Bids are:
bomber gibraltar,
sub sz91,
sub sz98,
fighter scotland,
fighter malta
HF
@OwenToo So my laptop broke in the middle of my US turn. I am hopefully going to get it fixed in the next day or two. But the real annoying part is I haven’t been receiving any dice emails for any of my games lately. So I am not sure how to recreate the turn. Did you receive any dice rolls? If so could you determine the losses for any of the battles and help me in recreating the turn. Otherwise I may have to do the turn over. I will know more after I get my laptop up and running and see if any files saved or not. Sorry for the delay.
I got all the rolls for the USA combat. The Italian destroyer in 110 got a hit. The Japanese subs in 5 and 7 both missed.The German infantry in Novosibirsk hit one of your fighters…
Those look like the only 4 battles you had using dice
So you should be able to recreate the turn and just kill my units in those 4 territories and give yourself the appropriate 2 hits.
The tripleA game startup splash page says your email is majikforce@yahoo.com Do you have a special folder where the die rolls are supposed to go? Otherwise, it might dump them into a spam folder.
@OwenToo Okay I think I have my laptop working okay now. I will work on the turn tonight. Thanks for the info on the dice. I am still not getting any dice emails but that shouldn’t prevent me from playing. Thanks for you patience.
@majikforce Finished US and China. Started UK but I am changing my purchase. Swapping 5 inf for an Air base.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Northwest Persia to Samara
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to 3 Sea Zone
1 fighter, 1 infantry and 2 transports moved from 3 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
2 carriers moved from 3 Sea Zone to 2 Sea Zone
1 submarine moved from 8 Sea Zone to 2 Sea Zone
3 fighters moved from Soviet Far East to 2 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Syria to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 2 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Kazakhstan to Urals
Russians take Novosibirsk from Japanese
Russians take Urals from Japanese
Combat - British
Battle in 99 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 1 marine and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
3 aaGuns and 13 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 fighter moved from Samara to Persia
1 armour and 3 mech_infantrys moved from Kazakhstan to Vologda
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 armour and 3 mech_infantrys moved from Iraq to Persia
1 aaGun, 1 artillery and 4 infantry moved from Syria to Iraq
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
1 carrier placed in 80 Sea Zone
1 destroyer placed in 80 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Persia: 1 airfield
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00
Italians : -0.17
Your American battle in 110 included the carrier and destroyer and 2 fighters, but now the carrier is back in 91, which is not possible, since it moved to 110 during combat
That’s based on the MARTI dice email I received on the 28th
@OwenToo said in 2018 2nd Playoff FINALS OwenToo (Axis) vs majikforce (Allies) BM3:
Your American battle in 110 included the carrier and destroyer and 2 fighters, but now the carrier is back in 91, which is not possible, since it moved to 110 during combat
Okay I don’t remember moving it into battle. Wouldn’t make any sense since it will just die on the counter attack. Maybe I made a premature NCM move. But if you want to make a stink about it then I guess edit it into the sz.
You are right. it wasn’t a logical move. We can just leave it in 91
@OwenToo Okay. Sounds good. That whole turn was a cluster! I was wicked distracted when I was originally taking the turn and then the computer snafu. Sorry for all the mess. Thanks for your understanding and patience.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 artillery moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 0/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Holland Belgium, round 8 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for Americans: 2 infantry
Battle in Rostov
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 marine moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to France
Place Units - Italians
2 mech_infantrys placed in Ukraine
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,5,6,3
Italians collect 17 PUs (8 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : -0.33
Americans : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.33
@OwenToo I am trying a new email for my dice rolls. If you remember please change out the majikforce@yahoo.com to majikforceaadice@gmail.com Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
1 fighter moved from Ukraine to Samara
2 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
24 infantry moved from Tambov to Russia
12 artilleries moved from Tambov to Russia
8 armour moved from Tambov to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
2 fighters moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Tambov to Volgograd
3 armour moved from Tambov to Russia
4 mech_infantrys moved from Tambov to Russia
8 mech_infantrys moved from Tambov to Caucasus
1 tactical_bomber moved from Ukraine to Samara
2 artilleries moved from France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 submarine moved from 124 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Tambov to Caucasus
1 fighter moved from Ukraine to Volgograd
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 bombers and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 3 bombers and 4 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 3.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 3 armour, 12 artilleries, 24 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 3 armour, 12 artilleries, 24 infantry and 4 mech_infantrys in Russia, round 2 : 10/43 hits, 12.17 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans destroys 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 12 artilleries, 22 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Caucasus
Germans attack with 8 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Russians defend with 1 mech_infantry
Germans roll dice for 8 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/20 hits, 7.17 expected hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2.17 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans roll dice for 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 9/19 hits, 7.00 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 fighter
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 fighter in Samara, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Germans
4 mech_infantrys moved from Tambov to Russia
3 aaGuns moved from Tambov to Russia
1 fighter moved from Samara to Tambov
1 tactical_bomber moved from Samara to Tambov
1 aaGun moved from Bryansk to Russia
1 tactical_bomber moved from Caucasus to Ukraine
2 fighters moved from Caucasus to Ukraine
2 fighters moved from Volgograd to Ukraine
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Western Germany to Yugoslavia
Place Units - Germans
3 artilleries placed in Novgorod
1 factory_minor placed in Yugoslavia
1 submarine placed in 112 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
1 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,4,6,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -0.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 mech_infantry moved from Sikang to Samara
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Samara
1 bomber moved from Persia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 bomber moved from Samara to Persia
2 fighters moved from Northwest Persia to Persia
3 aaGuns, 21 artilleries and 18 infantry moved from Vologda to Archangel
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Amur to Soviet Far East
1 tactical_bomber moved from Amur to Soviet Far East
1 bomber moved from Anhwe to 5 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Amur to Sakha
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Sakha
2 bombers moved from Anhwe to Sakha
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 fighter moved from Shensi to Tsinghai
1 tactical_bomber moved from Shensi to Tsinghai
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Sakha
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Sakha, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Tsinghai
Japanese attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Tsinghai to Caucasus
1 tactical_bomber moved from Tsinghai to Caucasus
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to Japan
1 bomber moved from Sakha to Manchuria
1 bomber moved from Sakha to Manchuria
1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 aaGun moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
2 fighters moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from Shan State to 39 Sea Zone
2 tactical_bombers moved from Shensi to India
1 fighter moved from Shensi to Shan State
1 fighter moved from Shensi to Shan State
1 tactical_bomber moved from Shensi to Shan State
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Amur to Yakut S.S.R.
1 infantry moved from Amur to Manchuria
1 artillery moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Yunnan
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery placed in Japan
2 mech_infantrys placed in Manchuria
1 transport placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry placed in Malaya
Japanese undo move 6.
1 destroyer placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 destroyer and 2 submarines placed in 39 Sea Zone
1 mech_infantry placed in Kiangsu
Japanese undo move 6.
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans : -1.00
ANZAC : -0.33
Chinese : -1.33
Russians : -1.33
Japanese : 0.33
@OwenToo Okay I concede. I have thought about it and I don’t see any way to mount an effective comeback. You have the economic advantage and soon will have the strategic position you need to capture a win on either board. Good job! Even after the Paris debacle you did a great job of recovering and keeping me at bay. The unscathed bombing runs were key as well. I was forced to vacate Russia sooner than I wanted to. And dinging UK was just icing on the cake. With the low income Germany had for so long losing some planes may have made a big difference in the game. But I am not very good with the allies anyway so maybe it wouldn’t have. Great job by you and congrats! Maybe we will meet up again in the playoffs or you might reach the 1st tier of the playoffs.