 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 8 infantry Casualties for Italians: 10 infantry Battle in 98 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Yunnan British attack with 1 armour, 2 artilleries, 9 infantry and 7 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour, 2 artilleries, 9 infantry and 7 mech_infantrys in Yunnan, round 2 : 3/19 hits, 4,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Morocco British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Shan State British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Shan State to India 2 aaGuns moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 4 mech_infantrys moved from Egypt to Tobruk 1 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 artillery and 8 infantry moved from India to Burma 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 bomber moved from Morocco to Algeria 2 fighters moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Portugal to Spain 1 tactical_bomber moved from Turkey to 98 Sea Zone 1 tactical_bomber moved from Turkey to Iraq Place Units - British 1 carrier placed in 110 Sea Zone 2 fighters placed in 110 Sea Zone 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,3 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : -0,67 British : -4,33 Italians : 1,00 Japanese : 0,67
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@trulpenplay Changing Italy’s purchase. Planned everything out then started the turn and forget to let you know I changed my purchase. If you allow I am getting rid of the fighter and 2 inf. Substitute an air base and covert 1 inf to a mech.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Greece to Turkey 1 armour moved from Bulgaria to Turkey 1 infantry moved from Northern Italy to 97 Sea Zone 1 mech_infantry moved from Yugoslavia to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Turkey 2 mech_infantrys moved from Yugoslavia to Southern France 1 bomber moved from France to Southern France Combat - Italians Battle in Turkey Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 2 armour and 3 artilleries Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Turkey, round 2 : 2/7 hits, 2.17 expected hits British roll dice for 2 armour and 3 artilleries in Turkey, round 2 : 2/5 hits, 2.00 expected hits 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Turkey Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Turkey, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 2 armour and 1 artillery in Turkey, round 3 : 1/3 hits, 1.33 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Turkey Italians win, taking Turkey from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Italians: 3 infantry Casualties for British: 2 armour and 3 artilleries Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 bomber and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 1 carrier and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from Bulgaria to Greece 1 armour moved from Romania to Greece 1 submarine moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 5 infantry and 1 mech_infantry placed in Northern Italy 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Western Ukraine: 1 airfield EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33 Americans : 0.00
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@trulpen No worries trulpen I am a noob when it comes to G40 as well… Have you tried using the battle calculator? I think you hit CtrlB and it will pop up to give you an idea of your battle odds… I am used to winging it but I suggest you try that… As for planning your moves out I do like @majikforce has done and load the game as a local game and practice your moves there… As for a game I would love too… Been looking for a game… From my understanding a league game is the way to go… I don’t care if I win or lose so no worries on me for that… Also pick a side and the bid and let me know what you would like to do. Looking forward to more of this game and where it goes from here!
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@majikforce No complaint on my part. Did the same with the US. Changed my mind about those purchases while designating combat moves and did the change by edit instead of restart.
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@AAGamer Good advice. Haven’t used the calculator, but that seems quite smooth. I’ll continue our discussion by PM. :)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
Suggested Topics
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