Bid:
Destroyer SZ106
Sub SZ91
Sub SZ98
Fighter Scotland
Artillery Sudan
Transport 71
Infantry Yunan
And 1 IPC left over, please add that to the British.
HF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 armour and 3 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_Axis
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Syria to Egypt
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Gibraltar
British attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 4 fighters and 2 tactical_bombers; Italians defend with 1 harbour
British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/7 hits, 3,50 expected hits
Italians roll dice for 4 fighters and 2 tactical_bombers in Gibraltar, round 2 : 4/6 hits, 3,67 expected hits
1 tactical_bomber owned by the British, 4 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in Gibraltar
British win, taking French Madagascar from Neutral_Axis with 1 bomber and 2 fighters remaining. Battle score for attacker is 34
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Germans: 4 fighters and 2 tactical_bombers
Battle in Alexandria
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 4 infantry
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 4/7 hits, 2,50 expected hits
2 artilleries owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
retreated to Alexandria
Italians win with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 3 infantry
Battle in 104 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 2 destroyers in 104 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 2 destroyers in 104 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 2 destroyers in 104 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
British roll dice for 2 destroyers in 104 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 6 infantry moved from India to Burma
Place Units - British
1 airfield and 2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,5,3,1,5,1
British collect 29 PUs (8 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00
British : 0,00
Italians : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to United Kingdom
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Combat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Holland Belgium
2 aaGuns, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Algeria
1 armour, 2 artilleries and 1 infantry moved from Alexandria to Tobruk
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 fighter moved from Morocco to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
3 bombers moved from Holland Belgium to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 bomber and 1 infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 5/5 hits, 3.17 expected hits
Americans roll dice for 1 armour, 1 bomber and 2 infantry in Morocco, round 2 : 3/4 hits, 1.33 expected hits
3 bombers owned by the Germans, 1 bomber owned by the British, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Morocco
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 3 bombers
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
8 artilleries and 2 infantry moved from Poland to Baltic States
3 aaGuns, 5 artilleries and 17 infantry moved from Eastern Poland to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Finland to Karelia
Place Units - Germans
4 bombers and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Morocco
3 bombers moved from Holland Belgium to Morocco
Combat - Germans
Battle in Morocco
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 bomber and 1 infantry; Americans defend with 1 armour and 1 infantry
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 5/5 hits, 3.17 expected hits
Americans roll dice for 1 armour, 1 bomber and 2 infantry in Morocco, round 2 : 3/4 hits, 1.33 expected hits
3 bombers owned by the Germans, 1 bomber owned by the British, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Morocco
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 3 bombers
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
8 artilleries and 2 infantry moved from Poland to Baltic States
3 aaGuns, 5 artilleries and 17 infantry moved from Eastern Poland to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Baltic States
4 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Finland to Karelia
Place Units - Germans
4 bombers and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 3 infantry
EDIT: Adding units owned by Germans to Romania: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
4 artilleries and 4 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 5 artilleries and 9 infantry
Germans defend with 8 infantry
Russians roll dice for 5 artilleries and 9 infantry in Karelia, round 2 : 4/14 hits, 4,00 expected hits
Germans roll dice for 8 infantry in Karelia, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 5 artilleries and 7 infantry in Karelia, round 3 : 3/12 hits, 3,67 expected hits
Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 5 artilleries and 6 infantry in Karelia, round 4 : 4/11 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 3 infantry
Casualties for Germans: 8 infantry
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
3 aaGuns, 2 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
3 artilleries and 7 infantry moved from Russia to Smolensk
1 armour moved from Volgograd to Russia
1 aaGun moved from Novgorod to Archangel
9 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
Place Units - Russians
4 artilleries placed in Russia
6 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 mech_infantrys moved from Hunan to Kwangsi
2 mech_infantrys moved from Kwangsi to French Indo China
Japanese take French Indo China from ANZAC
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
4 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Japanese take 42 Sea Zone from Americans
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
2 bombers moved from Kwangsi to 41 Sea Zone
2 battleships, 2 carriers and 2 cruisers moved from 44 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits
Americans roll dice for 1 cruiser in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 41 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 41 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Guam
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 43 Sea Zone to 45 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 carriers moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
5 fighters placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in French West Africa
British attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter moved from French West Africa to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 81 Sea Zone to 71 Sea Zone
4 infantry moved from Egypt to Trans-Jordan
4 artilleries and 6 infantry moved from Burma to India
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,00
Italians : -0,17
Neutral_Axis : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Western Ukraine
2 armour moved from Eastern Poland to Belarus
2 mech_infantrys moved from Romania to Belarus
1 bomber moved from Holland Belgium to Southern Italy
Combat - Italians
Battle in Belarus
Italians attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Belarus, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Bryansk
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 armour and 2 mech_infantrys moved from Baltic States to Archangel
8 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 10 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 10 infantry
Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 5/13 hits, 5.50 expected hits
Russians roll dice for 1 aaGun and 10 infantry in Archangel, round 2 : 2/10 hits, 3.33 expected hits
4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
Russians win with 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
3 aaGuns, 13 artilleries and 17 infantry moved from Baltic States to Belarus
3 infantry moved from Romania to Bessarabia
1 bomber moved from Bryansk to Belarus
3 bombers moved from Novgorod to Germany
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
Place Units - Germans
1 artillery and 1 infantry placed in Germany
1 armour and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Bryansk
3 bombers moved from Western Germany to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 armour and 2 mech_infantrys moved from Baltic States to Archangel
8 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 3 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 10 armour and 3 mech_infantrys
Russians defend with 1 aaGun and 10 infantry
Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 5/13 hits, 5.50 expected hits
Russians roll dice for 1 aaGun and 10 infantry in Archangel, round 2 : 2/10 hits, 3.33 expected hits
4 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
10 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
Russians win with 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Germans
3 aaGuns, 13 artilleries and 17 infantry moved from Baltic States to Belarus
3 infantry moved from Romania to Bessarabia
1 bomber moved from Bryansk to Belarus
3 bombers moved from Novgorod to Germany
1 infantry moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
Place Units - Germans
1 artillery and 1 infantry placed in Germany
1 armour and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery moved from Karelia to Novgorod
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Russia to Bryansk
1 fighter and 2 infantry moved from Russia to Bryansk
1 artillery moved from Karelia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 artilleries and 6 infantry moved from Karelia to Finland
1 artillery moved from Vyborg to Finland
3 infantry moved from Archangel to Vologda
2 fighters moved from Bryansk to Russia
1 armour moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 aaGun moved from Smolensk to Vologda
2 aaGuns, 2 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Samara: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 46 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea Zone
1 cruiser moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to Malaya
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Chahar
1 mech_infantry moved from French Indo China to Hunan
1 artillery, 4 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 bombers moved from Kwangsi to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Midway
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win, taking Midway from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Wake Island from Americans, taking New Guinea from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 2/6 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to 37 Sea Zone
3 fighters moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
2 bombers moved from 45 Sea Zone to Philippines
1 fighter moved from Philippines to Japan
1 fighter moved from Guam to 6 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.17
Chinese : 0.67
UK_Pacific : -0.67
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Norway
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 32 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 64 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 5.
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 50 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Suiyuyan to Chahar
2 artilleries and 12 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 4 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry and 4 mech_infantrys in Chahar, round 2 : 0/5 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 4 mech_infantrys in Chahar, round 3 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 3 mech_infantrys in Chahar, round 4 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 mech_infantrys in Chahar, round 5 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
retreated to Chahar
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 12 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 12 infantry in Yunnan, round 2 : 4/14 hits, 3,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,00