@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
19L BM3 Owentoo (X) vs FMErwinRommel (A) NoBid
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 5 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Eastern United States to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone Americans attack with 2 bombers, 4 fighters and 2 tactical_bombers Japanese defend with 2 carriers, 1 destroyer, 2 submarines and 3 tactical_bombers 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/8 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Americans: 4 fighters Casualties for Japanese: 2 carriers, 1 destroyer and 3 tactical_bombers Battle in 16 Sea Zone Americans attack with 2 carriers, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 carriers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 16 Sea Zone to 7 Sea Zone 2 bombers moved from 6 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from 91 Sea Zone to United Kingdom 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 submarine moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 transport moved from 75 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to Iraq 2 infantry moved from 80 Sea Zone to Iraq 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from France to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 artillery and 1 infantry placed in Union of South Africa 2 armour placed in Egypt 1 submarine placed in 81 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 5 infantry
Combat Hit Differential Summary :
British : 0.00 AA fire in France : : -0.17 Americans : 3.67 Chinese : 0.33 Neutral_Axis : 0.33 Japanese : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Belarus 1 bomber moved from Romania to Belarus 1 fighter moved from Southern Italy to Bessarabia 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Bessarabia Italians attack with 1 fighter and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Bessarabia 1 fighter moved from Bessarabia to Romania 1 bomber moved from Belarus to Western Germany 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Libya to Tunisia Place Units - Italians 1 carrier placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.17 Russians : 0.33
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Italian CV on turn 3, impressive. I could never afford one. Even in another league game where Italy is pulling in 30+ per turn on turn 10, I’ve had to fight off constant UK threat to Egypt & U.S. armies walking across N. Africa.
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Well, the USA can threaten wherever it wants to, and in your case, you are threatening in North Pacific
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So the Italians get a temporary reprieve…
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btw, your USA3 move against Japan was impressive. I was not expecting that…
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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Thanks, the air only attack avoids kamikaze & subs, very effective. Not much for French to do with Bal Mod Vichy rule. I don’t like to sacrifice a DD, knowing that the Axis will sink it to preserve the 5 point N.O. But hopefully it will give a hit when it is attacked. I like the added N.O.'s for Med isles. It makes the game follow the real war.
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All those extra N.O.s in BM3 make it far more realistic, and more prone to follow historical decision making. I like BM3 far more than the OOB 2nd Edition rules
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Another realistic change would be to have paratroopers be standard units like marines. They require special training like marines, but no tech breakthrough. Germans took Crete by paratroop & should have taken Malta with their help. Would make taking the Med isles easier and re-capturing them also. Would benefit Italy.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Karelia to Novgorod 8 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 tactical_bomber moved from Finland to Novgorod 1 tactical_bomber moved from Southern Italy to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 fighters moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 1 fighter moved from Gibraltar to 87 Sea Zone 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 99 Sea Zone Germans attack with 1 bomber and 2 fighters French defend with 1 destroyer Germans roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 99 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for French: 1 destroyer Battle in Ukraine Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 9/49 hits, 13.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 armour, 11 artilleries, 25 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 mech_infantrys in Baltic States, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 87 Sea Zone Germans attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 87 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 1 fighter moved from 87 Sea Zone to Gibraltar 2 infantry moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 1 armour moved from Morocco to Algeria 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 tactical_bomber moved from Ukraine to Bessarabia 1 bomber moved from Ukraine to Romania 2 mech_infantrys moved from Western Germany to Poland 1 tactical_bomber moved from Novgorod to Poland 5 aaGuns moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Gibraltar to Southern Italy 1 bomber moved from 99 Sea Zone to Western Germany 1 fighter moved from 99 Sea Zone to Romania 2 armour moved from Romania to Western Ukraine Place Units - Germans 1 submarine placed in 105 Sea Zone 1 artillery, 1 bomber, 2 fighters and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -5.83 French : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus 1 artillery, 1 fighter and 1 infantry moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Russia to Vologda 1 artillery and 8 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 aaGun and 9 infantry moved from Yenisey to Timguska 1 armour moved from Buryatia to Sakha Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -3.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Yunnan to Kansu 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 45 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 bomber moved from Kwangsi to Burma 2 fighters moved from Yunnan to Burma Combat - Japanese Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kansu Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 carrier moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from Yunnan to 19 Sea Zone 3 fighters moved from Siam to 19 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to Philippines 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from Siam to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 fighters moved from Burma to Kwangtung 2 tactical_bombers moved from Kwangsi to Kwangtung 1 bomber moved from Burma to Kwangtung 1 bomber moved from Kansu to Jehol 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from Malaya to Yunnan 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 8 infantry placed in Japan 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.33 UK_Pacific : 0.00 Japanese : 1.50
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima
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Scramble fIghter & TB in sz6? U.S. 2 subs, 2 bombers, fighter & TB attacking DD.
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No scramble in SZ 6
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Will you allow me to make an unopposed combat move, tank Fr W. Africa > Fr C. Africa by edit?
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You did a great job of shifting around your forces to take all of DEI and still protect your transports. Your placement of fleets to threaten both Aust & India, made ANZ build troops instead of transport or fighter, & India build infantry instead of mech. You went for the quick, max cash. Since Allies have limited tt’s to take the isles back quickly, this may benefit you for several turns. But in a way, you’re a paper tiger, in that SE Asia and most of DEI are empty; while India & China have lots of troops. My move on your home waters also forced you to build differently than you probably planned.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone 1 fighter, 2 submarines and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Battle in 6 Sea Zone Americans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 carrier moved from 7 Sea Zone to 25 Sea Zone 2 carriers moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Soviet Far East 2 bombers moved from 6 Sea Zone to Midway 2 fighters moved from Western United States to 26 Sea Zone 1 submarine moved from 55 Sea Zone to 34 Sea Zone 2 fighters moved from Eastern United States to French West Africa 1 submarine moved from 87 Sea Zone to 104 Sea Zone 1 submarine moved from 108 Sea Zone to 105 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 0.50