@Adam514 scramble opportunities?
wizmark(Allies) vs Dawgoneit(Axis) BM 3
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@dawgoneit Scramble in Philippines?
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@dawgoneit no scramble thanks
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from Formosa to 37 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 6 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Anhwe 4 infantry moved from Korea to Manchuria 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 6 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 carrier and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Korea to Jehol 1 tactical_bomber moved from Japan to Jehol Combat - Japanese Battle in Borneo Battle in 62 Sea Zone Japanese attack with 1 carrier and 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 carrier and 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -1 Casualties for Japanese: 1 carrier Casualties for ANZAC: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from 37 Sea Zone to Siam 2 bombers moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangtung to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery EDIT: Changing ownership of Kwangtung from UK_Pacific to Japanese EDIT: Turning off Edit Mode 3 transports placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0.67 ANZAC : 1.33 Americans : -0.83 Chinese : 0.33 UK_Pacific : 1.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Central United States to United Kingdom 2 mech_infantrys moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone
Combat Hit Differential Summary :
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@dawgoneit scramble in SZ 97
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@wizmark no thank you
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Central United States to United Kingdom 2 mech_infantrys moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone British roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 1 cruiser and 1 fighter Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the British 1 cruiser owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Casualties for British: 1 destroyer Battle in 106 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter could not land in 97 Sea Zone and was removed 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma 1 transport moved from 98 Sea Zone to 81 Sea Zone Place Units - British 1 destroyer placed in 106 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 British : -2.67 Italians : 1.17 Americans : -0.33 Chinese : 0.00 Japanese : -0.67
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@dawgoneit Italian dd was on fire!
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to Malta 1 fighter moved from Southern Italy to Malta 1 fighter moved from Southern Italy to Malta 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery and 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia Combat - Italians Battle in 97 Sea Zone Italians attack with 1 submarine British defend with 1 carrier Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone British win with 1 carrier remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Malta Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber AA fire in Malta : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 2/7 hits, 3.00 expected hits British roll dice for 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 2/4 hits, 1.67 expected hits 1 aaGun owned by the British, 1 bomber owned by the British and 2 infantry owned by the Italians lost in Malta Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Malta, round 3 : 3/5 hits, 2.50 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 3 : 0/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Malta Italians win, taking Malta from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 35 Casualties for Italians: 2 infantry Casualties for British: 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in 93 Sea Zone Italians attack with 1 cruiser and 2 destroyers French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4 Casualties for Italians: 2 destroyers Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 2 fighters moved from Malta to Libya 1 artillery and 2 infantry moved from Tobruk to Libya 1 bomber moved from Malta to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.67 British : -1.17 French : -1.33 AA fire in Malta : : -0.50
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : 2.17 Japanese : -0.33
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : 2.17 Japanese : -0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 10 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 2 artilleries and 6 infantry moved from Yugoslavia to Romania Combat - Germans Battle in 97 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 carrier Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Greece Germans attack with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 3.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Greece to Romania 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Slovakia Hungary 10 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Normandy Bordeaux to France 4 armour moved from France to Germany 3 mech_infantrys moved from France to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to France 1 aaGun moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to Western Germany 2 bombers moved from 97 Sea Zone to Western Germany Place Units - Germans 10 artilleries placed in Germany 3 armour and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 4.67 British : -0.33 Neutral_Allies : -1.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 5 infantry moved from Ukraine to Western Ukraine 3 infantry moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 6 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery moved from Novgorod to Belarus 6 infantry moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 8 infantry moved from Buryatia to Amur 4 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Archangel to Novgorod 1 armour and 1 mech_infantry moved from Russia to Belarus Place Units - Russians 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 fighter moved from Siam to Yunnan 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers moved from Kwangsi to Yunnan 2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Jehol to Yunnan 1 infantry moved from Jehol to Anhwe 4 infantry moved from Jehol to Manchuria Combat - Japanese Battle in Java Battle in Sumatra Battle in Celebes Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers British defend with 2 infantry; Chinese defend with 3 artilleries, 1 fighter and 9 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/18 hits, 8.83 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 5.33 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 9 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 3 : 6/12 hits, 7.17 expected hits Chinese roll dice for 3 artilleries and 1 fighter in Yunnan, round 3 : 2/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 2 infantry Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Battle in Hunan Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 3/9 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 marine moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 factory_minor placed in Kwangtung 1 factory_minor placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 1.00 Japanese : 1.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 cruiser and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 cruiser and 2 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 2 fighters moved from 32 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 3 bombers placed in Western United States 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -0.83
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from Hawaiian Islands to 32 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Western United States to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 cruiser and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 cruiser and 2 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from 16 Sea Zone to Midway 2 fighters moved from 32 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 3 bombers placed in Western United States 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Burma to 41 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Ethiopia Battle in Anglo Egyptian Sudan British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Ethiopia from Italians, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 91 Sea Zone British attack with 1 cruiser, 2 destroyers and 2 fighters; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Burma to India 3 aaGuns, 1 artillery and 5 infantry moved from Burma to India 2 fighters moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 mech_infantry moved from India to West India 1 mech_infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 factory_minor placed in Persia 1 fighter and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4 UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -0.83 Italians : -0.33 Americans : 0.83 Chinese : -0.33 Japanese : -2.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 93 Sea Zone to 99 Sea Zone 1 armour and 1 artillery moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from 99 Sea Zone to Cyprus 1 armour moved from 99 Sea Zone to Crete 2 fighters moved from Libya to Greece 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 artillery and 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :