Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.67
Territory Summary for Americans :
Queensland : 2 fighters, 1 infantry and 2 mech_infantrys
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 artillery, 1 fighter, 4 infantry and 1 marine
United Kingdom : 1 bomber
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag
86 Sea Zone : 1 aaGun, 1 infantry and 1 transport
Brazil : 1 flag
Persia : 2 fighters
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 35
Japanese : 57 / 66
Americans : 53 / 73
Chinese : 6 / 8
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 135 times
2 was rolled 156 times
3 was rolled 150 times
4 was rolled 144 times
5 was rolled 125 times
6 was rolled 137 times
Average roll : 3.447
Median : 3.000
Variance : 0.736
Standard Deviation : 0.858
Total rolls : 847
Null / Other
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 28 times
4 was rolled 34 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.382
Median : 3.000
Variance : 1.699
Standard Deviation : 1.304
Total rolls : 191
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.440
Median : 4.000
Variance : 0.182
Standard Deviation : 0.427
Total rolls : 75
Italians Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.219
Median : 3.000
Variance : 0.373
Standard Deviation : 0.610
Total rolls : 73
Americans Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 61
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 36 times
2 was rolled 46 times
3 was rolled 50 times
4 was rolled 41 times
5 was rolled 32 times
6 was rolled 39 times
Average roll : 3.426
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 244
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.672
Median : 4.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 64
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.061
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
4 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33
Territory Summary for Chinese :
Kwangsi : 3 infantry
Kweichow : 4 infantry
Hunan : 4 infantry
Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 35
Japanese : 53 / 66
Americans : 53 / 73
Chinese : 10 / 12
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 137 times
2 was rolled 158 times
3 was rolled 153 times
4 was rolled 151 times
5 was rolled 128 times
6 was rolled 140 times
Average roll : 3.456
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 867
Null / Other
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 28 times
4 was rolled 34 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.382
Median : 3.000
Variance : 1.699
Standard Deviation : 1.304
Total rolls : 191
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.440
Median : 4.000
Variance : 0.182
Standard Deviation : 0.427
Total rolls : 75
Italians Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.219
Median : 3.000
Variance : 0.373
Standard Deviation : 0.610
Total rolls : 73
Americans Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 61
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 36 times
2 was rolled 46 times
3 was rolled 51 times
4 was rolled 43 times
5 was rolled 33 times
6 was rolled 39 times
Average roll : 3.435
Median : 3.000
Variance : 0.896
Standard Deviation : 0.947
Total rolls : 248
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.688
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 80
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.061
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
@Gambler6 UK is up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
4 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
1 fighter moved from Yunnan to Ceylon
2 fighters moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 119 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
4 fighters moved from 119 Sea Zone to United Kingdom
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
4 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 bomber moved from Egypt to Persia
Place Units - British
1 factory_minor placed in Iraq
1 armour, 1 infantry and 1 tactical_bomber placed in Persia
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50
British : -0.33
Americans : 0.67
Chinese : -0.67
Japanese : -1.33
@cyanight - Italy is up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 95 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Western Germany
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
@Gambler6 Anzac Up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Territory to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
1 bomber moved from Queensland to Ceylon
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - French
1 fighter moved from Gibraltar to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to New South Wales
1 infantry moved from Northern Territory to Queensland
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
1 bomber moved from Queensland to Ceylon
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from Gibraltar to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@cyanight Kraut time!
@iDOUGGERNAUT Germany is UP. My internet is back, no more torn
ados
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 infantry, 2 marines, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Southern Italy to Western Ukraine
1 tactical_bomber moved from Southern Italy to Western Germany
2 bombers moved from Western Germany to 119 Sea Zone
2 tactical_bombers moved from Western Germany to 119 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to Western Ukraine
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 2 bombers and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers and 2 tactical_bombers in 119 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 119 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
2 bombers moved from 119 Sea Zone to Western Germany
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
Place Units - Germans
2 transports placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Western Ukraine
2 marines placed in Western Germany
3 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.67
@Ferrousgryphon Russia Up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
12 infantry moved from Vologda to Archangel
6 armour and 5 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys in Archangel, round 2 : 5/24 hits, 6.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
8 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
2 aaGuns moved from Vologda to Archangel
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
2 battleships moved from 54 Sea Zone to 62 Sea Zone
4 submarines moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from 46 Sea Zone to New South Wales
3 tactical_bombers moved from 46 Sea Zone to New South Wales
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 infantry moved from New Guinea to 46 Sea Zone
4 infantry and 2 transports moved from 46 Sea Zone to 62 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 11 infantry and 1 marine moved from 62 Sea Zone to New South Wales
2 mech_infantrys moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Hunan
3 fighters moved from French Indo China to Kwangsi
1 fighter moved from India to Hunan
2 bombers moved from Caroline Islands to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 3 : 1/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Kwangsi
Japanese attack with 3 fighters and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 fighters in Kwangsi, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 fighters in Kwangsi, round 4 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 submarines and 6 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 submarines and 6 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
AA fire in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 7/22 hits, 7.83 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry in New South Wales, round 2 : 4/9 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 3 fighters, 11 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/18 hits, 5.50 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 2 fighters in New South Wales, round 3 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 18PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 carriers moved from 54 Sea Zone to 62 Sea Zone
3 carriers moved from 46 Sea Zone to 62 Sea Zone
2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 aaGun moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Caroline Islands
2 fighters moved from Kwangsi to India
1 fighter moved from Hunan to Anhwe
2 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Hunan to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 armour placed in India
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Shantung
1 destroyer placed in 19 Sea Zone
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kwangtung
1 destroyer placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 2.33
AA fire in New South Wales : : -1.00
Japanese : -4.50
@SixUnder USA is up.
@SixUnder I think I can hear that fat lady singing… All Too Easy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Persia to India
2 fighters moved from Queensland to Wake Island
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Americans attack with 2 fighters
Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
AA fire in India : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 fighter could not land in 16 Sea Zone and was removed
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 2.00
AA fire in India : : -0.33
Japanese : -2.17
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 mech_infantry
Queensland : 1 infantry and 2 mech_infantrys
Wake Island : 1 airfield and 2 fighters
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
25 Sea Zone : 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports
10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 submarines
17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 1 transport
16 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 fighters, 4 infantry and 1 marine
Morocco : 1 aaGun, 1 artillery and 2 infantry
Algeria : 1 flag
104 Sea Zone : 1 destroyer
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 48 / 62
Russians : 30 / 39
Japanese : 54 / 86
Americans : 54 / 75
Chinese : 10 / 12
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 15 / 24
ANZAC : 15 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 161 times
2 was rolled 190 times
3 was rolled 168 times
4 was rolled 187 times
5 was rolled 161 times
6 was rolled 165 times
Average roll : 3.477
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 1032
Null / Other
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Germans Combat
1 was rolled 27 times
2 was rolled 50 times
3 was rolled 28 times
4 was rolled 35 times
5 was rolled 28 times
6 was rolled 32 times
Average roll : 3.415
Median : 3.000
Variance : 1.906
Standard Deviation : 1.381
Total rolls : 200
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.420
Median : 3.000
Variance : 0.119
Standard Deviation : 0.345
Total rolls : 81
Italians Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.189
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 74
Americans Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.567
Median : 4.000
Variance : 0.285
Standard Deviation : 0.534
Total rolls : 67
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 48 times
2 was rolled 58 times
3 was rolled 58 times
4 was rolled 66 times
5 was rolled 51 times
6 was rolled 50 times
Average roll : 3.495
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 331
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.962
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 26
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3.593
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 91
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.823
Median : 4.000
Variance : 1.268
Standard Deviation : 1.126
Total rolls : 62
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 bombers and 4 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.17
Territory Summary for Chinese :
Kwangsi : 4 infantry
Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 62
Russians : 30 / 39
Japanese : 54 / 86
Americans : 54 / 75
Chinese : 10 / 10
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 15 / 24
ANZAC : 15 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 164 times
2 was rolled 197 times
3 was rolled 170 times
4 was rolled 192 times
5 was rolled 163 times
6 was rolled 172 times
Average roll : 3.481
Median : 3.000
Variance : 1.004
Standard Deviation : 1.002
Total rolls : 1058
Null / Other
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Germans Combat
1 was rolled 27 times
2 was rolled 50 times
3 was rolled 28 times
4 was rolled 35 times
5 was rolled 28 times
6 was rolled 32 times
Average roll : 3.415
Median : 3.000
Variance : 1.906
Standard Deviation : 1.381
Total rolls : 200
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.420
Median : 3.000
Variance : 0.119
Standard Deviation : 0.345
Total rolls : 81
Italians Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.189
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 74
Americans Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.567
Median : 4.000
Variance : 0.285
Standard Deviation : 0.534
Total rolls : 67
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 50 times
2 was rolled 63 times
3 was rolled 60 times
4 was rolled 68 times
5 was rolled 53 times
6 was rolled 54 times
Average roll : 3.497
Median : 4.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 348
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.962
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 26
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 21 times
5 was rolled 12 times
6 was rolled 22 times
Average roll : 3.620
Median : 4.000
Variance : 0.862
Standard Deviation : 0.928
Total rolls : 100
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.823
Median : 4.000
Variance : 1.268
Standard Deviation : 1.126
Total rolls : 62