scramble orders?
ok, a new game has started
may the better strategist wins
Godspeed :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - British
British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
1 armour and 1 mech_infantry moved from Samara to Vologda
British take Vologda from Germans
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Samara to Urals
British take Urals from Germans
1 armour and 1 mech_infantry moved from Vologda to Smolensk
British take Smolensk from Germans
1 mech_infantry moved from Ukraine to Belarus
British take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
3 mech_infantrys moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 aaGun, 6 artilleries, 8 infantry, 2 mech_infantrys and 9 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries, 8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Norway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 19 Sea Zone
6 bombers moved from West India to India
3 bombers moved from West India to India
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 12 infantry
Americans roll dice for 6 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/21 hits, 7,50 expected hits
Germans roll dice for 12 infantry in Norway, round 2 : 2/12 hits, 4,00 expected hits
9 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans roll dice for 6 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 7/19 hits, 7,17 expected hits
Germans roll dice for 3 infantry in Norway, round 3 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
Americans win, taking Norway from Germans with 6 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 4 infantry
Casualties for Germans: 12 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in India
Americans attack with 9 bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 9 bombers in India, round 2 : 6/9 hits, 6,00 expected hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win with 8 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Non Combat Move - Americans
8 bombers moved from India to West India
5 bombers moved from Western United States to Queensland
3 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun moved from 112 Sea Zone to Norway
5 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Jehol
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier and 5 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
1 armour and 1 mech_infantry moved from Samara to Vologda
British take Vologda from Germans
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Germans
1 mech_infantry moved from Samara to Urals
British take Urals from Germans
1 armour and 1 mech_infantry moved from Vologda to Smolensk
British take Smolensk from Germans
1 mech_infantry moved from Ukraine to Belarus
British take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
3 mech_infantrys moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
Combat - British
Battle in Tambov
British attack with 1 fighter and 3 mech_infantrys
Germans defend with 2 artilleries
British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 fighter and 3 mech_infantrys in Tambov, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 artilleries
Non Combat Move - British
1 fighter moved from Tambov to Volgograd
1 aaGun, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
2 carriers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Rostov
Place Units - British
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
6 infantry placed in United Kingdom
Turn Complete - British
British collect 53 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : 0,00
Americans : -0,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns and 7 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,6,4,2,5,6,3,4,1
Italians collect 1 PU (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 infantry moved from Samara to Volgograd
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 infantry moved from Samara to Volgograd
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@weddingsinger , I have never played a game pas 20 rounds lol! Japan is so strong !!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
6 mech_infantrys moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
2 bombers moved from Russia to Ukraine
2 artilleries moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
Germans take Bryansk from British
2 tactical_bombers moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers and 6 mech_infantrys
British defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 2 bombers and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.33 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Ukraine
Germans roll dice for 2 bombers and 5 mech_infantrys in Ukraine, round 3 : 2/7 hits, 2.17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Tambov, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Tambov
Germans win, taking Tambov from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Ukraine
Germans win, taking Western Ukraine from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belarus
Germans win, taking Belarus from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 3 armour and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 armour and 2 tactical_bombers in Smolensk, round 2 : 0/5 hits, 2.83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0.83 expected hits
2 armour owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 2 tactical_bombers in Smolensk, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Smolensk
Germans win, taking Smolensk from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bessarabia
1 bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Smolensk to Bessarabia
1 submarine moved from 113 Sea Zone to 112 Sea Zone
6 artilleries and 4 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 armour and 2 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Western Germany to Germany
1 bomber moved from Ukraine to Bessarabia
1 tactical_bomber moved from Smolensk to Bessarabia
2 aaGuns moved from Russia to Smolensk
Place Units - Germans
10 infantry placed in Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Russia
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,4,4,3,6,2,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,2,6
Germans collect 53 PUs (4 lost to blockades); end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 3 bombers, 3 fighters and 3 tactical_bombers
EDIT: Removing units owned by Germans from Bessarabia: 3 bombers, 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.33
British : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Shantung to Jehol
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to India
1 bomber moved from French Indo China to India
2 mech_infantrys moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 fighters moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 5 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 bomber in Jehol, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Jehol, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 bomber in Jehol, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in India, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
2 fighters moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 mech_infantrys moved from Malaya to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
Place Units - Japanese
3 destroyers and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 71 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.33
Chinese : -1.67
UK_Pacific : 0.67
Japanese : -5.00
You can probably skip Italy’s turn. If I need to move their guys I’ll edit it on Germanys turn.
Can’t wait for the U.S. and Japan to clash in Moscow on turn 25.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
3 submarines moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from West India to India
5 bombers moved from West India to Tambov
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
3 bombers moved from Queensland to New Guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
3 submarines moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from West India to India
5 bombers moved from West India to Tambov
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
3 bombers moved from Queensland to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tambov
Americans attack with 5 bombers
Germans defend with 2 artilleries
Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits
Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov
Americans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 2 artilleries
Battle in 25 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports
Germans defend with 1 submarine
Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in India
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from India to West India
3 bombers moved from New Guinea to Queensland
1 fighter moved from New Guinea to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 carrier moved from 12 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
4 bombers moved from Tambov to Volgograd
1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland
6 artilleries moved from Norway to Finland
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - British
British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Timguska to Yenisey
UK_Pacific take Yenisey from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Rostov to Bryansk
1 armour and 4 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Ukraine
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
3 submarines moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from West India to India
5 bombers moved from West India to Tambov
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
3 bombers moved from Queensland to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 3,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in New Guinea
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tambov
Americans attack with 5 bombers
Germans defend with 2 artilleries
Americans roll dice for 5 bombers in Tambov, round 2 : 3/5 hits, 3,33 expected hits
Germans roll dice for 2 artilleries in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Germans and 1 bomber owned by the Americans lost in Tambov
Americans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 2 artilleries
Battle in 25 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports
Germans defend with 1 submarine
Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 3/7 hits, 2,33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 2 carriers, 5 destroyers, 5 fighters, 7 submarines, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in India
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 bombers in India, round 2 : 3/3 hits, 2,00 expected hits
Japanese roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in India
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from India to West India
3 bombers moved from New Guinea to Queensland
1 fighter moved from New Guinea to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 carrier moved from 12 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
4 bombers moved from Tambov to Volgograd
1 aaGun, 3 infantry and 2 mech_infantrys moved from Norway to Finland
6 artilleries moved from Norway to Finland
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Timguska to Yenisey
UK_Pacific take Yenisey from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Rostov to Bryansk
1 armour and 4 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Ukraine
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
Combat - British
Battle in Bryansk
British attack with 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Bryansk
British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Bryansk
British roll dice for 1 mech_infantry in Bryansk, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 7 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 7 : 0/1 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 8 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 8 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Bryansk
Germans win with no units remaining. Battle score for attacker is -6
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Ukraine
British attack with 1 armour, 1 fighter and 4 mech_infantrys
Germans defend with 1 factory_minor and 5 mech_infantrys
British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Ukraine, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 mech_infantry
Casualties for Germans: 5 mech_infantrys
Non Combat Move - British
1 fighter moved from Ukraine to Volgograd
1 aaGun, 1 artillery and 6 infantry moved from Norway to Finland
4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from 112 Sea Zone to Norway
1 armour and 2 mech_infantrys moved from Persia to West India
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
Place Units - British
6 infantry placed in United Kingdom
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Persia
1 mech_infantry placed in Iraq
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : 0,83
Americans : 1,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,1,5,2,3,6,1,6,6
Italians collect 0 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Volgograd to Rostov