OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Karelia to Norway
            1 bomber moved from Western Germany to Russia
            4 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Western Germany to Norway
            6 fighters moved from Western Germany to Norway
            2 bombers moved from Western Germany to Norway
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Intercept German bombing run in Russia?

  • '19 '17 '16

    No intercept.

  • '21 '20 '19 '18 '17

    Shot him down…

  • '19 '17 '16

    @OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:

    Shot him down…

    I need all the help I can get.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Karelia to Norway
            1 bomber moved from Western Germany to Russia
            4 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Western Germany to Norway
            6 fighters moved from Western Germany to Norway
            2 bombers moved from Western Germany to Norway
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia causes 0 damage total. 
            Battle in Norway
                Germans attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 8/12 hits, 5.83 expected hits
                    Americans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            5 fighters moved from Norway to Novgorod
            2 bombers moved from Norway to Novgorod
            2 mech_infantrys moved from Karelia to Belarus
            1 aaGun moved from Bryansk to Belarus
            2 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            4 fighters moved from Russia to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Greece to Albania
            1 tactical_bomber moved from Norway to Novgorod
            1 fighter moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            2 fighters and 1 tactical_bomber placed in Novgorod
            1 infantry placed in Western Germany
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.83
    Germans : 2.00
    Americans : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 6 PUs; 
            Russians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Vologda
            1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Tambov
            2 armour, 6 artilleries, 76 infantry and 1 mech_infantry moved from Russia to Samara
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Samara
                Russians attack with 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry in Samara, round 2 : 16/85 hits, 16.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 2 armour, 6 artilleries, 74 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Persia
            1 fighter moved from Vologda to Persia
            4 aaGuns moved from Russia to Samara
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : -1.33
    Japanese : 1.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            5 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
            4 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 mech_infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Kwangtung to Kweichow
            1 bomber moved from Shensi to Szechwan
            1 artillery moved from Sikang to Szechwan
            1 mech_infantry moved from Shensi to Szechwan
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Malaya
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                 retreated to Kweichow
                Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Szechwan to Philippines
            1 aaGun moved from Shensi to Hopei
            1 fighter moved from Kweichow to Hopei
            1 mech_infantry moved from Chahar to Shensi
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            2 mech_infantrys moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Manchuria to Jehol
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            4 fighters and 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from Java to 42 Sea Zone
            2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 79 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
            2 infantry and 1 mech_infantry placed in Manchuria
            1 armour and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 2.00
    Japanese : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    I forgot another obvious attack after rolling, and needed to remove your sneaky sub in SZ43. You had not gotten any hits against me, so I thought I would just set it all up again and re-roll. This time you won the battle in Kweichow. Ho Hum, that’s the breaks of the game.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from India to Shan State
            2 bombers moved from India to Shensi
            1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
            1 armour, 3 artilleries, 4 carriers, 6 destroyers, 2 fighters, 4 infantry, 4 submarines and 4 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in Aleutian Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 armour in Aleutian Islands, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Aleutian Islands
                Japanese win, taking Morocco from Italians with no units remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                Americans attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber and 1 tactical_bomber moved from Shan State to India
            2 bombers moved from Shensi to Yunnan
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 cruiser moved from 106 Sea Zone to 101 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States
            1 fighter moved from British Columbia to Western United States
            2 fighters moved from Western United States to 31 Sea Zone
            1 fighter moved from 31 Sea Zone to Wake Island
            1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 marine placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 artilleries, 1 fighter and 3 infantry placed in Western United States
            1 harbour placed in Wake Island
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Yunnan to Szechwan
            1 fighter moved from Burma to Szechwan
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Sikang
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Shensi from Japanese, taking Sikang from Japanese, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 5 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from India to Caucasus
            1 fighter moved from Burma to Malaya
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
            1 artillery and 1 infantry moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Libya to Tunisia
                  British take Tunisia from Italians
    
        Combat - British
            Battle in Hunan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in French Indo China
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                British attack with 1 armour and 1 fighter
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 1 armour and 1 fighter in Malaya, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber and 1 infantry
                Italians defend with 1 armour
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Caucasus to West India
            1 mech_infantry moved from Kweichow to Yunnan
            2 mech_infantrys moved from India to Yunnan
            7 infantry moved from India to Burma
            14 infantry moved from Burma to Yunnan
            3 infantry moved from Yunnan to Burma
            1 fighter moved from Persia to 71 Sea Zone
            1 battleship and 1 destroyer moved from 73 Sea Zone to 71 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from Iraq to 71 Sea Zone
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            2 artilleries and 1 infantry moved from Persia to Northwest Persia
            1 artillery, 5 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
            1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
            2 carriers, 1 cruiser and 3 fighters moved from 49 Sea Zone to 31 Sea Zone
            1 mech_infantry moved from Belgian Congo to Union of South Africa
    
        Place Units - British
            1 carrier placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,1
            British collect 35 PUs (2 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,4,5,3,3
            UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    Italians : -0.50
    Americans : 0.33
    Chinese : -1.67
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    That naval defence of South Africa was totally unplanned. I didn’t really think you’d send all those troops down the coast of Africa.

    Winning that battle for Kweichow was really useful for me, although attacking Kwangsi was probably a waste of troops.

  • '21 '20 '19 '18 '17

    Well, the naval defence of South Africa was also totally unexpected by me. It has turned the Italian move south into a major blunder…

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Smolensk to Tambov
            1 armour moved from Western Ukraine to Tambov
            1 armour moved from Volgograd to Caucasus
            1 bomber moved from Novgorod to Caucasus
            1 armour moved from Bryansk to Tambov
            2 mech_infantrys moved from Western Ukraine to Tambov
            1 bomber moved from Novgorod to Caucasus
            3 artilleries moved from Nigeria to 82 Sea Zone
            3 infantry moved from Nigeria to 82 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone
            3 artilleries moved from 70 Sea Zone to Belgian Congo
            3 infantry moved from 70 Sea Zone to Belgian Congo
            1 artillery moved from Gold Coast to 82 Sea Zone
            1 artillery moved from French West Africa to 82 Sea Zone
            1 infantry moved from French West Africa to 82 Sea Zone
            1 infantry moved from Gold Coast to 82 Sea Zone
            2 infantry moved from Nigeria to 82 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone
            2 artilleries moved from 70 Sea Zone to Belgian Congo
            4 infantry moved from 70 Sea Zone to Belgian Congo
            1 cruiser moved from 82 Sea Zone to 70 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour and 2 bombers
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 2 bombers in Caucasus, round 2 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
            Battle in Tambov
                Italians attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belgian Congo
                Italians attack with 5 artilleries and 7 infantry
                British defend with 4 mech_infantrys
                    Italians roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 5 artilleries and 7 infantry in Belgian Congo, round 2 : 4/12 hits, 3.67 expected hits
                    British roll dice for 4 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits
                    4 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 5 artilleries and 6 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 infantry
                Casualties for British: 4 mech_infantrys
    
        Non Combat Move - Italians
            1 carrier moved from 82 Sea Zone to 70 Sea Zone
            1 submarine moved from 82 Sea Zone to 70 Sea Zone
            1 destroyer moved from 82 Sea Zone to 70 Sea Zone
            2 fighters moved from 82 Sea Zone to Gibraltar
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 armour moved from Algeria to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 armour moved from Novgorod to Bryansk
            2 bombers moved from Caucasus to Greece
    
        Place Units - Italians
            2 mech_infantrys placed in Western Ukraine
            1 fighter placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.33
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 fighter moved from 37 Sea Zone to Yunnan
            1 cruiser and 1 submarine moved from 77 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 carrier and 2 fighters moved from 49 Sea Zone to 31 Sea Zone
            2 aaGuns, 3 artilleries and 8 infantry moved from New South Wales to Queensland
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Midway
            1 fighter moved from Hawaiian Islands to Wake Island
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            2 bombers moved from Novgorod to Russia
            1 mech_infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            2 tactical_bombers moved from Novgorod to Russia
            2 fighters moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            1 carrier moved from 112 Sea Zone to 114 Sea Zone
            1 battleship moved from 112 Sea Zone to 114 Sea Zone
            1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            1 submarine moved from 82 Sea Zone to 70 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from Novgorod to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 114 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Russia
                Germans attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 5/10 hits, 5.00 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 fighters moved from 114 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Gibraltar
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 aaGuns moved from Bryansk to Rostov
            1 aaGun moved from Belarus to Bryansk
            2 mech_infantrys moved from Belarus to Rostov
            1 mech_infantry moved from Belarus to Rostov
            2 fighters moved from Novgorod to Greece
            1 infantry moved from Albania to Greece
            2 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour moved from Belarus to Tambov
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            19 infantry moved from Bryansk to Tambov
            10 mech_infantrys moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            9 mech_infantrys moved from Bryansk to Tambov
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Norway to Finland
            4 infantry moved from Western Germany to France
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            4 infantry moved from 127 Sea Zone to Finland
            1 artillery moved from Norway to Finland
            21 artilleries moved from Bryansk to Tambov
            3 mech_infantrys moved from Bryansk to Tambov
            4 armour moved from Bryansk to Tambov
            2 fighters moved from Bryansk to Greece
            5 armour moved from Bryansk to Tambov
            2 fighters moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Tambov
            1 armour moved from Bryansk to Tambov
            1 armour moved from Bryansk to Tambov
            3 fighters moved from Russia to Tambov
            1 fighter moved from Tambov to Rostov
            1 fighter moved from Tambov to Rostov
            2 bombers moved from Russia to Greece
            2 tactical_bombers moved from Russia to Tambov
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Bryansk to Vologda
            1 mech_infantry moved from Bryansk to Tambov
            2 armour moved from Bryansk to Tambov
            1 fighter moved from Rostov to Greece
            1 mech_infantry moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            2 fighters placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Norway
            2 artilleries and 2 infantry placed in Western Germany
            2 infantry placed in Novgorod
            Germans undo move 7.
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Russia
            3 artilleries and 68 infantry moved from Samara to Kazakhstan
            1 artillery and 3 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 artillery in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 3 artilleries and 68 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 artilleries and 68 infantry in Kazakhstan, round 2 : 8/71 hits, 12.83 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 3 artilleries and 68 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Russia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 armour and 1 mech_infantry moved from Samara to Sikang
            4 aaGuns, 1 artillery and 1 infantry moved from Samara to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Persia to Iraq
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -5.50
    

    Savegame

  • '19 '17 '16

    1 US sub will attack SZ92. Will the sub fight?

  • '21 '20 '19 '18 '17

    The sub runs away

  • '21 '20 '19 '18 '17

    under water

  • '21 '20 '19 '18 '17

    I guess that is later, during the American turn

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