OOL for north australia sea zone?
L19 majikforce vs AetV game 1
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia 2 infantry moved from New South Wales to South Australia 3 fighters moved from New South Wales to Queensland 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Gibraltar to United Kingdom 2 infantry moved from Normandy Bordeaux to Southern France Non Combat Move - French Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 French collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Samara 2 artilleries and 2 infantry moved from Tambov to Russia 1 armour and 1 mech_infantry moved from Tambov to Russia 1 armour and 1 mech_infantry moved from Tambov to Caucasus 1 mech_infantry moved from Tambov to Caucasus 2 mech_infantrys moved from Eastern Poland to Archangel 1 armour and 5 mech_infantrys moved from Ukraine to Smolensk 1 fighter and 1 tactical_bomber moved from Tambov to Samara 1 fighter and 1 tactical_bomber moved from Tambov to Smolensk 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Caucasus 1 bomber moved from Novgorod to 126 Sea Zone 1 bomber moved from Novgorod to 125 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to France 1 bomber moved from Novgorod to France 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Tambov to Smolensk 1 fighter moved from Tambov to Caucasus 1 bomber moved from Tambov to Archangel Combat - Germans Germans creates battle in territory 112 Sea Zone Battle in 126 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry British defend with 2 infantry and 1 mech_infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits British roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 2/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in France Germans attack with 1 bomber and 3 infantry French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 bomber and 3 infantry in France, round 2 : 0/4 hits, 1,17 expected hits French roll dice for 1 artillery and 1 mech_infantry in France, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 bomber and 3 infantry in France, round 3 : 0/4 hits, 1,17 expected hits French roll dice for 1 artillery and 1 mech_infantry in France, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in France Germans roll dice for 1 bomber and 1 infantry in France, round 4 : 1/2 hits, 0,83 expected hits French roll dice for 1 artillery and 1 mech_infantry in France, round 4 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Americans lost in France Germans roll dice for 1 bomber and 1 infantry in France, round 5 : 1/2 hits, 0,83 expected hits French roll dice for 1 artillery in France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in France Germans destroys 16PUs while taking French capital Germans win, taking France from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 mech_infantry Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 armour and 3 mech_infantrys Germans roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 2/9 hits, 3,17 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Smolensk, round 2 : 3/4 hits, 1,50 expected hits 2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Smolensk, round 3 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 1 armour and 3 mech_infantrys Battle in Samara Germans attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 5 infantry AA fire in Samara : 0/2 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Samara, round 2 : 3/8 hits, 2,50 expected hits Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 3/5 hits, 1,67 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/5 hits, 2,00 expected hits Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Samara Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 4 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Russia Germans attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 5/8 hits, 3,17 expected hits Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans destroys 30PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Caucasus Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 aaGuns, 21 armour, 4 artilleries, 9 infantry, 1 marine and 9 mech_infantrys moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter and 2 tactical_bombers moved from Smolensk to Bryansk 1 bomber moved from Archangel to Rostov 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from France to Western Germany 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from 125 Sea Zone to Novgorod 1 bomber moved from 126 Sea Zone to Novgorod 2 mech_infantrys moved from Germany to Western Germany 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Northern Italy Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 armour and 1 infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 2 fighters placed in 113 Sea Zone 1 fighter placed in Western Germany 2 artilleries placed in Western Germany 1 armour placed in Western Germany 4 armour placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17 British : 0,33 French : -0,33 AA fire in Samara : : -0,33 Russians : 4,00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 2 mech_infantrys moved from Sikang to Szechwan 1 bomber moved from Kazakhstan to Szechwan 2 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 16 artilleries, 2 fighters and 24 infantry moved from Kazakhstan to Samara 1 infantry moved from Volgograd to Tambov 1 submarine moved from 125 Sea Zone to 110 Sea Zone 3 armour and 1 mech_infantry moved from Sikang to Hopei Combat - Russians Battle in Szechwan Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 16 artilleries, 2 fighters and 24 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 16 artilleries, 2 fighters and 24 infantry in Samara, round 2 : 11/42 hits, 13.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 16 artilleries, 2 fighters and 23 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Samara 2 fighters moved from Samara to Northwest Persia 1 bomber moved from Szechwan to Persia Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Russians : -2.00 Japanese : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 marine, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 7 infantry moved from Burma to India 4 artilleries moved from Burma to India 5 mech_infantrys moved from Burma to India 2 armour moved from Burma to India 1 marine moved from Burma to India 3 mech_infantrys moved from Yunnan to India 1 artillery moved from Hunan to Kweichow 2 bombers moved from Kwangtung to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 bomber moved from Siam to Szechwan 1 tactical_bomber moved from Siam to Szechwan 1 fighter moved from Burma to Szechwan 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Shantung to Anhwe 1 bomber moved from Burma to Anhwe 1 tactical_bomber moved from Burma to Anhwe 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Solomon Islands Battle in India Japanese attack with 2 armour, 4 artilleries, 7 infantry, 1 marine and 8 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 armour, 4 artilleries, 7 infantry, 1 marine and 8 mech_infantrys in India, round 2 : 7/22 hits, 5,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking Solomon Islands from ANZAC, taking India from UK_Pacific with 2 armour, 4 artilleries, 6 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2,83 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 2 mech_infantrys Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,83 expected hits Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Szechwan Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits, 1,83 expected hits Chinese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Japanese lost in Szechwan Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 1 fighter Battle in Anhwe Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 4/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber and 1 tactical_bomber moved from Szechwan to Yunnan 1 bomber moved from Yunnan to Siam 2 bombers moved from Kweichow to Siam 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 bomber moved from Anhwe to Yunnan 1 tactical_bomber moved from Anhwe to Shantung 1 mech_infantry moved from Kwangtung to Hunan 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 fighter moved from Japan to Shantung 1 aaGun and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun and 3 infantry moved from 6 Sea Zone to Korea 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 artillery and 1 marine placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : 0,33 Japanese : 5,33
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia 1 bomber moved from Persia to Saudi Arabia 2 artilleries and 2 infantry moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Spain
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@majikforce Big turn! Scramble and/or intercept?
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@majikforce No scramble, full Interception, please.
Thank you. -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Saudi Arabia 1 bomber moved from Persia to Saudi Arabia 2 artilleries and 2 infantry moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Gibraltar to Spain Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 2/3 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Western Germany causes 5 damage total. Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 112 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Denmark Battle in Spain Americans attack with 4 artilleries, 1 fighter and 4 infantry Neutral_True defend with 6 infantry Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Spain, round 2 : 5/9 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 4 artilleries and 1 fighter in Spain, round 3 : 2/5 hits, 1.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Denmark from Germans, taking Spain from Neutral_True with 4 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 1 armour, 1 bomber and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 2 : 2/3 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Saudi Arabia to Persia 1 fighter moved from Spain to Gibraltar 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 112 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from 49 Sea Zone to 54 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 4 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Persia to 98 Sea Zone 2 tactical_bombers moved from Persia to Turkey 2 fighters moved from Persia to Turkey 1 armour and 1 mech_infantry moved from Trans-Jordan to Turkey 4 infantry moved from Iraq to Turkey 1 artillery moved from Iraq to Turkey 2 fighters moved from Persia to Turkey 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Persia to Turkey 4 fighters moved from Norway to 113 Sea Zone 2 fighters moved from United Kingdom to 113 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Germans defend with 1 armour British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Turkey British attack with 2 armour, 1 artillery, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 2 armour, 1 artillery, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 5/15 hits, 5.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Turkey, round 3 : 6/13 hits, 5.50 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 1 artillery, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in 113 Sea Zone British attack with 1 carrier and 6 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 3 transports Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 6 fighters in 113 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 113 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 113 Sea Zone 3 submarines owned by the Germans Submerged British roll dice for 5 fighters in 113 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 113 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone British roll dice for 5 fighters in 113 Sea Zone, round 4 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 fighter and 3 transports in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 2 transports owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 31 Casualties for British: 1 carrier and 2 fighters Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports Battle in 98 Sea Zone British attack with 1 bomber and 1 destroyer Italians defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 bomber moved from 98 Sea Zone to Persia 3 aaGuns and 13 infantry moved from West India to Eastern Persia 4 fighters and 2 tactical_bombers moved from Turkey to Persia 1 fighter moved from Caucasus to Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 3 mech_infantrys moved from Persia to Northwest Persia 1 infantry moved from Libya to Tobruk 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 4 fighters moved from 113 Sea Zone to Norway Place Units - British 1 factory_minor placed in Egypt 3 mech_infantrys placed in Persia 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.17 Defenders Fire, : : -1.00 British : 0.17 Italians : -0.17 AA fire in Western Germany : : -0.17 Americans : 2.50 Neutral_True : 0.33 Chinese : -0.50 Attackers Fire, : : 1.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Romania to Bulgaria 1 armour moved from Bessarabia to Bulgaria 1 bomber moved from Bryansk to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 1 armour moved from Northern Italy to Bulgaria 1 fighter moved from Southern Italy to France Place Units - Italians 1 bomber placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@majikforce a huge Turn indeed.
Now it is time to pass the good dice back into my Hand!! -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Southern France to Spain 1 fighter moved from United Kingdom to Spain 2 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce a huge Turn indeed.
Now it is time to pass the good dice back into my Hand!!I’d like to hold onto them just a little longer! :stuck_out_tongue_winking_eye:
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 5x airfield; Remaining resources: 58 PUs; Germans buy 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Rostov to Tambov 1 artillery moved from Russia to Tambov 1 artillery and 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 bomber moved from Rostov to Tambov 2 bombers moved from Novgorod to Caucasus 1 fighter and 2 tactical_bombers moved from Bryansk to Tambov 3 fighters and 3 tactical_bombers moved from Rostov to Caucasus 2 infantry moved from Western Germany to Denmark 1 bomber and 1 fighter moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Tambov Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 4/7 hits, 3,17 expected hits Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Caucasus Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery, 1 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/11 hits, 5,67 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Germans 2 aaGuns, 21 armour, 3 artilleries, 5 infantry, 1 marine and 8 mech_infantrys moved from Rostov to Volgograd 1 bomber, 1 fighter and 2 tactical_bombers moved from Tambov to Novgorod 2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Ukraine 2 armour moved from Ukraine to Volgograd 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Smolensk to Bryansk 1 artillery moved from Russia to Bryansk 1 mech_infantry moved from Archangel to Novgorod 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Denmark to Western Germany 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 4 armour moved from Germany to Eastern Poland 1 infantry moved from Ukraine to Bryansk Place Units - Germans 1 infantry and 2 mech_infantrys placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 3 infantry placed in France 7 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 5. 2 infantry placed in Russia Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -0,33 Americans : 1,33 Russians : 0,67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 2 infantry moved from Samara to Russia 2 artilleries moved from Samara to Russia 1 artillery moved from Samara to Tambov 1 infantry moved from Samara to Tambov 2 fighters moved from Northwest Persia to Caucasus 1 bomber moved from Persia to Caucasus Combat - Russians Battle in Russia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Caucasus Russians attack with 1 bomber and 2 fighters Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 1 fighter Casualties for Germans: 1 artillery and 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 3 aaGuns, 13 artilleries and 16 infantry moved from Samara to Vologda 3 armour and 1 mech_infantry moved from Hopei to Kansu 1 bomber and 1 fighter moved from Caucasus to Persia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.33
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@majikforce If you allow me, I would like to Keep two German tanks in Germany instead of sending four East.
If you should object, I’ll understand. I just wanted to be save and not leave it up to lucky dice on your Turn.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 2 SuicideAttackTokens; Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 marine moved from French Indo China to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 bombers moved from Siam to Kazakhstan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan Combat - Japanese Battle in Siberia Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 3 bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 3 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Szechwan to India 1 bomber moved from Szechwan to India 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 marine moved from French Indo China to Yunnan 1 aaGun moved from Shantung to Anhwe 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 bombers placed in French Indo China 1 armour and 2 artilleries placed in India 3 mech_infantrys placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : 1,33 Russians : 0,17 Japanese : -2,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 63 PUs; 2 SuicideAttackTokens; Japanese buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 marine moved from French Indo China to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 3 bombers moved from Siam to Kazakhstan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Shantung to Chahar 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 bomber moved from Yunnan to Szechwan Combat - Japanese Battle in Siberia Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siberia from Russians with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan retreated to Szechwan Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -14 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Chahar Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 4 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 3 bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 bombers in Kazakhstan, round 2 : 2/3 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 3 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Szechwan to India 1 bomber moved from Szechwan to India 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 marine moved from French Indo China to Yunnan 1 aaGun moved from Shantung to Anhwe 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 bombers placed in French Indo China 1 armour and 2 artilleries placed in India 3 mech_infantrys placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 2 armour EDIT: Removing units owned by Germans from Eastern Poland: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : 1,33 Russians : 0,17 Japanese : -2,00
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@majikforce , the 2nd file is with two tanks edit back to Germany.
Please read above.
The first one is the original one without the Edit, if you should object.Best regards
AetV
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 destroyers, 2 factory_minors, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to New Guinea 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from Persia to Volgograd 1 artillery moved from Spain to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from United Kingdom to Denmark 1 fighter moved from Gibraltar to Portugal 2 artilleries moved from Spain to Portugal 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 46 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Portugal Americans attack with 3 artilleries, 1 fighter and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in Portugal, round 2 : 2/5 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 1 fighter moved from Portugal to Gibraltar 1 artillery moved from Spain to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Volgograd to Persia 1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Denmark to United Kingdom 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain Place Units - Americans 1 factory_minor placed in Saudi Arabia 1 factory_minor placed in Spain 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 armour, 1 artillery and 1 infantry placed in Norway 1 fighter placed in Western United States 2 destroyers placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 marine Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 marine in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Chinese 1 fighter moved from Yunnan to Chahar Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Rostov Russians take Caucasus from Germans Russians take Rostov from Italians 1 armour moved from Turkey to Albania British take Greece from Italians British take Albania from Italians 1 bomber moved from Persia to India Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Non Combat Move - British 1 bomber moved from India to Persia 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 infantry moved from Turkey to Greece 3 aaGuns and 13 infantry moved from Eastern Persia to Persia 1 infantry moved from Tobruk to Alexandria 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Spain to Normandy Bordeaux 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Norway to United Kingdom 1 armour moved from Turkey to Northwest Persia 1 artillery moved from Northwest Persia to Iraq 3 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Turkey to Iraq 1 artillery moved from Turkey to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Place Units - British 2 submarines placed in 98 Sea Zone 1 transport placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Volgograd : : -0.17 Americans : 1.00 Neutral_True : -0.67 Chinese : 0.17 AA fire in India : : -0.17 Japanese : 0.00
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@aequitas-et-veritas said in L19 majikforce vs AetV game 1:
@majikforce , the 2nd file is with two tanks edit back to Germany.
Please read above.
The first one is the original one without the Edit, if you should object.Best regards
AetV
I went with the first file. I am not in the habit of allowing edits after another power has taken their turn. No worries though I had already looked at the Berlin take and decided against it.