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Submerge sub or fight?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
2 artilleries and 2 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from Queensland to Northern Territory
2 artilleries and 2 infantry moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Bryansk to Rostov
1 armour moved from Russia to Vologda
Germans take Vologda from British
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Belarus to Tambov
1 bomber moved from Russia to Vyborg
1 bomber moved from Russia to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Vyborg
2 fighters and 2 tactical_bombers moved from Russia to Tambov
1 tactical_bomber moved from Russia to Samara
1 armour moved from Belarus to Tambov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from British
1 bomber moved from Russia to Tambov
Combat - Germans
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Battle in Vyborg
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Karelia
Germans win, taking Karelia from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 mech_infantrys
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3.67 expected hits
British roll dice for 3 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Novgorod
2 fighters and 2 tactical_bombers moved from Tambov to Novgorod
1 bomber moved from Tambov to Western Germany
1 bomber moved from Vyborg to Novgorod
1 bomber moved from Karelia to Novgorod
2 mech_infantrys moved from Germany to Northern Italy
7 artilleries moved from Western Germany to France
10 mech_infantrys moved from Poland to Western Germany
2 aaGuns and 4 armour moved from Belarus to Novgorod
8 mech_infantrys moved from Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
Place Units - Germans
1 infantry placed in France
3 armour placed in Novgorod
Germans undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,2,3,2,2,1,4,3,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to France: 5 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries
EDIT: Removing units owned by Germans from France: 2 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
British : 1.33
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 fighter and 11 mech_infantrys moved from Yunnan to India
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Anhwe to India
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys in India, round 2 : 3/15 hits, 4.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from India to Yunnan
1 fighter moved from Buyant-Uhaa to Yunnan
1 mech_infantry moved from Ulaanbaatar to Buryatia
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 2 battleships, 6 carriers, 7 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
1 armour moved from Shantung to Hunan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 armour placed in Malaya
3 tactical_bombers placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 bomber placed in Shantung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : -0.33
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from West India to India
3 bombers moved from Eastern Persia to India
1 bomber moved from Caucasus to India
4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Northern Territory to 33 Sea Zone
1 bomber moved from Northern Territory to India
1 infantry moved from Finland to Vyborg
1 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from West India to India
3 bombers moved from Eastern Persia to India
1 bomber moved from Caucasus to India
4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Northern Territory to 33 Sea Zone
1 bomber moved from Northern Territory to India
1 infantry moved from Finland to Vyborg
1 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Battle in Karelia
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Vyborg
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 8 bombers
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
1 bomber owned by the Americans lost in India
Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
Casualties for Americans: 8 bombers
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - Americans
6 fighters could not land in 33 Sea Zone and were removed
2 fighters and 2 tactical_bombers moved from Karelia to Finland
3 fighters moved from Vyborg to Finland
3 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Finland
6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : -6,00
Japanese : 4,67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - British
British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 armour and 5 mech_infantrys moved from West India to India
2 fighters moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Evenkiyskiy to Vologda
British take Vologda from Germans
2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Finland to Karelia
British take Karelia from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 6 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from West India to India
3 bombers moved from Eastern Persia to India
1 bomber moved from Caucasus to India
4 carriers and 6 fighters moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 7 submarines moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Northern Territory to 33 Sea Zone
1 bomber moved from Northern Territory to India
1 infantry moved from Finland to Vyborg
1 infantry and 1 mech_infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Finland to Karelia
3 fighters moved from Finland to Vyborg
1 mech_infantry moved from Finland to Vyborg
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 8 fighters and 7 submarines; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 2 : 6/9 hits, 4,33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/11 hits, 5,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 3 carriers, 1 destroyer and 8 fighters in 33 Sea Zone, round 3 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/5 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 carrier, 1 destroyer and 8 fighters in 33 Sea Zone, round 4 : 2/9 hits, 4,33 expected hits
Japanese roll dice for 3 fighters in 33 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans roll dice for 7 fighters in 33 Sea Zone, round 5 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 1 fighter in 33 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 4 carriers, 1 destroyer, 2 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Battle in Karelia
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Karelia, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Karelia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Vyborg
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in India
Americans attack with 8 bombers
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
Americans roll dice for 8 bombers in India, round 2 : 4/8 hits, 5,33 expected hits
Japanese roll dice for 2 armour and 11 mech_infantrys in India, round 2 : 7/13 hits, 4,67 expected hits
4 mech_infantrys owned by the Japanese and 7 bombers owned by the Americans lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 3 : 2/9 hits, 3,33 expected hits
1 bomber owned by the Americans lost in India
Japanese win with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -80
Casualties for Americans: 8 bombers
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - Americans
6 fighters could not land in 33 Sea Zone and were removed
2 fighters and 2 tactical_bombers moved from Karelia to Finland
3 fighters moved from Vyborg to Finland
3 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Finland
6 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,2,4,5,3,5,5,4,5,6,3,6,5,4,2,2,5,2,1,3,3,6,1,3,1,4,4,2,6,3,6,2
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 armour and 5 mech_infantrys moved from West India to India
2 fighters moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Evenkiyskiy to Vologda
British take Vologda from Germans
2 artilleries and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Finland to Karelia
British take Karelia from Germans
Combat - British
Battle in Buryatia
British attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
British win, taking Buryatia from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 artilleries and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
1 artillery owned by the British lost in Rostov
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
1 infantry owned by the Germans lost in Rostov
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 artillery in Rostov, round 4 : 0/2 hits, 0,83 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 artillery in Rostov, round 5 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the British lost in Rostov
British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Rostov, round 6 : 1/2 hits, 0,83 expected hits
1 artillery owned by the British lost in Rostov
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -9
Casualties for British: 2 artilleries and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in India
British attack with 2 armour, 2 fighters and 6 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 7 mech_infantrys
British roll dice for 2 armour, 2 fighters and 6 mech_infantrys in India, round 2 : 2/10 hits, 3,00 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits
2 mech_infantrys owned by the Japanese and 4 mech_infantrys owned by the British lost in India
British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in India, round 3 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 2 armour and 5 mech_infantrys in India, round 3 : 1/7 hits, 2,67 expected hits
3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in India
British roll dice for 2 armour, 2 fighters and 1 mech_infantry in India, round 4 : 2/5 hits, 2,17 expected hits
Japanese roll dice for 2 armour and 2 mech_infantrys in India, round 4 : 3/4 hits, 1,67 expected hits
2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in India
British roll dice for 2 fighters in India, round 5 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 2 armour in India, round 5 : 1/2 hits, 1,00 expected hits
1 fighter owned by the British lost in India
British roll dice for 1 fighter in India, round 6 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour in India, round 6 : 0/2 hits, 1,00 expected hits
British roll dice for 1 fighter in India, round 7 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 2 armour in India, round 7 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
Japanese win with 1 armour remaining. Battle score for attacker is -22
Casualties for British: 2 armour, 2 fighters and 6 mech_infantrys
Casualties for Japanese: 1 armour and 7 mech_infantrys
Non Combat Move - British
2 armour and 1 mech_infantry moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
6 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Caucasus
2 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,83
British : -3,00
Americans : -6,00
Japanese : 3,67
@weddingsinger well done; I surrender; the battle of Paris really really hurt me I had to respend everything back in Europe to the expend of the Pacific; was fun but sucks to lose Paris like that, feels I did not have to take it at all… and I was so close of defeating Japan, I’ll post… was fun :relaxed:
Yeah, heck of a game. There was 2 times I thought you had Germany done completely. I think you lost to Japan when China was heading towards that factory and instead of stacking next to it you went one space further away to the 3ipc territory. That gave Japan a breath to get together enough to hit you.
Tough last turn, though. I thought I’d need at least one more turn to lock down India but boy did your attacks do poorly.