a bit bad of luck on that battle, but it was worth a try. A very good dice outcome would have been game-over for the Allies.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - British EDIT: Turning off Edit Mode British buy 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 2 mech_infantrys moved from Volgograd to Samara 1 armour moved from Rostov to Samara 1 mech_infantry moved from Volgograd to Tambov 2 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Caucasus to Tambov 2 mech_infantrys moved from Caucasus to Samara 1 armour moved from Ukraine to Bryansk 2 infantry moved from Rostov to Tambov 1 mech_infantry moved from Novosibirsk to Samara 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Volgograd to Samara 1 armour moved from Kazakhstan to Szechwan 1 armour moved from Kazakhstan to Tambov
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 2 PUs; Combat Move - Americans EDIT: Resetting and Giving Bonus Movement to Units EDIT: 9 bombers moved from Queensland to India Combat - Americans EDIT: Battle in India EDIT: Americans attack with 9 bombers EDIT: Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys EDIT: 7/9 hits, 6,00 expected hits EDIT: 1/4 hits, 1,67 expected hits EDIT: 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in India EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 20 EDIT: Recording Battle Statistics Non Combat Move - Americans EDIT: Cleaning up during movement phase EDIT: 9 bombers moved from India to West India EDIT: 5 infantry moved from Gibraltar to 91 Sea Zone EDIT: 5 artilleries moved from Gibraltar to 91 Sea Zone EDIT: 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone EDIT: 2 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone EDIT: 2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone EDIT: 2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone EDIT: 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone EDIT: 2 carriers moved from 91 Sea Zone to 110 Sea Zone EDIT: 2 fighters moved from Eastern United States to Gibraltar EDIT: 1 fighter moved from Eastern United States to 92 Sea Zone EDIT: 3 carriers, 1 destroyer, 4 fighters and 3 submarines moved from 63 Sea Zone to 26 Sea Zone EDIT: 2 fighters moved from Hawaiian Islands to 26 Sea Zone EDIT: 1 submarine moved from 30 Sea Zone to 26 Sea Zone EDIT: 1 fighter moved from Western United States to Hawaiian Islands EDIT: 1 aaGun moved from Morocco to 92 Sea Zone EDIT: 1 aaGun and 1 transport moved from 92 Sea Zone to 110 Sea Zone EDIT: 5 destroyers and 4 submarines moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese EDIT: Resetting and Giving Bonus Movement to Units EDIT: Chinese takes Jehol from Japanese EDIT: Chinese takes Kweichow from Japanese EDIT: 1 infantry moved from Chahar to Jehol EDIT: 1 infantry moved from Hopei to Kweichow EDIT: 3 infantry moved from Suiyuyan to Shensi EDIT: 1 infantry moved from Chahar to Hopei Combat - Chinese EDIT: Recording Battle Statistics Non Combat Move - Chinese EDIT: Cleaning up during movement phase Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British EDIT: Turning off Edit Mode British buy 6 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 2 mech_infantrys moved from Volgograd to Samara 1 armour moved from Rostov to Samara 1 mech_infantry moved from Volgograd to Tambov 2 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Caucasus to Tambov 2 mech_infantrys moved from Caucasus to Samara 1 armour moved from Ukraine to Bryansk 2 infantry moved from Rostov to Tambov 1 mech_infantry moved from Novosibirsk to Samara 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Volgograd to Samara 1 armour moved from Kazakhstan to Szechwan 1 armour moved from Kazakhstan to Tambov Combat - British Battle in Normandy Bordeaux Battle in Bryansk British attack with 1 armour and 4 infantry Germans defend with 3 mech_infantrys British roll dice for 1 armour and 4 infantry in Bryansk, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Bryansk British win, taking Normandy Bordeaux from Germans, taking Bryansk from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Szechwan British attack with 1 armour Japanese defend with 1 mech_infantry British roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Battle in Tambov British attack with 1 armour, 2 infantry and 2 mech_infantrys Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tambov, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Tambov British win, taking Tambov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Samara British attack with 1 armour, 1 fighter and 5 mech_infantrys Germans defend with 1 armour, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Samara, round 2 : 2/7 hits, 1,83 expected hits Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Samara British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Samara, round 3 : 0/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,83 expected hits British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Samara, round 4 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara British win, taking Samara from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Samara to Volgograd 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 2 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus Place Units - British 2 transports placed in 110 Sea Zone 3 mech_infantrys placed in Volgograd 2 infantry placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Ukraine 1 infantry placed in Caucasus 1 infantry placed in Caucasus 1 infantry placed in Egypt Turn Complete - British British collect 49 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : 3,33 EDIT: : 0,33 Japanese : 0,67
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@weddingsinger when it says edit, it’s because I did chinese round while the word ‘’ edit ‘’ was on the board. So it is like Edit means Chinese.
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@weddingsinger I mean USA
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 aaGuns and 7 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,2,2,1,2,4,3,5,5 Italians collect 0 PUs (13 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - ANZAC
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Ukraine to Bessarabia ANZAC take Bessarabia from Germans 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Ukraine to Bessarabia ANZAC take Bessarabia from Germans 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Kazakhstan to Samara 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from France to Normandy Bordeaux 3 armour moved from Novgorod to Bryansk 3 fighters and 3 tactical_bombers moved from Bulgaria to Tambov 3 artilleries moved from Russia to Tambov 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Bryansk 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 3 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 0.50 expected hits ANZAC roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Germans attack with 3 armour and 2 bombers British defend with 1 armour and 3 infantry Germans roll dice for 3 armour and 2 bombers in Bryansk, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits 1 armour owned by the Germans and 3 infantry owned by the British lost in Bryansk Germans roll dice for 2 armour and 2 bombers in Bryansk, round 3 : 0/4 hits, 2.33 expected hits British roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Germans roll dice for 1 armour and 2 bombers in Bryansk, round 4 : 3/3 hits, 1.83 expected hits British roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Bryansk Germans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 3 armour Casualties for British: 1 armour and 3 infantry Battle in Tambov Germans attack with 3 artilleries, 3 fighters and 3 tactical_bombers British defend with 1 armour, 1 infantry and 2 mech_infantrys Germans roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 2 : 3/9 hits, 4.50 expected hits British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Tambov Germans roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in Tambov, round 3 : 3/8 hits, 4.17 expected hits British roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tambov Germans win, taking Tambov from British with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 2 bombers moved from Bryansk to Russia 3 fighters and 3 tactical_bombers moved from Tambov to Russia 1 artillery and 2 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Greece to Romania 4 mech_infantrys moved from Yugoslavia to Bessarabia 1 bomber moved from Normandy Bordeaux to Western Germany 2 artilleries moved from Western Germany to France Place Units - Germans 10 mech_infantrys placed in Western Germany 3 artilleries placed in Russia 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,1,1,5,5,5,2,3,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,2,5 Germans collect 54 PUs (6 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : -0.17 ANZAC : 0.67
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Burma to India 3 mech_infantrys moved from Yunnan to Shensi 2 bombers moved from French Indo China to Shensi 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Chahar 1 armour moved from Shantung to Chahar 1 armour moved from Shantung to Kweichow 1 tactical_bomber moved from Yunnan to Shensi 1 artillery moved from Burma to India 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Shantung to Hopei 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Wake Island Battle in Dutch New Guinea Battle in Midway Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Wake Island from Americans, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Jehol Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 3 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 3/4 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Shensi, round 3 : 3/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 1 bomber, 3 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 1 armour moved from Burma to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 battleship, 5 carriers, 5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 4 carriers moved from 44 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from 44 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 3 armour placed in Shantung Japanese undo move 1. 1 armour and 2 mech_infantrys placed in French Indo China 2 armour and 1 mech_infantry placed in Shantung 2 mech_infantrys placed in Malaya 2 destroyers placed in 6 Sea Zone 2 fighters and 1 tactical_bomber placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Japanese collect 64 PUs (3 lost to blockades); end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : 3.67 UK_Pacific : -0.67 Japanese : 1.00
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits 9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 4 infantry Casualties for Germans: 12 infantry Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in India Americans attack with 9 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 8 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from India to West India 5 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from 112 Sea Zone to Norway 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -0,00 Japanese : -0,33
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TripleA Move Summary: Chinese round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - British British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 1 armour and 1 mech_infantry moved from Samara to Vologda British take Vologda from Germans 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska UK_Pacific take Timguska from Germans 1 mech_infantry moved from Samara to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Vologda to Smolensk British take Smolensk from Germans 1 mech_infantry moved from Ukraine to Belarus British take Belarus from Germans 1 infantry moved from Ukraine to Western Ukraine British take Western Ukraine from Germans 3 mech_infantrys moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone 6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 19 Sea Zone 6 bombers moved from West India to India 3 bombers moved from West India to India Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 12 infantry Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits 9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Americans: 4 infantry Casualties for Germans: 12 infantry Battle in 25 Sea Zone Americans attack with 2 fighters and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in India Americans attack with 9 bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India Americans win with 8 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from India to West India 5 bombers moved from Western United States to Queensland 3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from 112 Sea Zone to Norway 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 4 submarines moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 19 Sea Zone to Jehol Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier and 5 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shensi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from West India to India UK_Pacific take India from Japanese 1 armour and 1 mech_infantry moved from Samara to Vologda British take Vologda from Germans 1 mech_infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Novosibirsk to Timguska UK_Pacific take Timguska from Germans 1 mech_infantry moved from Samara to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Vologda to Smolensk British take Smolensk from Germans 1 mech_infantry moved from Ukraine to Belarus British take Belarus from Germans 1 infantry moved from Ukraine to Western Ukraine British take Western Ukraine from Germans 3 mech_infantrys moved from Volgograd to Tambov 1 fighter moved from Volgograd to Tambov Combat - British Battle in Tambov British attack with 1 fighter and 3 mech_infantrys Germans defend with 2 artilleries British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Germans: 2 artilleries Non Combat Move - British 1 fighter moved from Tambov to Volgograd 1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 4 mech_infantrys moved from Caucasus to Volgograd 2 infantry moved from Caucasus to Rostov Place Units - British 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 6 infantry placed in United Kingdom Turn Complete - British British collect 53 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : 0,00 Americans : -0,00 Japanese : -0,33
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 2 aaGuns and 7 infantry moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1 Italians collect 1 PU (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.33
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TripleA Manual Gamesave Post: ANZAC round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone