Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
Made the edit that you mentioned regarding German TB from Morocco > Gibraltar.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 bomber moved from Anhwe to Kwangtung
1 infantry moved from Yunnan to Burma
1 bomber moved from Anhwe to Burma
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Caroline Islands to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 3.50 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from Neutral_Axis
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
2 artilleries moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
2 fighters moved from Kwangtung to Yunnan
1 bomber moved from Burma to Yunnan
2 fighters moved from Java to Siam
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to Siam
1 fighter moved from Malaya to Siam
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
3 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : 0.00
ANZAC : 0.33
UK_Pacific : 0.00
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
I attacked Sea of Japan with just planes and rolled to let you decide OOL. But I rolled fantastic & you only had 1 unit left, so I did best defense. You rolled average, so my losses were as battle calculated, despite my good dice. I couldn’t let you have 5 CVs. TUV +33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers
Japanese defend with 2 carriers, 1 destroyer, 2 submarines and 3 tactical_bombers
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 destroyer and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 carriers, 1 destroyer and 3 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 91 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 3.67
Neutral_Axis : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers
Japanese defend with 2 carriers, 1 destroyer, 2 submarines and 3 tactical_bombers
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 destroyer and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 carriers, 1 destroyer and 3 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 7 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from 91 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 87 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 transport moved from 75 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Iraq
2 infantry moved from 80 Sea Zone to Iraq
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from France to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
2 armour placed in Egypt
1 submarine placed in 81 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Combat Hit Differential Summary :
British : 0.00
AA fire in France : : -0.17
Americans : 3.67
Chinese : 0.33
Neutral_Axis : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Southern Italy to Bessarabia
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Bessarabia
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 fighter moved from Bessarabia to Romania
1 bomber moved from Belarus to Western Germany
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Libya to Tunisia
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : 0.33
Italian CV on turn 3, impressive. I could never afford one. Even in another league game where Italy is pulling in 30+ per turn on turn 10, I’ve had to fight off constant UK threat to Egypt & U.S. armies walking across N. Africa.
Well, the USA can threaten wherever it wants to, and in your case, you are threatening in North Pacific
So the Italians get a temporary reprieve…
btw, your USA3 move against Japan was impressive. I was not expecting that…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
Thanks, the air only attack avoids kamikaze & subs, very effective. Not much for French to do with Bal Mod Vichy rule. I don’t like to sacrifice a DD, knowing that the Axis will sink it to preserve the 5 point N.O. But hopefully it will give a hit when it is attacked. I like the added N.O.'s for Med isles. It makes the game follow the real war.
All those extra N.O.s in BM3 make it far more realistic, and more prone to follow historical decision making. I like BM3 far more than the OOB 2nd Edition rules
Another realistic change would be to have paratroopers be standard units like marines. They require special training like marines, but no tech breakthrough. Germans took Crete by paratroop & should have taken Malta with their help. Would make taking the Med isles easier and re-capturing them also. Would benefit Italy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Novgorod
8 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 tactical_bomber moved from Finland to Novgorod
1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 fighters moved from Western Germany to 99 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
1 fighter moved from Gibraltar to 87 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in Ukraine
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 9/49 hits, 13.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 mech_infantrys in Baltic States, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 87 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 87 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 fighter moved from 87 Sea Zone to Gibraltar
2 infantry moved from Morocco to Algeria
Germans take Algeria from Neutral_Axis
1 armour moved from Morocco to Algeria
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 tactical_bomber moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Romania
2 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Novgorod to Poland
5 aaGuns moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Gibraltar to Southern Italy
1 bomber moved from 99 Sea Zone to Western Germany
1 fighter moved from 99 Sea Zone to Romania
2 armour moved from Romania to Western Ukraine
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -5.83
French : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 artillery, 1 fighter and 1 infantry moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
1 artillery and 8 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 9 infantry moved from Yenisey to Timguska
1 armour moved from Buryatia to Sakha
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Burma
2 fighters moved from Yunnan to Burma
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Manchuria
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Yunnan to 19 Sea Zone
3 fighters moved from Siam to 19 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Siam to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters moved from Burma to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 bomber moved from Burma to Kwangtung
1 bomber moved from Kansu to Jehol
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 19 Sea Zone
1 destroyer placed in 6 Sea Zone
8 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
UK_Pacific : 0.00
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima