I have posted many ideas on house rules, some good, some not so. But, at a minimum, do this…
Setup: Add 1 GE CA in SZ26 - represents German presence in Indian Ocean. Setup: Add 1 GE AR in GEA - represents gun boats on Lake Tanganyika (can also add rule this unit cannot move). Setup: Change GE AR in SWA to IN. Setup: Add 1 GE IN in KAM. Setup: Add 1 FR IN in FEA. Setup: Add 1 GE SS in SZ18 - represents German presence in Mediterranean. Setup: Change 1 OE CA to TR in SZ20. Setup: Change 1 RU CA to SS in SZ21. Setup: Change UK TR to SS in SZ2. Switzerland is impassable. Mobilization territories: Following can mobilize max of 2 x IPC value, plus restrictions. Bombay: Min. build 1 unit; Cannot build ships or tanks. Munich: Infantry, artillery only. Ottawa: Min. build 1 unit; Cannot build warships. Tatarstan: Infantry, artillery only. Marseilles: No restrictions. Mines vs. Transports: Allow mine hits to absorbed by loss of a load.Idea for rule change regarding strict neutrals
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It’s simple, yet a bit more sensical than what we have now: In any turn you wish to attack strict neutrals, you have the option of “buying off” any remaining ones so that they stay neutral.
Case in point: Germany wishes to attack Sweden, but obviously doesn’t want to turn Spain or Turkey against them. To keep them as strict neutrals, Germany must pay 2 + 2 (the IPC values of each territory).
If it wants to include Afg. and Saudi Arabia, then 2 + 2 + 2 + (say a min of 1 IPC, for those territories with no IPC values).
These territories would also stay strictly neutral in the event of an Allied attack (although perhaps that can be debatable). Also, the IPC costs themselves: perhaps double the tt value would be better, but those are, of course, details.
Thoughts?