@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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Yes, I’ll intercept.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Nigeria 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Gold Coast 1 infantry moved from 82 Sea Zone to Gold Coast 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to French West Africa 1 infantry moved from 82 Sea Zone to French West Africa 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Nigeria 1 infantry moved from 82 Sea Zone to Nigeria 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone 2 artilleries moved from 82 Sea Zone to Nigeria 2 infantry moved from 82 Sea Zone to Nigeria 2 bombers moved from Greece to Russia 1 bomber moved from Southern Italy to Russia 1 fighter moved from Greece to Russia 1 fighter moved from Bryansk to Russia 1 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians 2 submarines moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Air Battle in Russia Italians attacks with 5 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 2/5 hits, 1.17 expected hits Defenders Fire, : 2/4 hits, 1.33 expected hits 2 fighters owned by the Italians lost in Russia 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Gold Coast Battle in French West Africa Battle in Nigeria Cleaning up after air battles Non Combat Move - Italians 2 mech_infantrys moved from Western Ukraine to Smolensk 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Western Ukraine to Bryansk 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 2 bombers moved from Russia to Novgorod Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 armour and 2 mech_infantrys placed in Western Ukraine 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Defenders Fire, : : 0.67 Attackers Fire, : : 0.83
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 43 Sea Zone
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@simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
One ANZAC sub will attack the sub/TT off Borneo. Submerge?
Still same Q.
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Sub stays on the surface and fights
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Burma to Yunnan 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 2 aaGuns and 7 infantry moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 carrier and 2 fighters moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 cruiser and 1 submarine moved from 39 Sea Zone to 77 Sea Zone Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.83
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Karelia to Norway 1 bomber moved from Western Germany to Russia 4 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Western Germany to Norway 6 fighters moved from Western Germany to Norway 2 bombers moved from Western Germany to Norway 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept German bombing run in Russia?
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No intercept.
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Shot him down…
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
Shot him down…
I need all the help I can get.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Karelia to Norway 1 bomber moved from Western Germany to Russia 4 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Western Germany to Norway 6 fighters moved from Western Germany to Norway 2 bombers moved from Western Germany to Norway 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Norway Germans attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 8/12 hits, 5.83 expected hits Americans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Cleaning up after air battles Non Combat Move - Germans 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 5 fighters moved from Norway to Novgorod 2 bombers moved from Norway to Novgorod 2 mech_infantrys moved from Karelia to Belarus 1 aaGun moved from Bryansk to Belarus 2 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 4 fighters moved from Russia to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Greece to Albania 1 tactical_bomber moved from Norway to Novgorod 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 2 fighters and 1 tactical_bomber placed in Novgorod 1 infantry placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83 Germans : 2.00 Americans : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 6 PUs; Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Tambov 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry moved from Russia to Samara 1 submarine moved from 125 Sea Zone to 123 Sea Zone Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Samara Russians attack with 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Russians roll dice for 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry in Samara, round 2 : 16/85 hits, 16.83 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 2 armour, 6 artilleries, 74 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Persia 1 fighter moved from Vologda to Persia 4 aaGuns moved from Russia to Samara 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -1.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 5 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 4 fighters moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 mech_infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Kwangtung to Kweichow 1 bomber moved from Shensi to Szechwan 1 artillery moved from Sikang to Szechwan 1 mech_infantry moved from Shensi to Szechwan Combat - Japanese Battle in Sumatra Battle in Malaya Battle in 43 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Philippines 1 aaGun moved from Shensi to Hopei 1 fighter moved from Kweichow to Hopei 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Manchuria to Jehol 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 4 fighters and 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Java to 42 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 2 infantry and 1 mech_infantry placed in Manchuria 1 armour and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 2.00 Japanese : -0.33
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I forgot another obvious attack after rolling, and needed to remove your sneaky sub in SZ43. You had not gotten any hits against me, so I thought I would just set it all up again and re-roll. This time you won the battle in Kweichow. Ho Hum, that’s the breaks of the game.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber and 1 tactical_bomber moved from India to Shan State 2 bombers moved from India to Shensi 1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone 1 armour, 3 artilleries, 4 carriers, 6 destroyers, 2 fighters, 4 infantry, 4 submarines and 4 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 armour in Aleutian Islands, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Aleutian Islands Japanese win, taking Morocco from Italians with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber and 1 tactical_bomber moved from Shan State to India 2 bombers moved from Shensi to Yunnan 3 fighters moved from Eastern United States to 91 Sea Zone 1 cruiser moved from 106 Sea Zone to 101 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States 1 fighter moved from British Columbia to Western United States 2 fighters moved from Western United States to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 armour and 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 marine placed in Eastern United States 1 destroyer placed in 10 Sea Zone 2 artilleries, 1 fighter and 3 infantry placed in Western United States 1 harbour placed in Wake Island Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Sikang Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Shensi from Japanese, taking Sikang from Japanese, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 5 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from India to Caucasus 1 fighter moved from Burma to Malaya 1 armour moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Battle in Hunan British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya British attack with 1 armour and 1 fighter Japanese defend with 1 harbour and 1 infantry British roll dice for 1 armour and 1 fighter in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Italians defend with 1 armour British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 bomber moved from Caucasus to West India 1 mech_infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from India to Yunnan 7 infantry moved from India to Burma 14 infantry moved from Burma to Yunnan 3 infantry moved from Yunnan to Burma 1 fighter moved from Persia to 71 Sea Zone 1 battleship and 1 destroyer moved from 73 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Iraq to 71 Sea Zone 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 artillery, 5 infantry and 2 mech_infantrys moved from Alexandria to Tobruk 1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 2 carriers, 1 cruiser and 3 fighters moved from 49 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Belgian Congo to Union of South Africa Place Units - British 1 carrier placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,1 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,4,5,3,3 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.17 Italians : -0.50 Americans : 0.33 Chinese : -1.67 Japanese : -0.67
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That naval defence of South Africa was totally unplanned. I didn’t really think you’d send all those troops down the coast of Africa.
Winning that battle for Kweichow was really useful for me, although attacking Kwangsi was probably a waste of troops.
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Well, the naval defence of South Africa was also totally unexpected by me. It has turned the Italian move south into a major blunder…
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Smolensk to Tambov 1 armour moved from Western Ukraine to Tambov 1 armour moved from Volgograd to Caucasus 1 bomber moved from Novgorod to Caucasus 1 armour moved from Bryansk to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 1 bomber moved from Novgorod to Caucasus 3 artilleries moved from Nigeria to 82 Sea Zone 3 infantry moved from Nigeria to 82 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone 3 artilleries moved from 70 Sea Zone to Belgian Congo 3 infantry moved from 70 Sea Zone to Belgian Congo 1 artillery moved from Gold Coast to 82 Sea Zone 1 artillery moved from French West Africa to 82 Sea Zone 1 infantry moved from French West Africa to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 2 infantry moved from Nigeria to 82 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone 2 artilleries moved from 70 Sea Zone to Belgian Congo 4 infantry moved from 70 Sea Zone to Belgian Congo 1 cruiser moved from 82 Sea Zone to 70 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 1 armour and 2 bombers British defend with 1 infantry Italians roll dice for 1 armour and 2 bombers in Caucasus, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in Tambov Italians attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Italians attack with 5 artilleries and 7 infantry British defend with 4 mech_infantrys Italians roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 5 artilleries and 7 infantry in Belgian Congo, round 2 : 4/12 hits, 3.67 expected hits British roll dice for 4 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits 4 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 5 artilleries and 6 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Italians 1 carrier moved from 82 Sea Zone to 70 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 destroyer moved from 82 Sea Zone to 70 Sea Zone 2 fighters moved from 82 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Novgorod to Bryansk 2 bombers moved from Caucasus to Greece Place Units - Italians 2 mech_infantrys placed in Western Ukraine 1 fighter placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33 Russians : 0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 37 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 37 Sea Zone to Yunnan 1 cruiser and 1 submarine moved from 77 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 carrier and 2 fighters moved from 49 Sea Zone to 31 Sea Zone 2 aaGuns, 3 artilleries and 8 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Wake Island Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :