in case i didn’t say it before, thank you for playing a game with me.
2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 25 PUs; Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 bomber moved from Bryansk to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer and 1 submarine; Americans defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 99 Sea Zone 1 submarine owned by the British Submerged 1 transport owned by the Americans lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 23 Casualties for Americans: 1 destroyer and 1 transport Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 infantry moved from Northern Italy to France 1 marine moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia Place Units - Italians 2 mech_infantrys placed in Ukraine 3 infantry placed in Southern Italy 1 destroyer placed in 110 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6 Italians collect 24 PUs (5 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -0.83
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 infantry moved from Eastern Persia to Persia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 artillery and 3 infantry moved from Queensland to South Australia Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eastern Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 4 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Russia 2 infantry moved from Bryansk to Russia 2 tactical_bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Bryansk to Russia 1 armour moved from Bryansk to Volgograd 3 fighters moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd 10 armour, 14 artilleries, 29 infantry and 17 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Belarus to Tambov Combat - Germans Battle in Russia Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 1/7 hits, 3.17 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Russia, round 3 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 8PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Volgograd Germans attack with 1 armour, 4 fighters and 2 mech_infantrys British defend with 2 armour and 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 4 fighters in Volgograd, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 2 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for British: 2 armour and 1 mech_infantry Battle in Tambov Germans attack with 11 armour, 14 artilleries, 29 infantry and 17 mech_infantrys Russians defend with 2 artilleries and 4 infantry Germans roll dice for 11 armour, 14 artilleries, 29 infantry and 17 mech_infantrys in Tambov, round 2 : 26/71 hits, 20.17 expected hits Russians roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 11 armour, 14 artilleries, 28 infantry and 17 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Vologda to Novosibirsk 1 mech_infantry moved from Belarus to Vologda 1 aaGun moved from Smolensk to Bryansk 3 aaGuns moved from Bryansk to Tambov 1 submarine moved from 119 Sea Zone to 124 Sea Zone 2 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 infantry moved from Western Germany to France 1 fighter moved from Poland to Southern Italy 3 fighters moved from Poland to Yugoslavia 2 fighters moved from Russia to Ukraine 3 fighters moved from Volgograd to Ukraine 1 fighter moved from Poland to Western Germany 2 tactical_bombers moved from Russia to Ukraine 1 aaGun moved from Vologda to Russia 1 fighter moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Bryansk to Yugoslavia 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Western Germany to France Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 2 artilleries, 4 infantry and 2 mech_infantrys placed in Western Germany 1 destroyer and 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4 Germans collect 42 PUs (4 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 1 mech_infantry moved from Samara to Sikang 1 mech_infantry moved from Samara to Caucasus 8 armour and 2 mech_infantrys moved from Samara to Tsinghai 1 bomber moved from Persia to Sikang 1 fighter moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Volgograd 2 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Russia 2 artilleries moved from Samara to Russia 1 infantry moved from Samara to Russia 21 artilleries and 22 infantry moved from Samara to Vologda Combat - Russians Battle in Tsinghai Russians attack with 8 armour and 2 mech_infantrys Japanese defend with 1 artillery Russians roll dice for 8 armour and 2 mech_infantrys in Tsinghai, round 2 : 4/10 hits, 4.33 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Sikang Russians attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 fighter and 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Russia Russians attack with 2 artilleries and 3 infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Battle in Vologda Russians attack with 21 artilleries and 22 infantry Germans defend with 1 mech_infantry Russians roll dice for 21 artilleries and 22 infantry in Vologda, round 2 : 14/43 hits, 14.17 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Japanese with 21 artilleries and 21 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 aaGuns moved from Samara to Vologda 1 bomber moved from Sikang to Persia 1 fighter moved from Caucasus to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -1.17 Italians : -0.33 Russians : 3.67 Japanese : 1.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 4 tactical_bombers moved from Shan State to Tsinghai 6 fighters moved from Shan State to Tsinghai 3 bombers moved from Shan State to Tsinghai 2 fighters moved from 39 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from 39 Sea Zone to Burma 1 artillery moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 marine moved from Malaya to 37 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from Japan to 5 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 3 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 8 armour and 1 mech_infantry Japanese roll dice for 3 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 : 5/15 hits, 8.00 expected hits Chinese roll dice for 8 armour and 1 mech_infantry in Tsinghai, round 2 : 5/9 hits, 4.33 expected hits 1 mech_infantry owned by the Russians, 3 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 armour owned by the Russians lost in Tsinghai Japanese roll dice for 3 bombers, 3 fighters and 4 tactical_bombers in Tsinghai, round 3 : 5/10 hits, 6.00 expected hits Chinese roll dice for 4 armour in Tsinghai, round 3 : 0/4 hits, 2.00 expected hits 4 armour owned by the Russians lost in Tsinghai Japanese win with 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 fighters, 1 infantry and 1 mech_infantry Casualties for Russians: 8 armour and 1 mech_infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 79 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 5 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 artilleries moved from Shan State to 37 Sea Zone 2 armour moved from Shan State to 37 Sea Zone 1 mech_infantry moved from Shan State to 37 Sea Zone 5 infantry moved from Shan State to 37 Sea Zone 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone 2 artilleries moved from 39 Sea Zone to India 2 armour moved from 39 Sea Zone to India 1 mech_infantry moved from 39 Sea Zone to India 5 infantry moved from 39 Sea Zone to India 3 bombers moved from Tsinghai to Anhwe 3 fighters moved from Tsinghai to Shensi 4 tactical_bombers moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Kweichow to Shensi 1 artillery moved from Szechwan to Shensi 1 mech_infantry moved from Shan State to Szechwan 1 aaGun moved from Yunnan to Burma 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shan State to Kweichow 2 fighters and 1 tactical_bomber moved from Shan State to 6 Sea Zone 1 mech_infantry moved from Siberia to Amur 2 infantry moved from Korea to Amur 2 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 2 fighters moved from 5 Sea Zone to Amur 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to Amur 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from 79 Sea Zone to Shan State 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 79 Sea Zone to Shan State 1 fighter moved from 79 Sea Zone to 39 Sea Zone Place Units - Japanese 1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan 1 infantry and 1 mech_infantry placed in Manchuria 1 infantry placed in Kwangtung 1 mech_infantry placed in Manchuria Japanese undo move 3. 1 mech_infantry placed in Manchuria 1 infantry placed in Malaya 1 submarine placed in 37 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone Japanese undo move 2. 1 artillery and 1 fighter placed in Japan 1 infantry placed in Manchuria Japanese undo move 8. Japanese undo move 8. 1 artillery placed in Manchuria 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : -1.00 Chinese : -1.33 UK_Pacific : -0.33 Japanese : -5.00
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@OwenToo So my laptop broke in the middle of my US turn. I am hopefully going to get it fixed in the next day or two. But the real annoying part is I haven’t been receiving any dice emails for any of my games lately. So I am not sure how to recreate the turn. Did you receive any dice rolls? If so could you determine the losses for any of the battles and help me in recreating the turn. Otherwise I may have to do the turn over. I will know more after I get my laptop up and running and see if any files saved or not. Sorry for the delay.
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I got all the rolls for the USA combat. The Italian destroyer in 110 got a hit. The Japanese subs in 5 and 7 both missed.The German infantry in Novosibirsk hit one of your fighters…
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Those look like the only 4 battles you had using dice
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So you should be able to recreate the turn and just kill my units in those 4 territories and give yourself the appropriate 2 hits.
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The tripleA game startup splash page says your email is majikforce@yahoo.com Do you have a special folder where the die rolls are supposed to go? Otherwise, it might dump them into a spam folder.
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@OwenToo Okay I think I have my laptop working okay now. I will work on the turn tonight. Thanks for the info on the dice. I am still not getting any dice emails but that shouldn’t prevent me from playing. Thanks for you patience.
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@majikforce Finished US and China. Started UK but I am changing my purchase. Swapping 5 inf for an Air base.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Soviet Far East to Sakha Russians take Siberia from Japanese Russians take Sakha from Japanese 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Northwest Persia to Samara 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Soviet Far East to 3 Sea Zone 1 fighter, 1 infantry and 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 2 carriers moved from 3 Sea Zone to 2 Sea Zone 1 submarine moved from 8 Sea Zone to 2 Sea Zone 3 fighters moved from Soviet Far East to 2 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 bomber moved from Syria to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 submarine placed in 2 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Northwest Persia to Rostov Russians take Rostov from Italians 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Kazakhstan to Urals Russians take Novosibirsk from Japanese Russians take Urals from Japanese Combat - British Battle in 99 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 marine moved from Egypt to 98 Sea Zone 1 battleship, 2 carriers, 1 marine and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 3 aaGuns and 13 infantry moved from West India to Eastern Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone 1 fighter moved from Samara to Persia 1 armour and 3 mech_infantrys moved from Kazakhstan to Vologda 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 3 armour and 3 mech_infantrys moved from Iraq to Persia 1 aaGun, 1 artillery and 4 infantry moved from Syria to Iraq 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 carrier placed in 80 Sea Zone 1 destroyer placed in 80 Sea Zone 3 infantry placed in Egypt 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 infantry EDIT: Removing units owned by British from Egypt: 3 infantry EDIT: Adding units owned by British to Persia: 1 airfield EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00 Italians : -0.17
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Your American battle in 110 included the carrier and destroyer and 2 fighters, but now the carrier is back in 91, which is not possible, since it moved to 110 during combat
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That’s based on the MARTI dice email I received on the 28th
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@OwenToo said in 2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3:
Your American battle in 110 included the carrier and destroyer and 2 fighters, but now the carrier is back in 91, which is not possible, since it moved to 110 during combat
Okay I don’t remember moving it into battle. Wouldn’t make any sense since it will just die on the counter attack. Maybe I made a premature NCM move. But if you want to make a stink about it then I guess edit it into the sz.
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You are right. it wasn’t a logical move. We can just leave it in 91
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@OwenToo Okay. Sounds good. That whole turn was a cluster! I was wicked distracted when I was originally taking the turn and then the computer snafu. Sorry for all the mess. Thanks for your understanding and patience.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 fighters moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 1 artillery moved from France to Holland Belgium 3 infantry moved from France to Holland Belgium Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Holland Belgium Italians attack with 1 artillery and 3 infantry Americans defend with 2 infantry Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Holland Belgium, round 8 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 3 infantry Casualties for Americans: 2 infantry Battle in Rostov Italians attack with 1 armour and 3 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 2 infantry moved from Yugoslavia to Albania 1 artillery moved from Yugoslavia to Albania 1 marine moved from Yugoslavia to Albania 1 aaGun moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to France Place Units - Italians 2 mech_infantrys placed in Ukraine 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,5,6,3 Italians collect 17 PUs (8 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2.50 British : -0.33 Americans : -0.67 Russians : -0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.33