@Avner keep BB or DD?
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L19 majikforce vs AetV game 1
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 2 mech_infantrys moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Greece Italians attack with 2 fighters, 1 infantry and 2 mech_infantrys Americans defend with 2 armour Italians roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Greece, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 2 armour in Greece, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Americans: 2 armour Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Northern Italy to Bulgaria 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,2,6,3,3,6,4,2,6,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,6,2 Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 0,00
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Turkey Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 4 infantry moved from Volgograd to Caucasus 6 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 bomber moved from Ukraine to Turkey 3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Turkey 3 fighters moved from Western Germany to Turkey 2 mech_infantrys moved from Bulgaria to Turkey 1 infantry moved from Normandy Bordeaux to Spain 5 artilleries, 13 infantry and 7 mech_infantrys moved from Southern France to Spain 1 submarine moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 submarine Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in Turkey Germans attack with 4 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 2 fighters; French defend with 1 infantry; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 4 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/12 hits, 6,17 expected hits Americans roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Turkey, round 2 : 4/8 hits, 3,67 expected hits 3 fighters owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 3/8 hits, 4,50 expected hits Americans roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Turkey, round 3 : 4/6 hits, 3,00 expected hits 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Turkey Germans roll dice for 3 bombers and 1 mech_infantry in Turkey, round 4 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 armour and 2 fighters in Turkey, round 4 : 2/3 hits, 1,83 expected hits 2 bombers owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the British lost in Turkey Germans roll dice for 1 bomber and 1 mech_infantry in Turkey, round 5 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 fighter in Turkey, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Turkey Germans win, taking Turkey from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -55 Casualties for Germans: 3 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Casualties for British: 2 fighters Battle in Caucasus Germans attack with 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys in Caucasus, round 2 : 3/14 hits, 3,33 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Spain Germans attack with 5 artilleries, 14 infantry and 7 mech_infantrys Americans defend with 1 airfield, 1 factory_minor and 4 infantry Germans roll dice for 5 artilleries, 14 infantry and 7 mech_infantrys in Spain, round 2 : 11/26 hits, 6,00 expected hits Americans roll dice for 4 infantry in Spain, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Americans lost in Spain Germans win, taking Spain from Americans with 5 artilleries, 14 infantry and 7 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 4 infantry Non Combat Move - Germans 1 aaGun moved from Southern France to Spain 3 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Germany to Romania 5 infantry moved from Romania to Bulgaria 3 armour moved from Western Germany to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 5 infantry moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 2 armour and 3 mech_infantrys moved from Karelia to Belarus 1 armour and 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 1 armour moved from Urals to Kazakhstan 1 bomber moved from Turkey to Southern Italy 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 infantry placed in Southern France 2 fighters placed in Western Germany 3 mech_infantrys placed in Russia 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,5,1,1,1,1,6,1,2,2 Germans collect 77 PUs (5 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67 Americans : -0,50
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 factory_minor, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 mech_infantry moved from Hopei to Kansu 5 mech_infantrys moved from Shensi to Kansu 1 bomber moved from Shensi to Kansu 1 bomber moved from Burma to Suiyuyan 2 infantry moved from Hopei to Suiyuyan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 3 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Celebes, round 2 : 1/5 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 bomber and 6 mech_infantrys Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber and 6 mech_infantrys in Kansu, round 2 : 2/7 hits, 1,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 bomber and 5 mech_infantrys in Kansu, round 3 : 3/6 hits, 1,50 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 fighter and 2 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 bomber moved from Suiyuyan to Kweichow 1 bomber moved from Kansu to Caucasus 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kwangtung to Anhwe 2 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 5 mech_infantrys moved from India to Eastern Persia 1 carrier and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 39 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 carrier, 2 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 destroyer and 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Philippines Place Units - Japanese 2 armour placed in India 1 fighter placed in 39 Sea Zone 1 carrier placed in 36 Sea Zone 1 fighter placed in 36 Sea Zone 1 armour placed in French Indo China 3 infantry placed in Kwangtung 1 factory_minor placed in West India 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 1,33 Japanese : 1,00
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@aequitas-et-veritas Okay I give. Really thought I put those UK troops in Turkey. Good job destroying my last stronghold. I was gonna make you earn the victory and actually have to capture Egypt. But the Turkey debacle seals it. Good game. I am still a bit peeved the US was set back in the Pacific by the 1st battle dicing in sz6. It would of been a whole different ballgame in the Pacific which ultimately would of effected how the Europe side played out. But you had a flawless march to Moscow and you handled the Neutral crush well and the roaming russian stack as well. Good work! I will post. Are you up for a rematch? I need revenge! We can swap sides or stay the same. Doesn’t matter to me.
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@majikforce, first I have to thank you for a heck of a fight!
Brutal though and tough.Well you have been diced about once, but I also got to suffer heavy losses due to bad dices.
Your russian counterclockwork-rotation moves made me mad.
I had a great time.We def. Rematch!
If you don’t mind I’ll stick to Axis and awaiting your ok.Best regards
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@aequitas-et-veritas Cool! I’m in. But my laptop is broken right now so I am hopefully going to get it fixed in the next day or two. But until then I won’t be able to post any turns.
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@majikforce I’ll set up the game and you start whenever you are Ready.
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@aequitas-et-veritas Sounds good!
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@majikforce the game is up.
Good luck with fixing your Laptop.