wizmark(Allies) vs Dawgoneit(Axis) BM 3


  • @wizmark loose tipped carrier tip a carrier 2 fighters

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            10 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour moved from Norway to 112 Sea Zone
            2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Iwo Jima
            Battle in Paulau Island
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Paulau Island
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Americans attack with 1 armour and 1 fighter
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour and 1 fighter
                Casualties for Germans: 1 mech_infantry
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 11 bombers and 3 submarines
                Japanese defend with 2 battleships, 6 carriers and 10 fighters
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 4/10 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships and 6 carriers in 25 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 5 bombers in 25 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.33
    Americans : -3.33
    Japanese : 1.67
    

    Savegame

  • '20 '19

    @dawgoneit 4 more hits to choose


  • @wizmark full carrier & 2 fighters

  • '20 '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            10 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour moved from Norway to 112 Sea Zone
            2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Iwo Jima
            Battle in Paulau Island
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Paulau Island
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Americans attack with 1 armour and 1 fighter
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour and 1 fighter
                Casualties for Germans: 1 mech_infantry
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 11 bombers and 3 submarines
                Japanese defend with 2 battleships, 6 carriers and 10 fighters
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 4/10 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships and 6 carriers in 25 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 5 bombers in 25 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers and 8 fighters in 25 Sea Zone, round 3 : 5/15 hits, 8.33 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 5 bombers owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 4 carriers and 6 fighters remaining. Battle score for attacker is -78
                Casualties for Americans: 11 bombers and 3 submarines
                Casualties for Japanese: 2 carriers and 4 fighters
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 armour and 1 infantry placed in Norway
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -0.33
    Americans : -3.33
    Japanese : -1.67
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: British round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 unit repaired.
            2 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            1 mech_infantry moved from French Indo China to Kwangsi
            1 armour moved from Siam to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Sikang to Shensi
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Shensi
            1 armour moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 5 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 artillery moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Yugoslavia
            2 fighters moved from Egypt to 97 Sea Zone
            3 fighters moved from Volgograd to Rostov
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @dawgoneit scramble SZ97?


  • @wizmark sure

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
            10 bombers moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 armour moved from Norway to 112 Sea Zone
            2 armour and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Iwo Jima
            Battle in Paulau Island
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Paulau Island, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Paulau Island
                    Americans roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Normandy Bordeaux from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Americans attack with 1 armour and 1 fighter
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour and 1 fighter
                Casualties for Germans: 1 mech_infantry
            Battle in 93 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 11 bombers and 3 submarines
                Japanese defend with 2 battleships, 6 carriers and 10 fighters
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 11 bombers in 25 Sea Zone, round 2 : 4/11 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 4/10 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships and 6 carriers in 25 Sea Zone, round 2 : 5/8 hits, 3.33 expected hits
                    2 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 6 bombers owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 5 bombers in 25 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers and 8 fighters in 25 Sea Zone, round 3 : 5/15 hits, 8.33 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 5 bombers owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 4 carriers and 6 fighters remaining. Battle score for attacker is -78
                Casualties for Americans: 11 bombers and 3 submarines
                Casualties for Japanese: 2 carriers and 4 fighters
    
        Non Combat Move - Americans
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 armour and 1 infantry placed in Norway
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            1 mech_infantry moved from French Indo China to Kwangsi
            1 armour moved from Siam to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Sikang to Shensi
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Shensi
            1 armour moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 5 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Albania
            1 artillery moved from 97 Sea Zone to Yugoslavia
            1 infantry moved from 97 Sea Zone to Albania
            1 infantry moved from 97 Sea Zone to Yugoslavia
            2 fighters moved from Egypt to 97 Sea Zone
            3 fighters moved from Volgograd to Rostov
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 2 transports
                Italians defend with 3 destroyers and 2 fighters
                    British roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    3 destroyers owned by the Italians, 1 fighter owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                4 submarines owned by the British Submerged
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 30
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Italians: 3 destroyers and 2 fighters
            Battle in Kweichow
                British attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 2 fighters and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kwangsi
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Shensi
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yugoslavia
            Battle in Albania
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                    British roll dice for 1 armour in Albania, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Albania
                Italians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 1 armour and 1 infantry
            Battle in Rostov
                British attack with 3 armour, 6 fighters and 2 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    British roll dice for 3 armour, 6 fighters and 2 mech_infantrys in Rostov, round 2 : 4/11 hits, 4.83 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 3 armour and 6 fighters remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Rostov to Smolensk
            4 fighters moved from Rostov to Novgorod
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from Kweichow to India
            1 fighter moved from Kweichow to India
            4 infantry moved from Burma to Yunnan
            1 armour and 3 mech_infantrys moved from India to Yunnan
            3 infantry moved from India to Burma
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Shensi to Yunnan
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 armour and 1 artillery placed in United Kingdom
            2 armour and 1 mech_infantry placed in Persia
            British undo move 2.
            1 armour and 1 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            British undo move 3.
            2 infantry placed in United Kingdom
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            UK_Pacific collect 12 PUs (9 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Italians : 0.00
    British : -0.17
    Americans : -3.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 artillery and 1 marine moved from Romania to Yugoslavia
            1 infantry moved from Albania to Greece
                  Italians take Greece from British
            2 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Yugoslavia
                Italians attack with 1 artillery, 2 infantry and 1 marine
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 infantry and 1 marine in Yugoslavia, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                    Italians roll dice for 1 artillery, 2 infantry and 1 marine in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,2,3,3,1,5,4,6,6,1,3
            Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.00
    Americans : 1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from Philippines to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
    
        Place Units - ANZAC
            1 marine placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 fighter and 1 tactical_bomber moved from Philippines to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Paulau Island, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
    
        Place Units - ANZAC
            1 marine placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            3 infantry moved from Western Germany to Holland Belgium
            4 artilleries and 4 infantry moved from France to Southern France
            2 infantry moved from Western Germany to Denmark
            1 armour and 5 mech_infantrys moved from Germany to Western Germany
            1 armour moved from Baltic States to Bryansk
            1 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Rostov
            27 armour, 5 artilleries and 30 mech_infantrys moved from Ukraine to Bryansk
            1 mech_infantry moved from Bulgaria to Northern Italy
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
                British defend with 3 armour
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 armour in Rostov, round 2 : 0/3 hits, 1.50 expected hits
                    2 armour owned by the British lost in Rostov
                    Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for British: 3 armour
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 28 armour, 6 artilleries and 34 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 28 armour, 6 artilleries and 34 mech_infantrys in Bryansk, round 2 : 20/68 hits, 22.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 28 armour, 6 artilleries and 33 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Holland Belgium
                Germans attack with 3 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Rostov to Ukraine
            3 aaGuns moved from Ukraine to Bryansk
    
        Place Units - Germans
            3 infantry placed in Ukraine
            2 infantry placed in Western Germany
            9 infantry and 1 mech_infantry placed in Germany
            Germans undo move 3.
            2 infantry placed in France
            7 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Americans : -0.33
    Russians : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
            2 armour, 3 infantry and 1 mech_infantry moved from Novgorod to Baltic States
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 2 : 3/3 hits, 1.17 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 2 armour, 3 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Archangel to Russia
            2 aaGuns, 10 artilleries and 20 infantry moved from Tambov to Russia
            2 aaGuns, 9 armour, 2 artilleries, 9 infantry and 13 mech_infantrys moved from Smolensk to Russia
            2 aaGuns and 9 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            1 artillery, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 21 Sea Zone to 17 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            2 battleships, 4 carriers and 6 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 armour moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Chahar
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 fighter moved from 6 Sea Zone to Manchuria
            1 mech_infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 17 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kwangsi
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kweichow to Kiangsu
    
        Place Units - Japanese
            1 armour, 1 fighter and 1 mech_infantry placed in Kiangsu
            3 armour placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 bombers, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            2 armour and 1 infantry placed in Norway
            1 armour and 2 fighters placed in Normandy Bordeaux
            3 bombers placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 bombers, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
    
        Place Units - Americans
            2 armour and 1 infantry placed in Norway
            1 armour and 2 fighters placed in Normandy Bordeaux
            3 bombers placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Chinese: 2 artilleries
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 5 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from 97 Sea Zone to Greece
            1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            4 fighters moved from Novgorod to Ukraine
            2 fighters moved from Smolensk to Ukraine
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from India to 41 Sea Zone
            2 infantry moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Shensi to Kweichow
            1 fighter moved from India to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry and 2 mech_infantrys moved from Yunnan to Hunan
    
        Combat - British
            Battle in Greece
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 airfield and 1 infantry
                    British roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Kweichow
                British attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 armour
                    British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Hunan
                British attack with 1 infantry and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in Ukraine
                British attack with 1 armour, 6 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor, 1 fighter and 3 infantry
                    British roll dice for 1 armour, 6 fighters and 2 mech_infantrys in Ukraine, round 2 : 5/9 hits, 3.83 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 1 fighter owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 11
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 fighter and 3 infantry
            Battle in 41 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            3 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kweichow to Yunnan
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Greece to 97 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 fighters moved from Ukraine to Russia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            British undo move 2.
            1 armour, 1 artillery and 1 infantry placed in Egypt
            2 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
            UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : 2.83
    Italians : 0.67
    Americans : 0.67
    Chinese : -2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 marine moved from Yugoslavia to Bulgaria
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,3,3,6,4,6,1,1,4,3,5,4
            Italians collect 0 PUs (13 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Philippines to 37 Sea Zone
            1 destroyer moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 34 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to Yunnan
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : -0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Philippines to 37 Sea Zone
            1 destroyer moved from 34 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier and 1 cruiser moved from 34 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 fighter moved from 37 Sea Zone to Yunnan
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
            2 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - French
            Battle in Sardinia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : -0.50
    

    Savegame

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