19L BM 3 Giallo(x) vs MrCunego

  • '21 '20 '19 '18 '17 '16

    @mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:

    scramble around sz 97
    Best regards
    MrCunego

    yes please 4 german fig and 2 italian


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Szechwan
            1 fighter and 1 tactical_bomber moved from Chahar to Hunan
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Hunan
                 retreated to Hunan
                Japanese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 tactical_bomber
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Hunan to Shensi
            2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 26 Sea Zone
            2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 infantry moved from Tobruk to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 submarine moved from 21 Sea Zone to 44 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
            Americans undo move 2.
            1 fighter placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 infantry moved from Hopei to Kweichow
            16 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kweichow
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Kweichow, round 2 : 3/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer and 2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 fighters moved from Tobruk to 97 Sea Zone
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from 81 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            3 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 artillery and 23 infantry moved from India to Burma
    
        Combat - British
            Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Burma
                British attack with 1 artillery and 23 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 23 infantry in Burma, round 2 : 4/24 hits, 4,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 destroyer, 7 fighters and 3 submarines
                Germans defend with 4 fighters; Italians defend with 1 destroyer, 2 fighters and 2 submarines
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 destroyer and 7 fighters in 97 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 6/7 hits, 4,33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 4 fighters owned by the Germans, 2 submarines owned by the Italians, 3 submarines owned by the British and 3 fighters owned by the British lost in 97 Sea Zone
                    British roll dice for 4 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer, 4 fighters and 3 submarines
                Casualties for Italians: 1 destroyer, 2 fighters and 2 submarines
                Casualties for Germans: 4 fighters
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from Persia to India
            1 carrier and 1 cruiser moved from 81 Sea Zone to 96 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 armour moved from Trans-Jordan to Persia
            1 marine moved from Persia to Iraq
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 fighter placed in Egypt
            1 fighter placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
            British collect 33 PUs (3 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 2,83
    Italians : 2,00
    Americans : -0,83
    Chinese : 0,17
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Ukraine to Rostov
                  Italians take Rostov from Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun, 2 artilleries and 1 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            2 armour placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 marine moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 marine
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 marine owned by the ANZAC lost in Java
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 marine
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            3 fighters moved from Queensland to Hawaiian Islands
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 9 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            10 artilleries moved from Western Ukraine to Bryansk
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            7 armour, 11 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            6 mech_infantrys moved from Ukraine to Bryansk
            1 tactical_bomber moved from Eastern Poland to Russia
            3 bombers moved from Germany to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                    AA fire in Russia : 2/3 hits, 0,50 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 9 damage total.  Damaged units is as follows: factory_major = 3, airfield = 6
            Battle in Vologda
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber and 1 tactical_bomber moved from Russia to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            1 tactical_bomber moved from Vologda to Bryansk
            1 aaGun and 3 infantry moved from Novgorod to Belarus
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Germany to Western Germany
            6 mech_infantrys moved from Yugoslavia to Bessarabia
            1 aaGun moved from Northern Italy to France
            3 tactical_bombers moved from Southern Italy to Bryansk
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 fighters, 3 infantry and 1 marine placed in Western Germany
            Germans undo move 3.
            3 infantry placed in France
            1 marine placed in Western Germany
            2 fighters placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,33
    Germans : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 16 PUs; 
    
        Combat Move - Russians
            9 infantry moved from Buryatia to Amur
            2 infantry moved from Samara to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Samara to Tambov
            1 fighter moved from Kansu to Tambov
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Urals to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                 retreated to Tambov
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Suiyuyan to Kansu
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 1,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Japan to 45 Sea Zone
            1 bomber moved from Japan to 42 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Guam to 42 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in 26 Sea Zone
                Japanese attack with 3 fighters and 4 tactical_bombers
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win, taking Sumatra from ANZAC with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 carrier and 1 fighter
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 bomber, 1 carrier and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Java
            3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            2 battleships, 4 carriers, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            2 aaGuns and 5 infantry moved from Manchuria to Jehol
            2 artilleries and 2 infantry moved from Shan State to French Indo China
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            3 artilleries and 2 infantry moved from Yunnan to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 armour and 2 mech_infantrys moved from Anhwe to Kwangtung
            1 aaGun moved from Anhwe to Kiangsi
            1 bomber moved from 45 Sea Zone to Philippines
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            3 artilleries placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
            1 fighter and 4 infantry placed in Japan
            Japanese undo move 4.
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Jehol: 1 aaGun and 1 infantry
            EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    if you wanted to scramble hawaii please let me know


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 armour moved from Algeria to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in 109 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking Greece from Germans, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Morocco to Algeria
            4 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 0,00
    

    Savegame


  • Hi.
    Didn’t think about asking scramble from Italy. But then during the turn I thought you might wanted.
    Can you give me scrable orders regarding the german fgt. and if you did wanted scramble we can just redo that part of the turn.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    @mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:

    Hi.
    Didn’t think about asking scramble from Italy. But then during the turn I thought you might wanted.
    Can you give me scrable orders regarding the german fgt. and if you did wanted scramble we can just redo that part of the turn.
    Best regards
    MrCunego

    just continue


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Shensi to Hunan
            19 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Yunnan, round 2 : 4/20 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 armour moved from Algeria to 92 Sea Zone
            1 armour and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Greece
            1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in 109 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking Greece from Germans, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Morocco to Algeria
            4 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            4 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Shensi to Hunan
            19 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Yunnan, round 2 : 4/20 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    
        Non Combat Move - British
            2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone
            1 fighter moved from 96 Sea Zone to Gibraltar
            2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
            1 fighter moved from 97 Sea Zone to Greece
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Greece
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from Egypt to Greece
            2 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            1 marine moved from Iraq to Syria
            1 armour moved from Persia to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Egypt
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            3 infantry moved from Burma to Yunnan
            1 aaGun moved from India to Burma
            1 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from India to Yunnan
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 armour and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
            British collect 34 PUs (2 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 0,00
    Chinese : 0,83
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            2 armour moved from Rostov to Northwest Persia
            1 bomber moved from Southern Italy to United Kingdom
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery moved from Bessarabia to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Romania
            2 infantry moved from Western Germany to France
    
        Place Units - Italians
            2 armour placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4,5,1,1,5
            Italians collect 7 PUs (6 lost to blockades); end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 infantry and 1 marine
                Japanese defend with 1 airfield, 1 bomber and 1 harbour
                    ANZAC roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 infantry and 1 marine in Philippines, round 3 : 1/2 hits, 0,50 expected hits
                    Japanese roll dice for 1 bomber in Philippines, round 3 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - ANZAC
            2 fighters and 1 infantry moved from New South Wales to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 infantry and 1 marine placed in New South Wales
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Trans-Jordan to Greece
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            2 mech_infantrys moved from Bryansk to Volgograd
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 109 Sea Zone
            1 marine moved from 109 Sea Zone to Eire
            1 fighter moved from Western Germany to 109 Sea Zone
            1 tactical_bomber moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eire
            Battle in Volgograd
                Germans attack with 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Eire from Neutral_Allies, taking Volgograd from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Caucasus to Iraq
            1 aaGun and 2 infantry moved from Belarus to Bryansk
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            3 infantry moved from Novgorod to Belarus
            6 mech_infantrys moved from Bessarabia to Bryansk
            3 infantry moved from Ukraine to Bryansk
            5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 tactical_bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Volgograd to Northwest Persia
            1 infantry moved from Bulgaria to Yugoslavia
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            4 mech_infantrys moved from Germany to Yugoslavia
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            3 infantry placed in Ukraine
            10 mech_infantrys placed in Germany
            1 infantry placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,3,2,2,2
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : -0,33
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 1 fighter; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour and 1 mech_infantry moved from Tambov to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Samara
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                 retreated to Samara
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Kansu to Novosibirsk
            2 aaGuns and 9 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            6 artilleries and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 bomber moved from Java to Shan State
            1 fighter moved from 42 Sea Zone to Java
            2 carriers moved from 42 Sea Zone to 36 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            4 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            3 infantry moved from Jehol to Anhwe
            3 infantry moved from Korea to 6 Sea Zone
            7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour, 7 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
            1 armour and 7 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 armour and 7 infantry
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 marine
                    Japanese roll dice for 1 armour and 7 infantry in Philippines, round 2 : 1/8 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                    Japanese roll dice for 1 armour and 6 infantry in Philippines, round 3 : 1/7 hits, 1,50 expected hits
                    Americans roll dice for 1 marine in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry and 1 marine
            Battle in Shan State
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 armour and 3 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 aaGun moved from Kiangsi to Kwangtung
            1 aaGun moved from Jehol to Anhwe
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 fighter moved from Java to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 cruiser, 1 destroyer and 2 fighters placed in 6 Sea Zone
            Japanese undo move 1.
            1 fighter placed in Japan
            1 cruiser, 1 destroyer and 1 fighter placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
            Japanese collect 52 PUs (4 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,67
    UK_Pacific : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            5 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
            3 fighters moved from 26 Sea Zone to Midway
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Albania to Bulgaria
            1 bomber moved from Gibraltar to Bulgaria
            1 fighter moved from 97 Sea Zone to Bulgaria
    
        Combat - Americans
            Americans creates battle in territory 42 Sea Zone
            Battle in 16 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in Midway, round 2 : 2/7 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bulgaria
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Bulgaria, round 2 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Bulgaria
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 1 fighter moved from Bulgaria to Greece
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from Midway to 25 Sea Zone
            5 fighters moved from 16 Sea Zone to 25 Sea Zone
            4 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Americans
            1 factory_minor placed in Greece
            1 fighter placed in Eastern United States
            2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,83
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Shensi to Hopei
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

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