TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 103 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to 104 Sea Zone
2 bombers moved from Queensland to 36 Sea Zone
1 bomber moved from Queensland to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 3 bombers
Japanese defend with 2 carriers, 1 destroyer and 3 transports
Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 carriers and 3 transports in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
2 carriers owned by the Japanese lost in 36 Sea Zone
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 2 carriers, 1 destroyer and 3 transports
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 bombers moved from 104 Sea Zone to United Kingdom
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
3 bombers moved from 36 Sea Zone to Yunnan
Place Units - Americans
1 artillery and 2 bombers placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 106 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from Kenya to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Syria to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 74 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
Combat - British
Battle in Persia
British attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries and 1 factory_minor
British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 artilleries in Persia, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - British
2 infantry moved from 72 Sea Zone to Kenya
Place Units - British
1 submarine placed in 106 Sea Zone
3 armour placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.00
British : 0.67
Americans : -2.00
Chinese : -0.17
Japanese : -3.00
Savegame