Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Move Summary: ANZAC round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ukraine to Bessarabia
                  ANZAC take Bessarabia from Germans
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Ukraine to Bessarabia
                  ANZAC take Bessarabia from Germans
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Kazakhstan to Samara
            1 destroyer moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            3 armour moved from Novgorod to Bryansk
            3 fighters and 3 tactical_bombers moved from Bulgaria to Tambov
            3 artilleries moved from Russia to Tambov
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Western Germany to Bryansk
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 3 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Bryansk
                Germans attack with 3 armour and 2 bombers
                British defend with 1 armour and 3 infantry
                    Germans roll dice for 3 armour and 2 bombers in Bryansk, round 2 : 3/5 hits, 2.83 expected hits
                    British roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    1 armour owned by the Germans and 3 infantry owned by the British lost in Bryansk
                    Germans roll dice for 2 armour and 2 bombers in Bryansk, round 3 : 0/4 hits, 2.33 expected hits
                    British roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 1 armour and 2 bombers in Bryansk, round 4 : 3/3 hits, 1.83 expected hits
                    British roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Bryansk
                Germans win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 3 armour
                Casualties for British: 1 armour and 3 infantry
            Battle in Tambov
                Germans attack with 3 artilleries, 3 fighters and 3 tactical_bombers
                British defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 3/9 hits, 4.50 expected hits
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Tambov
                    Germans roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 3 : 3/8 hits, 4.17 expected hits
                    British roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Tambov
                Germans win, taking Tambov from British with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Germans: 1 artillery
                Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers moved from Bryansk to Russia
            3 fighters and 3 tactical_bombers moved from Tambov to Russia
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 mech_infantry moved from Greece to Romania
            4 mech_infantrys moved from Yugoslavia to Bessarabia
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 artilleries moved from Western Germany to France
    
        Place Units - Germans
            10 mech_infantrys placed in Western Germany
            3 artilleries placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,1,1,5,5,5,2,3,2,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,2,5
            Germans collect 54 PUs (6 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -0.17
    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Burma to India
            3 mech_infantrys moved from Yunnan to Shensi
            2 bombers moved from French Indo China to Shensi
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Chahar
            1 armour moved from Shantung to Chahar
            1 armour moved from Shantung to Kweichow
            1 tactical_bomber moved from Yunnan to Shensi
            1 artillery moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 mech_infantry moved from Anhwe to Hopei
            1 armour moved from Shantung to Hopei
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Wake Island
            Battle in Dutch New Guinea
            Battle in Midway
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 3 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 6 infantry
                    Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 1 infantry remaining. Battle score for attacker is -20
                Casualties for Japanese: 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 armour moved from Burma to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 battleship, 5 carriers, 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            4 carriers moved from 44 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from 44 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 armour placed in Shantung
            Japanese undo move 1.
            1 armour and 2 mech_infantrys placed in French Indo China
            2 armour and 1 mech_infantry placed in Shantung
            2 mech_infantrys placed in Malaya
            2 destroyers placed in 6 Sea Zone
            2 fighters and 1 tactical_bomber placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
            Japanese collect 64 PUs (3 lost to blockades); end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : 3.67
    UK_Pacific : -0.67
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 19 Sea Zone
            6 bombers moved from West India to India
            3 bombers moved from West India to India
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 19 Sea Zone
            6 bombers moved from West India to India
            3 bombers moved from West India to India
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 12 infantry
                    Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
                    Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
                    9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 4 infantry
                Casualties for Germans: 12 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in India
                Americans attack with 9 bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 8 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Americans
            8 bombers moved from India to West India
            5 bombers moved from Western United States to Queensland
            3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun moved from 112 Sea Zone to Norway
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            4 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : -0,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kansu to Suiyuyan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shensi
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - British
            British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 armour and 1 mech_infantry moved from Samara to Vologda
                  British take Vologda from Germans
            1 mech_infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Timguska
                  UK_Pacific take Timguska from Germans
            1 mech_infantry moved from Samara to Urals
                  British take Urals from Germans
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
                  British take Smolensk from Germans
            1 mech_infantry moved from Ukraine to Belarus
                  British take Belarus from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  British take Western Ukraine from Germans
            3 mech_infantrys moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 19 Sea Zone
            6 bombers moved from West India to India
            3 bombers moved from West India to India
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 12 infantry
                    Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
                    Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
                    9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 4 infantry
                Casualties for Germans: 12 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in India
                Americans attack with 9 bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 8 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Americans
            8 bombers moved from India to West India
            5 bombers moved from Western United States to Queensland
            3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun moved from 112 Sea Zone to Norway
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            4 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shensi
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 armour and 1 mech_infantry moved from Samara to Vologda
                  British take Vologda from Germans
            1 mech_infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Timguska
                  UK_Pacific take Timguska from Germans
            1 mech_infantry moved from Samara to Urals
                  British take Urals from Germans
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
                  British take Smolensk from Germans
            1 mech_infantry moved from Ukraine to Belarus
                  British take Belarus from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  British take Western Ukraine from Germans
            3 mech_infantrys moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
    
        Combat - British
            Battle in Tambov
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 2 artilleries
                    British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - British
            1 fighter moved from Tambov to Volgograd
            1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 6 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            4 mech_infantrys moved from Caucasus to Volgograd
            2 infantry moved from Caucasus to Rostov
    
        Place Units - British
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 0,00
    Americans : -0,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Western Ukraine
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns and 7 infantry moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1
            Italians collect 1 PU (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Samara to Volgograd
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Samara to Volgograd
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @weddingsinger , I have never played a game pas 20 rounds lol! Japan is so strong !!


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            6 mech_infantrys moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Novgorod to Belarus
            3 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Romania to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            2 bombers moved from Russia to Ukraine
            2 artilleries moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
                  Germans take Bryansk from British
            2 tactical_bombers moved from Russia to Smolensk
            1 fighter moved from Russia to Belarus
            1 fighter moved from Russia to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 bombers and 6 mech_infantrys
                British defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine
                    Germans roll dice for 2 bombers and 5 mech_infantrys in Ukraine, round 3 : 2/7 hits, 2.17 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Ukraine
                Germans win, taking Ukraine from British with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry and 1 mech_infantry
            Battle in Tambov
                Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Tambov
                Germans win, taking Tambov from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Ukraine
                Germans win, taking Western Ukraine from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Belarus
                Germans win, taking Belarus from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 3 armour and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 3 armour and 2 tactical_bombers in Smolensk, round 2 : 0/5 hits, 2.83 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
                    2 armour owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Smolensk
                Germans win, taking Smolensk from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 2 armour
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Tambov to Bessarabia
            1 bomber moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Bessarabia
            1 bomber moved from Ukraine to Bessarabia
            1 fighter moved from Belarus to Bessarabia
            1 tactical_bomber moved from Smolensk to Bessarabia
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            6 artilleries and 4 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
            6 infantry moved from Western Germany to Germany
            1 bomber moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Smolensk to Bessarabia
            2 aaGuns moved from Russia to Smolensk
    
        Place Units - Germans
            10 infantry placed in Germany
            2 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,4,4,3,6,2,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,2,6
            Germans collect 53 PUs (4 lost to blockades); end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 3 bombers, 3 fighters and 3 tactical_bombers
            EDIT: Removing units owned by Germans from Bessarabia: 3 bombers, 3 fighters and 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : -2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            1 armour and 1 mech_infantry moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Shantung to Jehol
            1 armour moved from Shantung to Hunan
            1 mech_infantry moved from Yunnan to Hunan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            2 mech_infantrys moved from Yunnan to India
            1 bomber moved from French Indo China to India
            2 mech_infantrys moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            2 fighters moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in India, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            2 fighters moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            2 mech_infantrys moved from Malaya to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
    
        Place Units - Japanese
            3 destroyers and 2 transports placed in 6 Sea Zone
            2 infantry placed in Japan
            2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : -0.33
    Chinese : -1.67
    UK_Pacific : 0.67
    Japanese : -5.00
    

    Savegame


  • @Sovietishcat

    You can probably skip Italy’s turn. If I need to move their guys I’ll edit it on Germanys turn.

    Can’t wait for the U.S. and Japan to clash in Moscow on turn 25.

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