I’m getting this error message on one of my games …any suggestions? I’m using version 19003393…
Test
Contacting dice.tripleawarclub.org
An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit http://tripleadev.org for extra help
Text from dice server:
<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
java.io.IOException: Cound not find start index, text returned is:<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:179)
at games.strategy.engine.random.HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:267)
at games.strategy.engine.random.HttpDiceRollerDialog.access$000(PBEMDiceRoller.java:103)
at games.strategy.engine.random.HttpDiceRollerDialog$1.run(PBEMDiceRoller.java:219)
Test
Contacting dice.tripleawarclub.org
An error has occured!
Possible reasons the error could have happened:
1: An invalid e-mail address
2: Firewall could be blocking TripleA from connecting to the Dice Server
3: The e-mail address does not exist
4: An unknown error, please see the error console and consult the forums for help
Visit http://tripleadev.org for extra help
Text from dice server:
<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
java.io.IOException: Cound not find start index, text returned is:<html>
<head><title>400 The plain HTTP request was sent to HTTPS port</title></head>
<body bgcolor=“white”>
<center><h1>400 Bad Request</h1></center>
<center>The plain HTTP request was sent to HTTPS port</center>
<hr><center>nginx/1.10.3 (Ubuntu)</center>
</body>
</html>
at games.strategy.engine.random.PropertiesDiceRoller.getDice(PropertiesDiceRoller.java:179)
at games.strategy.engine.random.HttpDiceRollerDialog.rollInSeperateThread(PBEMDiceRoller.java:267)
at games.strategy.engine.random.HttpDiceRollerDialog.access$000(PBEMDiceRoller.java:103)
at games.strategy.engine.random.HttpDiceRollerDialog$1.run(PBEMDiceRoller.java:219)
@captain-walker Please update your outdated TripleA version to the latest stable version (1.9.0.0.13066) to be found here: https://triplea-game.org/download/
Also I see from your games that you are using workarounds such as manually uploading savegames.
Since version 1.9.0.0.13066 TripleA has been fully functional with the new forum.
I downloaded the newer version and the dice are working, but I got this error message and I can’t post directly to the forum…
Mar 29, 2019 5:51:16 PM games.strategy.util.LocalizeHtml localizeImgLinksInHtml
SEVERE: Could not find: null/doc/images/world_at_war.gif
Mar 29, 2019 5:51:47 PM games.strategy.util.LocalizeHtml localizeImgLinksInHtml
SEVERE: Could not find: null/doc/images/world_at_war.gif
Mar 29, 2019 6:03:06 PM games.strategy.engine.pbem.PBEMMessagePoster post
SEVERE: Failed to post game to forum
java.lang.IllegalArgumentException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI.create(Unknown Source)
at org.apache.http.client.methods.HttpGet.<init>(HttpGet.java:66)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.queryUserInfo(AxisAndAlliesForumPoster.java:126)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:108)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.URISyntaxException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI$Parser.fail(Unknown Source)
at java.net.URI$Parser.checkChars(Unknown Source)
at java.net.URI$Parser.parseHierarchical(Unknown Source)
at java.net.URI$Parser.parse(Unknown Source)
at java.net.URI.<init>(Unknown Source)
… 31 more
Mar 29, 2019 6:04:18 PM games.strategy.engine.pbem.PBEMMessagePoster post
SEVERE: Failed to post game to forum
java.lang.IllegalArgumentException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI.create(Unknown Source)
at org.apache.http.client.methods.HttpGet.<init>(HttpGet.java:66)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.queryUserInfo(AxisAndAlliesForumPoster.java:126)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:108)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy10.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.URISyntaxException: Illegal character in path at index 53: https://www.axisandallies.org/forums/api/user/captain walker
at java.net.URI$Parser.fail(Unknown Source)
at java.net.URI$Parser.checkChars(Unknown Source)
at java.net.URI$Parser.parseHierarchical(Unknown Source)
at java.net.URI$Parser.parse(Unknown Source)
at java.net.URI.<init>(Unknown Source)
… 31 more
Mar 29, 2019 6:06:53 PM games.strategy.util.LocalizeHtml localizeImgLinksInHtml
SEVERE: Could not find: null/doc/images/world_at_war.gif
I’m not whining about the dice. It works both ways.
I remember rolling like 18 tanks @3 by hand (Germany stack just inside Russia) and getting like 3 or 4 hits in a table top game 1st roll (don’t remember the exact amount but it was pathetically below average). My stack was defending. I messed up where I placed it. It was against a guy with a screen name of Jonathan Rost (playing the Global 1942 setup).
I lost that game due partly due to that ridiculous outcome (probably would have lost it anyways, Jonathan is really good). Anyways, I understand that outliers occur. HOWEVER, they occur way too often it seems in triplea. However, I’m often I’m a benefactor.
So, it’s good to keep in mind that outlier outcomes, like 4 infantry rolling 4 defense hits 1st round while a stack of planes throws a miss, does happen; but it happens for both sides.
I do believe that AAA hit more than 1/6 overall against bombing runs.
You can register with MARTI but omit your email address fro the triple A game set up. However, triple A needs (I think) a minimum of 2 email addresses (To and Copy) so this will only work for you if there are at least 2 other players in your game.
Of course you will also have options in your email set up. All my MARTI emails go direct to junk. There may also be an option of blocking them I guess.
No but I understand that the internal server relies on the system clock for randomisation. The warclub server is likely to be more randomised just because it serves more clients.