I am happy to say that the rules are nearly done, in the final stages of completion, and I will begin play testing shortly before posting the final copy.
Avoiding Infantry blobs. Change their Cost to 3.2!
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Jan 31, 2022, 3:42 PM
@midnight_reaper said in Avoiding Infantry blobs. Change their Cost to 3.2!:
Another, even bolder way to avoid Infantry blobs - hard limits.
Let us build a system where infantry stats are the same, but a power can only have so many of them. I would think that using the same number for all powers would not work right, so different levels it is. The following numbers are just for example, using A&A 1942, 2nd Ed. In this case, I will take starting infantry and gave the allies x3 and the axis x2. This is most likely not the best system, just the one I came up with.
USSR: 21x3=63
Germ: 29x2=58
Japan: 25x2=50
Unit.K: 15x3=45
USofA: 14x3=42Whether this is better system or worse would need to be tested. But I think it would give that rare synergy between historically appropriate and game balancing.
-Midnight_Reaper
Yes Midnight I’ve played 2 other ways in games where you have cap buys for inf at factories and a limit per turn buy per country. Think close to this stat. Can buy only per turn.
G-11
J-7
I-4
F-3
C-6
UK-5
US-8
R-12But of course play test
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@general-6-stars said in Avoiding Infantry blobs. Change their Cost to 3.2!:
Yes I was involved in that d8 game. Some guys weren’t happy with inf being to weak on defense @2.
If 25% is too weak when it’s “2 on a d8” then I have to imagine it’s still too weak when it’s “3 on a d12”… right?
That’d be my basic justification for going with “3 on a d10” – it’s a decrease from “2 on a d6” but not all the way down to that 25% mark.
You had mentioned that a d10 sub @ A4/D3 seemed “pretty strong”; did the rest seem ok at least?
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by General 6 Stars Feb 1, 2022, 9:35 PM Feb 1, 2022, 9:29 PM
@the-janus said in Avoiding Infantry blobs. Change their Cost to 3.2!:
@general-6-stars said in Avoiding Infantry blobs. Change their Cost to 3.2!:
Yes I was involved in that d8 game. Some guys weren’t happy with inf being to weak on defense @2.
If 25% is too weak when it’s “2 on a d8” then I have to imagine it’s still too weak when it’s “3 on a d12”… right?
That’d be my basic justification for going with “3 on a d10” – it’s a decrease from “2 on a d6” but not all the way down to that 25% mark.
You had mentioned that a d10 sub @ A4/D3 seemed “pretty strong”; did the rest seem ok at least?
Ya on your 3 for d12 is to weak.
Rest stuff was pretty good. Just my suggestions above were if playing with Tacs and cruisers.
The sub at a cost of 6 with A4 D3 May get spammed.
Down below is what I use in my game with d12
If your interested. -
FWIW My context is A&A Classic (IMO transports function as the naval fodder/intermediate surface ship in that game) where subs are still the cheapest unit, but rather than 6, they cost 8 – the same price as a transport.
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Feb 2, 2022, 12:12 PM
Janus
I moved this discussion to a new thread. Classic using d10 dice topic in house rules.
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@ everyone
After thinking about this on and off for months I have come up with an idea that introduces zero new components!
No changing costs or stats. Instead change the casualties.
When picking casualties, you cannot pick the same unit type 3 times in a row. So instead of killing 3 inf you would kill 2 and the 3rd would have to be something else. And if no other units are left then u kill 2 inf on the 3rd hit every 3rd hit
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@grinchveld Would you be interested in playtesting this over a facetime/etc game?
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@hengst YES
have you used table top simulator? I have not used it for axis and allies yet but i think that might be easier than facetime. -
@grinchveld I have not—I’ve admittedly got a soft spot for the tactile. Also I think we’re going to have to be synchronous anyways, because of the OOL changes. I can already foresee situations where you want to start dipping into your tank reservoirs early to avoid having to take planes later.
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General 6 Stars '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizerlast edited by Oct 25, 2022, 5:39 PM
That’s one of the problems with games is everybody banks there planes. My own game at least has it where u can lose planes in naval and ground when u don’t want to. If there’s a bonus plane kill u have to take one as a casualty
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