@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
19L AldoRaine vs Majikforce
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Bryansk to Tambov 1 artillery moved from Libya to Tunisia Italians take Tunisia from Americans Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Tambov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Bryansk 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : -0.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to Victoria 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Victoria 1 infantry moved from New South Wales to Queensland 1 fighter moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Victoria ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Hunan to Burma 1 fighter moved from Russia to Turkey 1 fighter moved from Burma to India 1 fighter moved from Victoria to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
ANZAC : 1.83 Japanese : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to Victoria 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Victoria 1 infantry moved from New South Wales to Queensland 1 fighter moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Victoria ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Hunan to Burma 1 fighter moved from Russia to Turkey 1 fighter moved from Burma to India 1 fighter moved from Victoria to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Combat Move - French 1 fighter moved from Gibraltar to Tunisia Combat - French Battle in Tunisia French attack with 1 fighter Italians defend with 1 artillery French roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.50 ANZAC : 1.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Novgorod to Vologda 2 bombers moved from Bryansk to Vologda 2 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Ukraine to Volgograd 1 fighter moved from Bryansk to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 5 mech_infantrys moved from Bryansk to Samara 1 armour moved from Bryansk to Samara 3 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 5,6,6 and causes: 17 damage to unit: factory_major Bombing raid in United Kingdom causes 17 damage total. Battle in Volgograd Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 artillery and 5 infantry AA fire in Samara : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 1 fighter moved from Volgograd to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Ukraine to Bryansk 1 infantry moved from Bulgaria to Yugoslavia 4 mech_infantrys moved from Germany to Yugoslavia 3 bombers moved from United Kingdom to Western Germany 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 3 infantry moved from Finland to Norway 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Western Germany to 112 Sea Zone 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Bryansk 1 fighter moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Ukraine 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 6 infantry moved from Western Germany to France 2 aaGuns moved from Western Germany to France Place Units - Germans 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 3 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3.33 AA fire in Samara : : -0.50 Russians : -0.33 AA fire in United Kingdom : : -0.50
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@majikforce Neutral crush! Nice. Now I know I’m doing something right!:wink:
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yes i am afraid this game is not looking good for me. I rolled really well in the Pacific but it was still a crushing defeat strategically. That was a very good move.
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 5 mech_infantrys moved from Tsinghai to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 mech_infantrys Italians defend with 1 armour Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry AA fire in Bryansk : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17 Italians : -0.50 Russians : 4.50
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getting desperate. 41% chance is the best I think I will ever get. how do you want to take your losses?
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@AldoRaine huh 41%. It calculated for me it at more like 32%. Max defense. Italian troops first
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should have stopped after 1
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 5 mech_infantrys moved from Tsinghai to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 mech_infantrys Italians defend with 1 armour Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry AA fire in Bryansk : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits Italians roll dice for 5 aaGuns, 12 armour, 20 artilleries, 3 bombers, 6 fighters, 13 infantry, 16 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/73 hits, 28.33 expected hits 26 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 2 bombers owned by the Germans, 12 infantry owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 3 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 17/63 hits, 19.33 expected hits Italians roll dice for 12 armour, 19 artilleries, 6 fighters, 13 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 31/53 hits, 22.17 expected hits 31 infantry owned by the Russians, 4 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 9/32 hits, 11.50 expected hits Italians roll dice for 12 armour, 15 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 4 : 22/36 hits, 16.50 expected hits 1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 9 artilleries owned by the Germans and 16 artilleries owned by the Russians lost in Bryansk Russians roll dice for 6 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits, 4.17 expected hits Italians roll dice for 12 armour, 6 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 5 : 15/27 hits, 13.50 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk Italians win with 12 armour, 2 artilleries, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -93 Casualties for Russians: 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 17 artilleries, 2 bombers, 12 infantry and 16 mech_infantrys Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17 Italians : 13.00 Russians : -0.50
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GG I think that is it.
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very fun game and well played. Your Pacific and Med game was especially tough.
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@AldoRaine said in 19L AldoRaine vs Majikforce:
very fun game and well played. Your Pacific and Med game was especially tough.
Thanks. It was a very fun game. You had good allied coordination. I was a little nervous about Russia but I was determined to keep them isolated after you thwarted my early middle East push. It would’ve been interesting if you had just strafed bryansk. Pacific play was fun as well. The big sea battle really changed that map. You tried to bully me in China but thankfully I was able to recover. GG.
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@majikforce Yeah i was going back and forth and the strafe but i figured this was my best chance for a decisive battle while I still had a chance to recover.
That pacific battle was definitely the beginning of the end for me. I know i said I forgot a blocker but I honestly can’t remember if I thought it was a good idea to bring you to battle. Very smart move on your part to take advantage. I rolled well but it was till a decisive battle in your favor strategically.
I want to wrap up a few other games here and then take stock of how much free time I will have. Things are going to get really busy soon but I definitely want a rematch at some point. We can switch sides or stay the same whatever you want. Thanks again for the game it was really fun. Well played.
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@AldoRaine Sure thing. Just give me a shout when you want a rematch.