@max334 yes
2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3
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Those look like the only 4 battles you had using dice
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So you should be able to recreate the turn and just kill my units in those 4 territories and give yourself the appropriate 2 hits.
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The tripleA game startup splash page says your email is majikforce@yahoo.com Do you have a special folder where the die rolls are supposed to go? Otherwise, it might dump them into a spam folder.
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@OwenToo Okay I think I have my laptop working okay now. I will work on the turn tonight. Thanks for the info on the dice. I am still not getting any dice emails but that shouldn’t prevent me from playing. Thanks for you patience.
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@majikforce Finished US and China. Started UK but I am changing my purchase. Swapping 5 inf for an Air base.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Soviet Far East to Sakha Russians take Siberia from Japanese Russians take Sakha from Japanese 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Northwest Persia to Samara 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Soviet Far East to 3 Sea Zone 1 fighter, 1 infantry and 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 2 carriers moved from 3 Sea Zone to 2 Sea Zone 1 submarine moved from 8 Sea Zone to 2 Sea Zone 3 fighters moved from Soviet Far East to 2 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 bomber moved from Syria to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 2 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Northwest Persia to Rostov Russians take Rostov from Italians 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Kazakhstan to Urals Russians take Novosibirsk from Japanese Russians take Urals from Japanese Combat - British Battle in 99 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 marine moved from Egypt to 98 Sea Zone 1 battleship, 2 carriers, 1 marine and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 3 aaGuns and 13 infantry moved from West India to Eastern Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone 1 fighter moved from Samara to Persia 1 armour and 3 mech_infantrys moved from Kazakhstan to Vologda 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 armour and 3 mech_infantrys moved from Iraq to Persia 1 aaGun, 1 artillery and 4 infantry moved from Syria to Iraq 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 carrier placed in 80 Sea Zone 1 destroyer placed in 80 Sea Zone 3 infantry placed in Egypt 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 infantry EDIT: Removing units owned by British from Egypt: 3 infantry EDIT: Adding units owned by British to Persia: 1 airfield EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00 Italians : -0.17
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Your American battle in 110 included the carrier and destroyer and 2 fighters, but now the carrier is back in 91, which is not possible, since it moved to 110 during combat
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That’s based on the MARTI dice email I received on the 28th
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@OwenToo said in 2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3:
Your American battle in 110 included the carrier and destroyer and 2 fighters, but now the carrier is back in 91, which is not possible, since it moved to 110 during combat
Okay I don’t remember moving it into battle. Wouldn’t make any sense since it will just die on the counter attack. Maybe I made a premature NCM move. But if you want to make a stink about it then I guess edit it into the sz.
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You are right. it wasn’t a logical move. We can just leave it in 91
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@OwenToo Okay. Sounds good. That whole turn was a cluster! I was wicked distracted when I was originally taking the turn and then the computer snafu. Sorry for all the mess. Thanks for your understanding and patience.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 artillery moved from France to Holland Belgium 3 infantry moved from France to Holland Belgium Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Holland Belgium Italians attack with 1 artillery and 3 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Holland Belgium, round 8 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for Americans: 2 infantry Battle in Rostov Italians attack with 1 armour and 3 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 2 infantry moved from Yugoslavia to Albania 1 artillery moved from Yugoslavia to Albania 1 marine moved from Yugoslavia to Albania 1 aaGun moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to France Place Units - Italians 2 mech_infantrys placed in Ukraine 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,5,6,3 Italians collect 17 PUs (8 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2.50 British : -0.33 Americans : -0.67 Russians : -0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.33
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@OwenToo I am trying a new email for my dice rolls. If you remember please change out the majikforce@yahoo.com to majikforceaadice@gmail.com Thanks.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Samara 1 fighter moved from Ukraine to Samara 2 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 24 infantry moved from Tambov to Russia 12 artilleries moved from Tambov to Russia 8 armour moved from Tambov to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 2 fighters moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Volgograd 1 infantry moved from Tambov to Volgograd 3 armour moved from Tambov to Russia 4 mech_infantrys moved from Tambov to Russia 8 mech_infantrys moved from Tambov to Caucasus 1 tactical_bomber moved from Ukraine to Samara 2 artilleries moved from France to Normandy Bordeaux 4 infantry moved from France to Normandy Bordeaux 1 submarine moved from 124 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Tambov to Caucasus 1 fighter moved from Ukraine to Volgograd Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Normandy Bordeaux Germans attack with 2 artilleries, 3 bombers and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 3 bombers and 4 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 3 armour, 12 artilleries, 24 infantry and 4 mech_infantrys Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 3 armour, 12 artilleries, 24 infantry and 4 mech_infantrys in Russia, round 2 : 10/43 hits, 12.17 expected hits Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans destroys 13PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour, 12 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 3 infantry Battle in Caucasus Germans attack with 8 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Russians defend with 1 mech_infantry Germans roll dice for 8 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/20 hits, 7.17 expected hits Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans roll dice for 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 9/19 hits, 7.00 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 fighter Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Germans 4 mech_infantrys moved from Tambov to Russia 3 aaGuns moved from Tambov to Russia 1 fighter moved from Samara to Tambov 1 tactical_bomber moved from Samara to Tambov 1 aaGun moved from Bryansk to Russia 1 tactical_bomber moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Ukraine 2 fighters moved from Volgograd to Ukraine 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 3 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Western Germany to Yugoslavia Place Units - Germans 3 artilleries placed in Novgorod 1 factory_minor placed in Yugoslavia 1 submarine placed in 112 Sea Zone 1 destroyer and 1 transport placed in 113 Sea Zone 1 armour and 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,6,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.17 Americans : -0.67 Russians : -1.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Sikang to Samara 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Samara 1 bomber moved from Persia to Samara Combat - Russians Battle in Samara Russians attack with 1 bomber, 1 infantry and 1 mech_infantry Germans defend with 1 artillery Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 bomber moved from Samara to Persia 2 fighters moved from Northwest Persia to Persia 3 aaGuns, 21 artilleries and 18 infantry moved from Vologda to Archangel Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Soviet Far East 1 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter moved from Amur to Soviet Far East 1 tactical_bomber moved from Amur to Soviet Far East 1 bomber moved from Anhwe to 5 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Amur to Sakha 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha 1 infantry moved from Amur to Sakha 2 bombers moved from Anhwe to Sakha 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 artilleries moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 fighter moved from Shensi to Tsinghai 1 tactical_bomber moved from Shensi to Tsinghai Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Soviet Far East Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Sakha Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry Americans defend with 1 armour Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Sakha, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Tsinghai Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 4/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Tsinghai to Caucasus 1 tactical_bomber moved from Tsinghai to Caucasus 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to Japan 1 bomber moved from Sakha to Manchuria 1 bomber moved from Sakha to Manchuria 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to Japan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 aaGun moved from Burma to India 1 mech_infantry moved from India to Yunnan 1 armour moved from India to Yunnan 2 fighters moved from Shan State to 39 Sea Zone 1 tactical_bomber moved from Shan State to 39 Sea Zone 2 tactical_bombers moved from Shensi to India 1 fighter moved from Shensi to Shan State 1 fighter moved from Shensi to Shan State 1 tactical_bomber moved from Shensi to Shan State 1 fighter moved from 55 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Amur to Yakut S.S.R. 1 infantry moved from Amur to Manchuria 1 artillery moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Yunnan Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery placed in Japan 2 mech_infantrys placed in Manchuria 1 transport placed in 20 Sea Zone 1 infantry and 1 mech_infantry placed in Kwangtung 1 infantry placed in Malaya Japanese undo move 6. 1 destroyer placed in 20 Sea Zone 1 infantry placed in Kwangtung 1 destroyer and 2 submarines placed in 39 Sea Zone 1 mech_infantry placed in Kiangsu Japanese undo move 6. 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 79 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : -1.00 ANZAC : -0.33 Chinese : -1.33 Russians : -1.33 Japanese : 0.33
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@OwenToo Okay I concede. I have thought about it and I don’t see any way to mount an effective comeback. You have the economic advantage and soon will have the strategic position you need to capture a win on either board. Good job! Even after the Paris debacle you did a great job of recovering and keeping me at bay. The unscathed bombing runs were key as well. I was forced to vacate Russia sooner than I wanted to. And dinging UK was just icing on the cake. With the low income Germany had for so long losing some planes may have made a big difference in the game. But I am not very good with the allies anyway so maybe it wouldn’t have. Great job by you and congrats! Maybe we will meet up again in the playoffs or you might reach the 1st tier of the playoffs.
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Thanks! It was a long grind and satisfying comeback after the G1 misfire. Having Italy strong throughout the game was very helpful.
I am going to retire from playing for a while. It sucks up too much brainpower, and I know I can’t compete with the upper echelon of players. But the game is extremely fun.
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Best wishes with all your other and future games!