Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4

  • '19

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
            6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 31 Sea Zone
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 19 Sea Zone
            6 bombers moved from West India to India
            3 bombers moved from West India to India
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 12 infantry
                    Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
                    Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
                    9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
                    Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Americans: 4 infantry
                Casualties for Germans: 12 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                    1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in India
                Americans attack with 9 bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 8 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Americans
            8 bombers moved from India to West India
            5 bombers moved from Western United States to Queensland
            3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 aaGun moved from 112 Sea Zone to Norway
            5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            4 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from 19 Sea Zone to Jehol
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 5 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shensi
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 armour and 1 mech_infantry moved from Samara to Vologda
                  British take Vologda from Germans
            1 mech_infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Timguska
                  UK_Pacific take Timguska from Germans
            1 mech_infantry moved from Samara to Urals
                  British take Urals from Germans
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
                  British take Smolensk from Germans
            1 mech_infantry moved from Ukraine to Belarus
                  British take Belarus from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  British take Western Ukraine from Germans
            3 mech_infantrys moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
    
        Combat - British
            Battle in Tambov
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 2 artilleries
                    British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov
                British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - British
            1 fighter moved from Tambov to Volgograd
            1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 6 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            4 mech_infantrys moved from Caucasus to Volgograd
            2 infantry moved from Caucasus to Rostov
    
        Place Units - British
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 0,00
    Americans : -0,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Western Ukraine
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            2 aaGuns and 7 infantry moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1
            Italians collect 1 PU (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Samara to Volgograd
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Samara to Volgograd
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @weddingsinger , I have never played a game pas 20 rounds lol! Japan is so strong !!


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            6 mech_infantrys moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Novgorod to Belarus
            3 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Romania to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            2 bombers moved from Russia to Ukraine
            2 artilleries moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
                  Germans take Bryansk from British
            2 tactical_bombers moved from Russia to Smolensk
            1 fighter moved from Russia to Belarus
            1 fighter moved from Russia to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 bombers and 6 mech_infantrys
                British defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine
                    Germans roll dice for 2 bombers and 5 mech_infantrys in Ukraine, round 3 : 2/7 hits, 2.17 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Ukraine
                Germans win, taking Ukraine from British with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry and 1 mech_infantry
            Battle in Tambov
                Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 2 mech_infantrys in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Tambov
                Germans win, taking Tambov from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Ukraine
                Germans win, taking Western Ukraine from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Belarus
                Germans win, taking Belarus from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 3 armour and 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 3 armour and 2 tactical_bombers in Smolensk, round 2 : 0/5 hits, 2.83 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
                    2 armour owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Smolensk
                Germans win, taking Smolensk from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 2 armour
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Tambov to Bessarabia
            1 bomber moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Bessarabia
            1 bomber moved from Ukraine to Bessarabia
            1 fighter moved from Belarus to Bessarabia
            1 tactical_bomber moved from Smolensk to Bessarabia
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            6 artilleries and 4 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from Western Germany to Poland
            6 infantry moved from Western Germany to Germany
            1 bomber moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Smolensk to Bessarabia
            2 aaGuns moved from Russia to Smolensk
    
        Place Units - Germans
            10 infantry placed in Germany
            2 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,4,4,3,6,2,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,2,6
            Germans collect 53 PUs (4 lost to blockades); end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 3 bombers, 3 fighters and 3 tactical_bombers
            EDIT: Removing units owned by Germans from Bessarabia: 3 bombers, 3 fighters and 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : -2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            1 armour and 1 mech_infantry moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Shantung to Jehol
            1 armour moved from Shantung to Hunan
            1 mech_infantry moved from Yunnan to Hunan
            1 armour and 1 mech_infantry moved from Yunnan to Kweichow
            2 mech_infantrys moved from Yunnan to India
            1 bomber moved from French Indo China to India
            2 mech_infantrys moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            2 fighters moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour and 1 mech_infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 bomber in Jehol, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in India, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from India to French Indo China
            2 fighters moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            2 mech_infantrys moved from Malaya to Yunnan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 fighter moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
    
        Place Units - Japanese
            3 destroyers and 2 transports placed in 6 Sea Zone
            2 infantry placed in Japan
            2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : -0.33
    Chinese : -1.67
    UK_Pacific : 0.67
    Japanese : -5.00
    

    Savegame


  • @Sovietishcat

    You can probably skip Italy’s turn. If I need to move their guys I’ll edit it on Germanys turn.

    Can’t wait for the U.S. and Japan to clash in Moscow on turn 25.

  • '19

    TripleA Move Summary: Americans round 21

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Midway
            3 submarines moved from 125 Sea Zone to 112 Sea Zone
            3 bombers moved from West India to India
            5 bombers moved from West India to Tambov
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            3 bombers moved from Queensland to New Guinea
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Midway
            3 submarines moved from 125 Sea Zone to 112 Sea Zone
            3 bombers moved from West India to India
            5 bombers moved from West India to Tambov
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            3 bombers moved from Queensland to New Guinea
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tambov
                Americans attack with 5 bombers
                Germans defend with 2 artilleries
                    Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov
                Americans win with 4 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 artilleries
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports
                Germans defend with 1 submarine
                    Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in India
                Americans attack with 3 bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from India to West India
            3 bombers moved from New Guinea to Queensland
            1 fighter moved from New Guinea to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 12 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            1 carrier moved from 12 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Queensland to Hawaiian Islands
            4 bombers moved from Tambov to Volgograd
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland
            6 artilleries moved from Norway to Finland
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Norway
            3 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : 1,17
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 21

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - British
            British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Timguska to Yenisey
                  UK_Pacific take Yenisey from Germans
            1 mech_infantry moved from Urals to Evenkiyskiy
                  UK_Pacific take Evenkiyskiy from Germans
            1 infantry moved from Volgograd to Tambov
                  British take Tambov from Germans
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Rostov to Bryansk
            1 armour and 4 mech_infantrys moved from Volgograd to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from Hawaiian Islands to Midway
            3 submarines moved from 125 Sea Zone to 112 Sea Zone
            3 bombers moved from West India to India
            5 bombers moved from West India to Tambov
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
            3 bombers moved from Queensland to New Guinea
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Tambov
                Americans attack with 5 bombers
                Germans defend with 2 artilleries
                    Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov
                Americans win with 4 bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 artilleries
            Battle in 25 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports
                Germans defend with 1 submarine
                    Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in India
                Americans attack with 3 bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from India to West India
            3 bombers moved from New Guinea to Queensland
            1 fighter moved from New Guinea to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 12 Sea Zone
            1 fighter moved from Midway to 26 Sea Zone
            1 carrier moved from 12 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Queensland to Hawaiian Islands
            4 bombers moved from Tambov to Volgograd
            1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland
            6 artilleries moved from Norway to Finland
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Norway
            3 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Timguska to Yenisey
                  UK_Pacific take Yenisey from Germans
            1 mech_infantry moved from Urals to Evenkiyskiy
                  UK_Pacific take Evenkiyskiy from Germans
            1 infantry moved from Volgograd to Tambov
                  British take Tambov from Germans
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Rostov to Bryansk
            1 armour and 4 mech_infantrys moved from Volgograd to Ukraine
            1 fighter moved from Volgograd to Ukraine
            1 mech_infantry moved from West India to India
                  UK_Pacific take India from Japanese
    
        Combat - British
            Battle in Bryansk
                British attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    British roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Bryansk
                    British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 4 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 5 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Bryansk
                    British roll dice for 1 mech_infantry in Bryansk, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Bryansk, round 7 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Bryansk, round 8 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 8 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Bryansk
                Germans win with no units remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Ukraine
                British attack with 1 armour, 1 fighter and 4 mech_infantrys
                Germans defend with 1 factory_minor and 5 mech_infantrys
                    British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Ukraine, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 5 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Ukraine to Volgograd
            1 aaGun, 1 artillery and 6 infantry moved from Norway to Finland
            4 transports moved from 112 Sea Zone to 110 Sea Zone
            7 infantry moved from United Kingdom to 110 Sea Zone
            7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            7 infantry moved from 112 Sea Zone to Norway
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Caucasus
            3 mech_infantrys placed in Persia
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 48 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,83
    Americans : 1,17
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,1,5,2,3,6,1,6,6
            Italians collect 0 PUs (13 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 21

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Volgograd to Rostov
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Volgograd to Rostov
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Volgograd to Rostov
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:

    @Sovietishcat

    You can probably skip Italy’s turn. If I need to move their guys I’ll edit it on Germanys turn.

    Can’t wait for the U.S. and Japan to clash in Moscow on turn 25.

    @weddingsinger Italy’s turn done by me as per requested; please free to edit NC on Germany. Japan near Moscow, cannot allow it :relaxed: :relaxed:

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