Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 marine moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 marine moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 bomber moved from Western Germany to Belarus
            1 bomber moved from Western Germany to Archangel
            2 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
    
        Combat - Germans
            Battle in Persia
                Germans attack with 2 artilleries and 2 infantry
                British defend with 3 armour and 1 factory_minor
                    Germans roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Germans and 2 armour owned by the British lost in Persia
                    Germans roll dice for 2 artilleries in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Persia
                Germans win, taking Persia from British with 2 artilleries remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for British: 3 armour
            Battle in Western Ukraine
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            2 artilleries moved from Novgorod to Baltic States
            10 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 92 Sea Zone to 103 Sea Zone
            1 destroyer moved from 109 Sea Zone to 108 Sea Zone
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            2 submarines moved from 104 Sea Zone to 105 Sea Zone
            2 submarines moved from 109 Sea Zone to 105 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            2 submarines moved from 105 Sea Zone to 104 Sea Zone
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 infantry moved from Northern Italy to Southern France
            1 tactical_bomber moved from Western Ukraine to Novgorod
            2 artilleries moved from Novgorod to Baltic States
    
        Place Units - Germans
            1 carrier and 1 transport placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Southern France
            1 bomber and 2 fighters placed in Novgorod
            1 infantry placed in Egypt
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.00
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 artillery and 1 infantry moved from Smolensk to Archangel
            2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Smolensk to Archangel
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Rostov to Ukraine
            3 infantry moved from Volgograd to Rostov
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Urals
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 fighter moved from Archangel to Bryansk
            3 artilleries and 7 infantry moved from Russia to Smolensk
            3 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Kansu to Tsinghai
            2 bombers moved from Shantung to Yunnan
            1 armour, 2 artilleries, 3 fighters, 3 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
            1 tactical_bomber moved from 20 Sea Zone to Yunnan
            2 armour, 5 mech_infantrys and 1 tactical_bomber moved from Hunan to Yunnan
            1 tactical_bomber moved from 34 Sea Zone to Kwangsi
            4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from Yakut S.S.R. to Olgiy
                  Japanese take Yenisey from Russians
                  Japanese take Olgiy from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 2 artilleries and 1 infantry in Kwangtung, round 3 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Kwangsi
                Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 6 tactical_bombers
                British defend with 3 aaGuns, 1 artillery, 1 fighter and 7 infantry; Chinese defend with 5 artilleries, 1 fighter and 5 infantry
                    AA fire in Yunnan : 3/9 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 8/21 hits, 8.83 expected hits
                    Chinese roll dice for 3 aaGuns, 6 artilleries, 2 fighters and 12 infantry in Yunnan, round 2 : 8/20 hits, 7.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 4 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 6/13 hits, 7.17 expected hits
                    Chinese roll dice for 6 artilleries, 2 fighters and 7 infantry in Yunnan, round 3 : 8/15 hits, 5.67 expected hits
                    3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 armour owned by the Japanese, 1 infantry owned by the Chinese and 5 infantry owned by the British lost in Yunnan
                 retreated to Yunnan
                Chinese win with 6 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is -72
                Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 5 tactical_bombers
                Casualties for British: 3 aaGuns and 6 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Kwangsi to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 34 Sea Zone to 36 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            2 mech_infantrys placed in Shantung
            3 destroyers, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            Japanese undo move 4.
            3 destroyers and 1 fighter placed in 6 Sea Zone
            1 tactical_bomber placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : 1.50
    Chinese : 3.33
    UK_Pacific : 0.00
    Japanese : -3.83
    

    Savegame


  • @dawgoneit

    Stunning accuracy from the UKPac’s AA gun saves the day in Yunnan…


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 destroyer and 1 submarine moved from 106 Sea Zone to 103 Sea Zone
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 submarine moved from 106 Sea Zone to 103 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 bombers moved from Queensland to 36 Sea Zone
            1 bomber moved from Queensland to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 2 carriers, 1 destroyer and 3 transports
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 carriers and 3 transports in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    2 carriers owned by the Japanese lost in 36 Sea Zone
                    3 transports owned by the Japanese lost in 36 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 61
                Casualties for Japanese: 2 carriers, 1 destroyer and 3 transports
            Battle in 108 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 bombers moved from 104 Sea Zone to United Kingdom
            2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            3 bombers moved from 36 Sea Zone to Yunnan
    
        Place Units - Americans
            1 artillery and 2 bombers placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.00
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 destroyer and 1 submarine moved from 106 Sea Zone to 103 Sea Zone
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 submarine moved from 106 Sea Zone to 103 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Eastern United States to 104 Sea Zone
            2 bombers moved from Queensland to 36 Sea Zone
            1 bomber moved from Queensland to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 2 carriers, 1 destroyer and 3 transports
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 carriers and 3 transports in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    2 carriers owned by the Japanese lost in 36 Sea Zone
                    3 transports owned by the Japanese lost in 36 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 61
                Casualties for Japanese: 2 carriers, 1 destroyer and 3 transports
            Battle in 108 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 108 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 3 bombers
                Germans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 103 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 bombers moved from 104 Sea Zone to United Kingdom
            2 destroyers moved from 106 Sea Zone to 91 Sea Zone
            3 bombers moved from 36 Sea Zone to Yunnan
    
        Place Units - Americans
            1 artillery and 2 bombers placed in Eastern United States
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,5
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Hunan from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from Kenya to 72 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Syria to Iraq
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 transport moved from 72 Sea Zone to 74 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            2 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from India to Burma
    
        Combat - British
            Battle in Persia
                British attack with 2 artilleries and 2 infantry
                Germans defend with 2 artilleries and 1 factory_minor
                    British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 artilleries in Persia, round 2 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 2 artilleries remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - British
            2 infantry moved from 72 Sea Zone to Kenya
    
        Place Units - British
            1 submarine placed in 106 Sea Zone
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2.00
    British : 0.67
    Americans : -2.00
    Chinese : -0.17
    Japanese : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 bomber moved from Holland Belgium to 104 Sea Zone
            1 bomber moved from Holland Belgium to Gibraltar
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in 80 Sea Zone
                Germans loiter and taunt; Italians attack with 1 cruiser
                British defend with 2 transports
                    2 transports owned by the British lost in 80 Sea Zone
                Italians win, taking 80 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Iraq
                Italians attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                British defend with 1 armour, 3 artilleries and 5 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 3.50 expected hits
                    British roll dice for 1 armour, 3 artilleries and 5 infantry in Iraq, round 2 : 4/9 hits, 3.17 expected hits
                    4 infantry owned by the British and 4 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 armour, 3 artilleries and 1 infantry in Iraq, round 3 : 1/5 hits, 1.83 expected hits
                    2 artilleries owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 4/5 hits, 2.33 expected hits
                    British roll dice for 1 armour and 1 artillery in Iraq, round 4 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 artillery and 5 infantry
                Casualties for British: 1 armour, 3 artilleries and 5 infantry
            Battle in Gibraltar
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
                    Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 2 artilleries and 1 bomber in Gibraltar, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Americans: 1 armour, 1 artillery and 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans loiter and taunt; Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            1 bomber moved from 104 Sea Zone to France
            1 bomber moved from Gibraltar to Algeria
    
        Place Units - Italians
            4 destroyers placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.67
    British : 1.50
    Americans : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 destroyers, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            3 bombers moved from Novgorod to Russia
            1 armour moved from Trans-Jordan to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Iraq
            2 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            3 fighters moved from Novgorod to Archangel
            1 armour moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Belarus
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 destroyers, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            3 bombers moved from Novgorod to Russia
            1 armour moved from Trans-Jordan to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Iraq
            2 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            3 fighters moved from Novgorod to Archangel
            1 armour moved from Novgorod to Archangel
            1 tactical_bomber moved from Novgorod to Belarus
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 6,7,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in 91 Sea Zone
                Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
                Americans defend with 2 destroyers, 1 submarine and 2 transports
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                1 submarine owned by the Americans Submerged
                    2 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 1 submarine
                Casualties for Americans: 2 destroyers and 2 transports
            Battle in Anglo Egyptian Sudan
                Germans attack with 2 artilleries and 4 infantry
                French defend with 1 infantry; Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Germans roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 3 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 4 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 5 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 3 fighters
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 3 fighters in Archangel, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Germans win with 3 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Archangel to 112 Sea Zone
            2 tactical_bombers moved from Belarus to Western Ukraine
            3 aaGuns, 4 armour, 2 artilleries, 4 infantry and 31 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 artilleries moved from Baltic States to Novgorod
            2 submarines moved from 105 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            3 bombers moved from Russia to Novgorod
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 destroyer placed in 93 Sea Zone
            Germans undo move 2.
            1 destroyer placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Egypt
            2 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -3.83
    British : 0.00
    Americans : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 18 PUs; 
            Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Urals to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Bryansk
            3 aaGuns, 1 armour, 9 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber moved from Bryansk to Russia
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Bryansk
            3 infantry moved from Volgograd to Tambov
            1 infantry moved from Smolensk to Bryansk
            3 artilleries and 6 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 5 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            2 bombers moved from French Indo China to India
            1 mech_infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from Olgiy to Shensi
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Timguska to Kansu
            1 tactical_bomber moved from Shantung to Shensi
            1 mech_infantry moved from Shantung to Kiangsu
            1 fighter moved from 6 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in India causes 5 damage total. 
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 armour, 1 artillery and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Shensi, round 3 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour and 1 artillery
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from Shensi to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 bomber moved from India to French Indo China
            2 artilleries and 1 infantry moved from Kwangsi to French Indo China
            2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Siberia to Amur
    
        Place Units - Japanese
            1 fighter and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 airfield placed in French Indo China
            1 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    AA fire in India : : 0.67
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to France
            2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 105 Sea Zone
            2 submarines moved from 108 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to British Guiana
            2 bombers moved from Eastern United States to British Guiana
            1 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Yunnan to 80 Sea Zone
            1 bomber moved from Yunnan to Tsinghai
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport; Italians defend with 2 transports
                    2 transports owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Italians: 2 transports
                Casualties for Germans: 1 transport
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 80 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 cruiser
                    Americans roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 cruiser in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 80 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer, 3 submarines and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in France
                Americans attack with 1 bomber
                Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
                    Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in France
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Morocco
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Russia
            2 bombers moved from 80 Sea Zone to Persia
            1 bomber moved from France to United Kingdom
            1 bomber moved from 115 Sea Zone to Archangel
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            3 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.50
    Americans : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 artillery owned by the Chinese retreated to Yunnan
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 bombers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to France
            2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 submarine moved from 103 Sea Zone to 105 Sea Zone
            2 submarines moved from 108 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 115 Sea Zone
            1 bomber moved from United Kingdom to British Guiana
            2 bombers moved from Eastern United States to British Guiana
            1 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Yunnan to 80 Sea Zone
            1 bomber moved from Yunnan to Tsinghai
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport; Italians defend with 2 transports
                    2 transports owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Italians: 2 transports
                Casualties for Germans: 1 transport
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 80 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 1 cruiser
                    Americans roll dice for 2 bombers in 80 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 cruiser in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 80 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer, 3 submarines and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer, 3 submarines and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in France
                Americans attack with 1 bomber
                Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
                    Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in France
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Tsinghai
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Morocco
    
        Non Combat Move - Americans
            1 bomber moved from Tsinghai to Russia
            2 bombers moved from 80 Sea Zone to Persia
            1 bomber moved from France to United Kingdom
            1 bomber moved from 115 Sea Zone to Archangel
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            3 bombers and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                1 artillery owned by the Chinese retreated to Yunnan
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Burma to India
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from Kenya to Belgian Congo
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
            1 transport moved from 74 Sea Zone to 72 Sea Zone
            2 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
            3 armour placed in Persia
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.50
    Americans : 0.33
    Chinese : -2.67
    Japanese : -1.00
    

    Savegame

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