@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
Brit Inf, 5US Inf, US Art, Brit Tank, Brit Bomber, Brit Tac Bombers, Brit Fighters.
So in the first round with 7 hits leave The Tank and all aircraft
I was lucky on the dice, got to keep all my planes and the tank. We each had a tank and all the planes remaining, with attack and defense both at 30. But my odds were low because of the mix of planes. But Germany can’t reinforce the eastern front with all the allied pressure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Western Ukraine to Belarus
2 artilleries and 2 infantry moved from France to Southern France
2 armour, 1 fighter and 2 tactical_bombers moved from Western Germany to Southern France
4 bombers moved from Western Ukraine to Southern France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Southern France
Germans attack with 2 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 armour, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 7/13 hits, 6.83 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 6 infantry and 2 tactical_bombers in Southern France, round 2 : 5/16 hits, 7.33 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Southern France
1 armour owned by the Germans retreated to France
Americans win with 1 armour, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 5 infantry
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 3 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 fighters moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
4 bombers moved from Southern France to France
1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Western Germany to France
1 armour and 5 mech_infantrys moved from Germany to Western Germany
2 armour moved from Slovakia Hungary to Western Ukraine
1 aaGun and 2 armour moved from Eastern Poland to Western Ukraine
5 infantry moved from Poland to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
1 mech_infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Karelia to Novgorod
Place Units - Germans
3 artilleries placed in France
1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Novgorod
4 armour and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,5,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -2.33
Russians : 0.67
I won’t be in range to strat bomb Moscow next turn. Not being able to reduce Russian income will doom Germany
Germany is far from doomed. Losing no air on that kind of an attack in Southern France has breathed new life into the German Reich. You have effectively kicked the Allies off the continent.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 37 PUs;
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Bryansk to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
1 artillery moved from Volgograd to Tambov
Place Units - Russians
1 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
Germany is hard to kill if Russia is on the defensive, because the U.S. and Brits have to transport troops to invade, while Germany can build many infantry at major I.C.'s. But if Russia starts pushing Germany back, and Japan hasn’t invaded Russia, then it’s a slow death.
Yes, I guess that it is the slow death that I am going for here…
If Japan is strong and Germany has Russia holed up in Moscow, then I think the Axis win almost every time. At least I know what mistakes I made as Germany in this game, and they are straightforward to fix in future games. Let’s see if Japan can contain the U.S. move to the center of the Pacific. Japan is doing good, but not making 80+ a turn like Wizmark is doing to me.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India
1 artillery and 2 infantry moved from Shan State to 38 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Scramble ANZ fighter in India? Would expect not, but didn’t know if you left the ANZ fighter there on purpose or you forgot to move it.
I forgot to move it… no scramble…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
7 artilleries, 11 infantry and 6 mech_infantrys moved from Burma to India
1 artillery and 2 infantry moved from Shan State to 38 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 marines moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 2 marines and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
2 artilleries, 2 infantry and 1 marine moved from 39 Sea Zone to India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys
British defend with 2 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 9 artilleries, 13 infantry, 1 marine and 6 mech_infantrys in India, round 2 : 6/29 hits, 8.00 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 9 artilleries, 12 infantry, 1 marine and 6 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Casualties for ANZAC: 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 aaGun moved from Burma to India
1 bomber moved from Burma to French Indo China
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters moved from Burma to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
2 fighters moved from Burma to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from Yunnan to Kiangsu
Place Units - Japanese
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.50
UK_Pacific : -0.33
Japanese : -0.83
Took a lot of reallocating to guard everything as much as possible. The ANZ CV allows its fighters to attack the islands in support of amphib, so I can’t stop that. Disliked having to sacrifice 3 blockers. My league game with Wizmark is the mirror image of this game situation. As the Allies, I moved my strong fleet to Caroline. He didn’t strengthen the IJN home fleet enough and didn’t block my small Hawaiian fleet. So with those ships and CV planes and bombers, I sank his home fleet for a TUV of +97. It was great, but it will probably just prolong the inevitable loss to the Axis; as Japan just took India and has a fleet in the Indian Ocean.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 30 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to France
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Paulau Island
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 32 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
3 fighters moved from Paulau Island to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Persia to Syria
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
3 transports moved from 93 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 infantry and 1 marine placed in Western United States
Americans undo move 1.
1 artillery and 1 marine placed in Western United States
1 artillery, 1 fighter and 5 infantry placed in Central United States
2 fighters placed in Western United States
2 infantry placed in Southern France
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in France : : -0.17
Americans : 1.83
Japanese : -0.17
Not a very exciting USA move. I can’t get to the other, more exciting Chinese and British moves until later in the day.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 artillery and 14 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 14 infantry in Hopei, round 2 : 5/15 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 30 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
1 fighter moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to France
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 34 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Paulau Island
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 32 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
3 fighters moved from Paulau Island to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Persia to Syria
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
3 transports moved from 93 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
1 infantry and 1 marine placed in Western United States
Americans undo move 1.
1 artillery and 1 marine placed in Western United States
1 artillery, 1 fighter and 5 infantry placed in Central United States
2 fighters placed in Western United States
2 infantry placed in Southern France
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 artillery and 14 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 14 infantry in Hopei, round 2 : 5/15 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 bomber moved from Southern France to Crete
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 battleship moved from 93 Sea Zone to 99 Sea Zone
2 cruisers moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 armour moved from 99 Sea Zone to Cyprus
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from 99 Sea Zone to Cyprus
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Cyprus
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Cyprus, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Cyprus, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 carriers moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Crete to Syria
3 aaGuns, 3 artilleries and 15 infantry moved from West India to Eastern Persia
2 armour moved from Eastern Persia to Persia
8 mech_infantrys moved from Eastern Persia to Persia
1 tactical_bomber moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 tactical_bomber moved from Southern France to 99 Sea Zone
3 fighters moved from Southern France to 99 Sea Zone
2 fighters moved from Persia to Syria
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Southern France to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
1 submarine placed in 81 Sea Zone
1 airfield placed in Syria
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 1.83
Italians : -0.33
AA fire in France : : -0.17
Americans : 1.83
Chinese : 2.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,5,3,1,5,5
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,5,3,1,5,5
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00
Americans : 0.33