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Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 3 fighters moved from Hawaiian Islands to Wake Island 1 bomber moved from Eastern United States to Wake Island 3 bombers moved from Western United States to Wake Island 1 fighter moved from Eastern United States to Alaska Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 1 harbour placed in Wake Island Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 3 fighters moved from Hawaiian Islands to Wake Island 1 bomber moved from Eastern United States to Wake Island 3 bombers moved from Western United States to Wake Island 1 fighter moved from Eastern United States to Alaska Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone 1 harbour placed in Wake Island Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Hunan Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to Egypt Combat - British Battle in Iraq British attack with 1 artillery, 1 fighter and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 3/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Anglo Egyptian Sudan British attack with 1 infantry Italians defend with 1 artillery British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Iraq to Egypt 1 fighter moved from Malta to Egypt 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 artilleries, 2 fighters and 3 infantry moved from India to Burma 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to Shan State 1 battleship moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 factory_minor placed in Persia 1 fighter and 2 infantry placed in United Kingdom 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,6 British collect 25 PUs (6 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 2.00 Italians : -0.33 Chinese : -1.00 Neutral_Axis : 0.00 Japanese : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 1 bomber moved from Southern Italy to Morocco Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 bomber and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Morocco Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 0/2 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 bomber in Morocco, round 4 : 2/2 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern France 1 artillery and 1 infantry moved from Tunisia to Libya 1 armour moved from Southern France to Yugoslavia 1 armour moved from Greece to Romania 2 artilleries moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67 French : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 41 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 6 armour moved from Germany to Romania 10 artilleries moved from Germany to Poland 2 infantry moved from Norway to Finland 1 submarine moved from 87 Sea Zone to 82 Sea Zone Non Combat Move - Germans Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Ukraine to Bessarabia 3 armour moved from Belarus to Novgorod 1 mech_infantry moved from Russia to Belarus 3 artilleries moved from Novgorod to Belarus 1 fighter moved from Russia to Novgorod 2 mech_infantrys moved from Ukraine to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Baltic States 5 armour and 2 mech_infantrys moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus Place Units - Russians 3 artilleries placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 artilleries and 1 infantry moved from Anhwe to Hunan 1 artillery moved from Yunnan to Hunan Combat - Japanese Battle in Hunan Japanese attack with 4 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 1 infantry in Hunan, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to Kwangsi 2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi 2 fighters moved from Kwangsi to Manchuria Place Units - Japanese 1 harbour placed in Hainan 2 destroyers placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 1 carrier; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Guam to 31 Sea Zone 3 fighters moved from Wake Island to 31 Sea Zone 3 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier placed in 101 Sea Zone 3 bombers placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 1 carrier; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Guam to 31 Sea Zone 3 fighters moved from Wake Island to 31 Sea Zone 3 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier placed in 101 Sea Zone 3 bombers placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Kenya 2 fighters moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kenya, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Kenya to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 3 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to Shan State 2 artilleries and 3 infantry moved from India to Burma 1 battleship moved from 38 Sea Zone to 39 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter and 1 mech_infantry placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 British collect 26 PUs (6 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Burma: 1 aaGun and 1 infantry EDIT: Removing units owned by British from Shan State: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.83 Italians : -0.33 Chinese : 0.00 Japanese : -0.67
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I forgot to move the U.S. destroyer and sub down at ANZAC over to Java. I’ll fix it on ANZAC’s turn.
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@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
I forgot to move the U.S. destroyer and sub down at ANZAC over to Java. I’ll fix it on ANZAC’s turn.
D’OH, and the British battleship…
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 3 bombers and 1 carrier; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Guam to 31 Sea Zone 3 fighters moved from Wake Island to 31 Sea Zone 3 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier placed in 101 Sea Zone 3 bombers placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Kenya 2 fighters moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kenya, round 2 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Kenya to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 3 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Burma to Shan State 2 artilleries and 3 infantry moved from India to Burma 1 battleship moved from 38 Sea Zone to 39 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Union of South Africa 1 fighter and 1 mech_infantry placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 British collect 26 PUs (6 lost to blockades); end with 26 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Burma: 1 aaGun and 1 infantry EDIT: Removing units owned by British from Shan State: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.83 Italians : -0.33 Chinese : 0.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 4 submarines; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Morocco to Algeria 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland Combat - Italians Battle in Gibraltar Battle in Trans-Jordan Battle in Syria Battle in Eastern Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Gibraltar from British, taking Trans-Jordan from British, taking Syria from French, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Greece 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 4 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.33
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@weddingsinger sorry man, i was doing the Italians turn already
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@dawgoneit you’ll have to do the edits again.
again sorry -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 42 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to Eastern Poland 2 artilleries and 7 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 submarine moved from 106 Sea Zone to 108 Sea Zone Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Baltic States Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Bessarabia Germans attack with 1 armour, 2 artilleries and 7 infantry Russians defend with 2 infantry and 1 mech_infantry Germans roll dice for 1 armour, 2 artilleries and 7 infantry in Bessarabia, round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland 1 aaGun, 3 armour, 13 artilleries and 16 infantry moved from Poland to Eastern Poland 1 aaGun and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Romania to Bessarabia 4 armour moved from Romania to Eastern Poland 1 aaGun moved from Romania to Bessarabia 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 82 Sea Zone to 83 Sea Zone Place Units - Germans 4 armour and 6 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 2.50 Russians : -2.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 18 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Belarus to Baltic States 3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Belarus to Baltic States 4 aaGuns, 5 armour, 9 artilleries, 18 infantry and 5 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 3 artilleries moved from Novgorod to Belarus 2 infantry moved from Caucasus to Rostov 2 aaGuns moved from Amur to Korea Place Units - Russians 9 artilleries placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,1,4,3,3,3,4,4,5 Russians collect 36 PUs (3 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.50